#define GPUREG_VIEWPORT_INVH 0x0044 ///< Inverted viewport height.\r
#define GPUREG_0045 0x0045 ///< Unknown\r
#define GPUREG_0046 0x0046 ///< Unknown\r
-#define GPUREG_0047 0x0047 ///< Unknown\r
-#define GPUREG_0048 0x0048 ///< Unknown\r
-#define GPUREG_0049 0x0049 ///< Unknown\r
-#define GPUREG_004A 0x004A ///< Unknown\r
-#define GPUREG_004B 0x004B ///< Unknown\r
+#define GPUREG_FRAGOP_CLIP 0x0047 ///< Unknown\r
+#define GPUREG_FRAGOP_CLIP_DATA0 0x0048 ///< Unknown\r
+#define GPUREG_FRAGOP_CLIP_DATA1 0x0049 ///< Unknown\r
+#define GPUREG_FRAGOP_CLIP_DATA2 0x004A ///< Unknown\r
+#define GPUREG_FRAGOP_CLIP_DATA3 0x004B ///< Unknown\r
#define GPUREG_004C 0x004C ///< Unknown\r
#define GPUREG_DEPTHMAP_SCALE 0x004D ///< Depth map scale.\r
#define GPUREG_DEPTHMAP_OFFSET 0x004E ///< Depth map offset.\r
#define GPUREG_005E 0x005E ///< Unknown\r
#define GPUREG_005F 0x005F ///< Unknown\r
#define GPUREG_0060 0x0060 ///< Unknown\r
-#define GPUREG_0061 0x0061 ///< Unknown\r
-#define GPUREG_0062 0x0062 ///< Unknown\r
-#define GPUREG_0063 0x0063 ///< Unknown\r
-#define GPUREG_0064 0x0064 ///< Unknown\r
+#define GPUREG_EARLYDEPTH_FUNC 0x0061 ///< Unknown\r
+#define GPUREG_EARLYDEPTH_TEST1 0x0062 ///< Unknown\r
+#define GPUREG_EARLYDEPTH_CLEAR 0x0063 ///< Unknown\r
+#define GPUREG_SH_OUTATTR_MODE 0x0064 ///< Shader output attributes mode.\r
#define GPUREG_SCISSORTEST_MODE 0x0065 ///< Scissor test mode.\r
#define GPUREG_SCISSORTEST_POS 0x0066 ///< Scissor test position.\r
#define GPUREG_SCISSORTEST_DIM 0x0067 ///< Scissor text dimensions.\r
#define GPUREG_VIEWPORT_XY 0x0068 ///< Viewport X and Y.\r
#define GPUREG_0069 0x0069 ///< Unknown\r
-#define GPUREG_006A 0x006A ///< Unknown\r
+#define GPUREG_EARLYDEPTH_DATA 0x006A ///< Unknown\r
#define GPUREG_006B 0x006B ///< Unknown\r
#define GPUREG_006C 0x006C ///< Unknown\r
-#define GPUREG_006D 0x006D ///< Unknown\r
-#define GPUREG_FRAMEBUFFER_DIM2 0x006E ///< Framebuffer dimensions.\r
-#define GPUREG_006F 0x006F ///< Unknown\r
+#define GPUREG_DEPTHMAP_ENABLE 0x006D ///< Depth map enable.\r
+#define GPUREG_RENDERBUF_DIM 0x006E ///< Renderbuffer dimensions.\r
+#define GPUREG_SH_OUTATTR_CLOCK 0x006F ///< Shader output attributes clock enable.\r
#define GPUREG_0070 0x0070 ///< Unknown\r
#define GPUREG_0071 0x0071 ///< Unknown\r
#define GPUREG_0072 0x0072 ///< Unknown\r
\r
///@name Texturing registers (0x080-0x0FF)\r
///@{\r
-#define GPUREG_TEXUNIT_ENABLE 0x0080 ///< Enabled texture units.\r
+#define GPUREG_TEXUNIT_CONFIG 0x0080 ///< Texture unit configuration.\r
#define GPUREG_TEXUNIT0_BORDER_COLOR 0x0081 ///< Texture unit 0 border color.\r
#define GPUREG_TEXUNIT0_DIM 0x0082 ///< Texture unit 0 dimensions.\r
#define GPUREG_TEXUNIT0_PARAM 0x0083 ///< Texture unit 0 parameters.\r
-#define GPUREG_0084 0x0084 ///< Unknown.\r
-#define GPUREG_TEXUNIT0_LOC 0x0085 ///< Texture unit 0 address.\r
-#define GPUREG_0086 0x0086 ///< Unknown.\r
-#define GPUREG_0087 0x0087 ///< Unknown.\r
-#define GPUREG_0088 0x0088 ///< Unknown.\r
-#define GPUREG_0089 0x0089 ///< Unknown.\r
-#define GPUREG_008A 0x008A ///< Unknown.\r
-#define GPUREG_008B 0x008B ///< Unknown.\r
+#define GPUREG_TEXUNIT0_LOD 0x0084 ///< Texture unit 0 LOD.\r
+#define GPUREG_TEXUNIT0_ADDR1 0x0085 ///< Texture unit 0 address.\r
+#define GPUREG_TEXUNIT0_ADDR2 0x0086 ///< Unknown.\r
+#define GPUREG_TEXUNIT0_ADDR3 0x0087 ///< Unknown.\r
+#define GPUREG_TEXUNIT0_ADDR4 0x0088 ///< Unknown.\r
+#define GPUREG_TEXUNIT0_ADDR5 0x0089 ///< Unknown.\r
+#define GPUREG_TEXUNIT0_ADDR6 0x008A ///< Unknown.\r
+#define GPUREG_TEXUNIT0_SHADOW 0x008B ///< Unknown.\r
#define GPUREG_008C 0x008C ///< Unknown.\r
#define GPUREG_008D 0x008D ///< Unknown.\r
#define GPUREG_TEXUNIT0_TYPE 0x008E ///< Texture unit 0 type.\r
#define GPUREG_TEXUNIT1_BORDER_COLOR 0x0091 ///< Texture unit 1 border color.\r
#define GPUREG_TEXUNIT1_DIM 0x0092 ///< Texture unit 1 dimensions.\r
#define GPUREG_TEXUNIT1_PARAM 0x0093 ///< Texture unit 1 parameters.\r
-#define GPUREG_0094 0x0094 ///< Unknown.\r
-#define GPUREG_TEXUNIT1_LOC 0x0095 ///< Texture unit 1 address.\r
+#define GPUREG_TEXUNIT1_LOD 0x0094 ///< Texture unit 1 LOD.\r
+#define GPUREG_TEXUNIT1_ADDR 0x0095 ///< Texture unit 1 address.\r
#define GPUREG_TEXUNIT1_TYPE 0x0096 ///< Texture unit 1 type.\r
#define GPUREG_0097 0x0097 ///< Unknown.\r
#define GPUREG_0098 0x0098 ///< Unknown.\r
#define GPUREG_TEXUNIT2_BORDER_COLOR 0x0099 ///< Texture unit 2 border color.\r
#define GPUREG_TEXUNIT2_DIM 0x009A ///< Texture unit 2 dimensions.\r
#define GPUREG_TEXUNIT2_PARAM 0x009B ///< Texture unit 2 parameters.\r
-#define GPUREG_009C 0x009C ///< Unknown.\r
-#define GPUREG_TEXUNIT2_LOC 0x009D ///< Texture unit 2 location.\r
+#define GPUREG_TEXUNIT2_LOD 0x009C ///< Texture unit 2 LOD.\r
+#define GPUREG_TEXUNIT2_ADDR 0x009D ///< Texture unit 2 address.\r
#define GPUREG_TEXUNIT2_TYPE 0x009E ///< Texture unit 2 type.\r
#define GPUREG_009F 0x009F ///< Unknown.\r
#define GPUREG_00A0 0x00A0 ///< Unknown.\r
#define GPUREG_00A5 0x00A5 ///< Unknown.\r
#define GPUREG_00A6 0x00A6 ///< Unknown.\r
#define GPUREG_00A7 0x00A7 ///< Unknown.\r
-#define GPUREG_00A8 0x00A8 ///< Unknown.\r
-#define GPUREG_00A9 0x00A9 ///< Unknown.\r
-#define GPUREG_00AA 0x00AA ///< Unknown.\r
-#define GPUREG_00AB 0x00AB ///< Unknown.\r
-#define GPUREG_00AC 0x00AC ///< Unknown.\r
-#define GPUREG_00AD 0x00AD ///< Unknown.\r
+#define GPUREG_TEXUNIT3_PROTEX0 0x00A8 ///< Unknown.\r
+#define GPUREG_TEXUNIT3_PROTEX1 0x00A9 ///< Unknown.\r
+#define GPUREG_TEXUNIT3_PROTEX2 0x00AA ///< Unknown.\r
+#define GPUREG_TEXUNIT3_PROTEX3 0x00AB ///< Unknown.\r
+#define GPUREG_TEXUNIT3_PROTEX4 0x00AC ///< Unknown.\r
+#define GPUREG_TEXUNIT3_PROTEX5 0x00AD ///< Unknown.\r
#define GPUREG_00AE 0x00AE ///< Unknown.\r
-#define GPUREG_00AF 0x00AF ///< Unknown.\r
-#define GPUREG_00B0 0x00B0 ///< Unknown.\r
-#define GPUREG_00B1 0x00B1 ///< Unknown.\r
-#define GPUREG_00B2 0x00B2 ///< Unknown.\r
-#define GPUREG_00B3 0x00B3 ///< Unknown.\r
-#define GPUREG_00B4 0x00B4 ///< Unknown.\r
-#define GPUREG_00B5 0x00B5 ///< Unknown.\r
-#define GPUREG_00B6 0x00B6 ///< Unknown.\r
-#define GPUREG_00B7 0x00B7 ///< Unknown.\r
+#define GPUREG_PROTEX_LUT 0x00AF ///< Unknown.\r
+#define GPUREG_PROTEX_LUT_DATA0 0x00B0 ///< Unknown.\r
+#define GPUREG_PROTEX_LUT_DATA1 0x00B1 ///< Unknown.\r
+#define GPUREG_PROTEX_LUT_DATA2 0x00B2 ///< Unknown.\r
+#define GPUREG_PROTEX_LUT_DATA3 0x00B3 ///< Unknown.\r
+#define GPUREG_PROTEX_LUT_DATA4 0x00B4 ///< Unknown.\r
+#define GPUREG_PROTEX_LUT_DATA5 0x00B5 ///< Unknown.\r
+#define GPUREG_PROTEX_LUT_DATA6 0x00B6 ///< Unknown.\r
+#define GPUREG_PROTEX_LUT_DATA7 0x00B7 ///< Unknown.\r
#define GPUREG_00B8 0x00B8 ///< Unknown.\r
#define GPUREG_00B9 0x00B9 ///< Unknown.\r
#define GPUREG_00BA 0x00BA ///< Unknown.\r
#define GPUREG_00DE 0x00DE ///< Unknown.\r
#define GPUREG_00DF 0x00DF ///< Unknown.\r
#define GPUREG_TEXENV_UPDATE_BUFFER 0x00E0 ///< Texture env buffer update flag.\r
-#define GPUREG_00E1 0x00E1 ///< Unknown.\r
+#define GPUREG_FOG_COLOR 0x00E1 ///< Unknown.\r
#define GPUREG_00E2 0x00E2 ///< Unknown.\r
#define GPUREG_00E3 0x00E3 ///< Unknown.\r
-#define GPUREG_00E4 0x00E4 ///< Unknown.\r
-#define GPUREG_00E5 0x00E5 ///< Unknown.\r
-#define GPUREG_00E6 0x00E6 ///< Unknown.\r
+#define GPUREG_GAS_ATTENUATION 0x00E4 ///< Unknown.\r
+#define GPUREG_GAS_ACCMAX 0x00E5 ///< Unknown.\r
+#define GPUREG_FOG_LUT_INDEX 0x00E6 ///< Unknown.\r
#define GPUREG_00E7 0x00E7 ///< Unknown.\r
-#define GPUREG_00E8 0x00E8 ///< Unknown.\r
-#define GPUREG_00E9 0x00E9 ///< Unknown.\r
-#define GPUREG_00EA 0x00EA ///< Unknown.\r
-#define GPUREG_00EB 0x00EB ///< Unknown.\r
-#define GPUREG_00EC 0x00EC ///< Unknown.\r
-#define GPUREG_00ED 0x00ED ///< Unknown.\r
-#define GPUREG_00EE 0x00EE ///< Unknown.\r
-#define GPUREG_00EF 0x00EF ///< Unknown.\r
+#define GPUREG_FOG_LUT_DATA0 0x00E8 ///< Unknown.\r
+#define GPUREG_FOG_LUT_DATA1 0x00E9 ///< Unknown.\r
+#define GPUREG_FOG_LUT_DATA2 0x00EA ///< Unknown.\r
+#define GPUREG_FOG_LUT_DATA3 0x00EB ///< Unknown.\r
+#define GPUREG_FOG_LUT_DATA4 0x00EC ///< Unknown.\r
+#define GPUREG_FOG_LUT_DATA5 0x00ED ///< Unknown.\r
+#define GPUREG_FOG_LUT_DATA6 0x00EE ///< Unknown.\r
+#define GPUREG_FOG_LUT_DATA7 0x00EF ///< Unknown.\r
#define GPUREG_TEXENV4_SOURCE 0x00F0 ///< Texture env 4 source.\r
#define GPUREG_TEXENV4_OPERAND 0x00F1 ///< Texture env 4 operand.\r
#define GPUREG_TEXENV4_COMBINER 0x00F2 ///< Texture env 4 combiner.\r
#define GPUREG_DEPTHBUFFER_WRITE 0x0115 ///< Writes to the depth buffer.\r
#define GPUREG_DEPTHBUFFER_FORMAT 0x0116 ///< Depth buffer format.\r
#define GPUREG_COLORBUFFER_FORMAT 0x0117 ///< Color buffer format.\r
-#define GPUREG_0118 0x0118 ///< Unknown.\r
+#define GPUREG_EARLYDEPTH_TEST2 0x0118 ///< Unknown.\r
#define GPUREG_0119 0x0119 ///< Unknown.\r
#define GPUREG_011A 0x011A ///< Unknown.\r
#define GPUREG_FRAMEBUFFER_BLOCK32 0x011B ///< Frame buffer block 32.\r
#define GPUREG_COLORBUFFER_LOC 0x011D ///< Color buffer location.\r
#define GPUREG_FRAMEBUFFER_DIM 0x011E ///< Frame buffer dimensions.\r
#define GPUREG_011F 0x011F ///< Unknown.\r
-#define GPUREG_0120 0x0120 ///< Unknown.\r
-#define GPUREG_0121 0x0121 ///< Unknown.\r
-#define GPUREG_0122 0x0122 ///< Unknown.\r
-#define GPUREG_0123 0x0123 ///< Unknown.\r
-#define GPUREG_0124 0x0124 ///< Unknown.\r
+#define GPUREG_GAS_LIGHT_XY 0x0120 ///< Unknown.\r
+#define GPUREG_GAS_LIGHT_Z 0x0121 ///< Unknown.\r
+#define GPUREG_GAS_LIGHT_Z_COLOR 0x0122 ///< Unknown.\r
+#define GPUREG_GAS_LUT_INDEX 0x0123 ///< Unknown.\r
+#define GPUREG_GAS_LUT_DATA 0x0124 ///< Unknown.\r
#define GPUREG_0125 0x0125 ///< Unknown.\r
-#define GPUREG_0126 0x0126 ///< Unknown.\r
+#define GPUREG_GAS_DELTAZ_DEPTH 0x0126 ///< Unknown.\r
#define GPUREG_0127 0x0127 ///< Unknown.\r
#define GPUREG_0128 0x0128 ///< Unknown.\r
#define GPUREG_0129 0x0129 ///< Unknown.\r
#define GPUREG_012D 0x012D ///< Unknown.\r
#define GPUREG_012E 0x012E ///< Unknown.\r
#define GPUREG_012F 0x012F ///< Unknown.\r
-#define GPUREG_0130 0x0130 ///< Unknown.\r
+#define GPUREG_FRAGOP_SHADOW 0x0130 ///< Unknown.\r
#define GPUREG_0131 0x0131 ///< Unknown.\r
#define GPUREG_0132 0x0132 ///< Unknown.\r
#define GPUREG_0133 0x0133 ///< Unknown.\r
#define GPUREG_VERTEX_OFFSET 0x022A ///< Vertex offset.\r
#define GPUREG_022B 0x022B ///< Unknown.\r
#define GPUREG_022C 0x022C ///< Unknown.\r
-#define GPUREG_022D 0x022D ///< Unknown.\r
+#define GPUREG_POST_VERTEX_CACHE_NUM 0x022D ///< Unknown.\r
#define GPUREG_DRAWARRAYS 0x022E ///< Draw arrays trigger.\r
#define GPUREG_DRAWELEMENTS 0x022F ///< Draw arrays elements.\r
#define GPUREG_0230 0x0230 ///< Unknown.\r
-#define GPUREG_0231 0x0231 ///< Unknown.\r
+#define GPUREG_VTX_FUNC 0x0231 ///< Unknown.\r
#define GPUREG_FIXEDATTRIB_INDEX 0x0232 ///< Fixed attribute index.\r
#define GPUREG_FIXEDATTRIB_DATA0 0x0233 ///< Fixed attribute data 0.\r
#define GPUREG_FIXEDATTRIB_DATA1 0x0234 ///< Fixed attribute data 1.\r
#define GPUREG_023F 0x023F ///< Unknown.\r
#define GPUREG_0240 0x0240 ///< Unknown.\r
#define GPUREG_0241 0x0241 ///< Unknown.\r
-#define GPUREG_0242 0x0242 ///< Unknown.\r
+#define GPUREG_VSH_NUM_ATTR 0x0242 ///< Unknown.\r
#define GPUREG_0243 0x0243 ///< Unknown.\r
-#define GPUREG_0244 0x0244 ///< Unknown.\r
-#define GPUREG_0245 0x0245 ///< Unknown.\r
+#define GPUREG_VSH_COM_MODE 0x0244 ///< Unknown.\r
+#define GPUREG_START_DRAW_FUNC0 0x0245 ///< Unknown.\r
#define GPUREG_0246 0x0246 ///< Unknown.\r
#define GPUREG_0247 0x0247 ///< Unknown.\r
#define GPUREG_0248 0x0248 ///< Unknown.\r
#define GPUREG_0249 0x0249 ///< Unknown.\r
-#define GPUREG_024A 0x024A ///< Unknown.\r
+#define GPUREG_VSH_OUTMAP_TOTAL1 0x024A ///< Unknown.\r
#define GPUREG_024B 0x024B ///< Unknown.\r
#define GPUREG_024C 0x024C ///< Unknown.\r
#define GPUREG_024D 0x024D ///< Unknown.\r
#define GPUREG_024E 0x024E ///< Unknown.\r
#define GPUREG_024F 0x024F ///< Unknown.\r
#define GPUREG_0250 0x0250 ///< Unknown.\r
-#define GPUREG_0251 0x0251 ///< Unknown.\r
-#define GPUREG_0252 0x0252 ///< Unknown.\r
-#define GPUREG_0253 0x0253 ///< Unknown.\r
-#define GPUREG_0254 0x0254 ///< Unknown.\r
+#define GPUREG_VSH_OUTMAP_TOTAL2 0x0251 ///< Unknown.\r
+#define GPUREG_GSH_MISC0 0x0252 ///< Unknown.\r
+#define GPUREG_GEOSTAGE_CONFIG2 0x0253 ///< Unknown.\r
+#define GPUREG_GSH_MISC1 0x0254 ///< Unknown.\r
#define GPUREG_0255 0x0255 ///< Unknown.\r
#define GPUREG_0256 0x0256 ///< Unknown.\r
#define GPUREG_0257 0x0257 ///< Unknown.\r
param[0x2]=f116e;
GPUCMD_AddIncrementalWrites(GPUREG_DEPTHBUFFER_LOC, param, 0x00000003);
- GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_DIM2, f116e);
+ GPUCMD_AddWrite(GPUREG_RENDERBUF_DIM, f116e);
GPUCMD_AddWrite(GPUREG_DEPTHBUFFER_FORMAT, 0x00000003); //depth buffer format
GPUCMD_AddWrite(GPUREG_COLORBUFFER_FORMAT, 0x00000002); //color buffer format
GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_BLOCK32, 0x00000000); //?
void GPU_DepthMap(float zScale, float zOffset)
{
- GPUCMD_AddWrite(GPUREG_006D, 0x00000001); //?
+ GPUCMD_AddWrite(GPUREG_DEPTHMAP_ENABLE, 0x00000001);
GPUCMD_AddWrite(GPUREG_DEPTHMAP_SCALE, f32tof24(zScale));
GPUCMD_AddWrite(GPUREG_DEPTHMAP_OFFSET, f32tof24(zOffset));
}
void GPU_SetTextureEnable(GPU_TEXUNIT units)
{
- GPUCMD_AddMaskedWrite(GPUREG_006F, 0x2, units<<8); // enables texcoord outputs
- GPUCMD_AddWrite(GPUREG_TEXUNIT_ENABLE, 0x00011000|units); // enables texture units
+ GPUCMD_AddMaskedWrite(GPUREG_SH_OUTATTR_CLOCK, 0x2, units<<8); // enables texcoord outputs
+ GPUCMD_AddWrite(GPUREG_TEXUNIT_CONFIG, 0x00011000|units); // enables texture units
}
void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType)
{
case GPU_TEXUNIT0:
GPUCMD_AddWrite(GPUREG_TEXUNIT0_TYPE, colorType);
- GPUCMD_AddWrite(GPUREG_TEXUNIT0_LOC, ((u32)data)>>3);
+ GPUCMD_AddWrite(GPUREG_TEXUNIT0_ADDR1, ((u32)data)>>3);
GPUCMD_AddWrite(GPUREG_TEXUNIT0_DIM, (width<<16)|height);
GPUCMD_AddWrite(GPUREG_TEXUNIT0_PARAM, param);
break;
case GPU_TEXUNIT1:
GPUCMD_AddWrite(GPUREG_TEXUNIT1_TYPE, colorType);
- GPUCMD_AddWrite(GPUREG_TEXUNIT1_LOC, ((u32)data)>>3);
+ GPUCMD_AddWrite(GPUREG_TEXUNIT1_ADDR, ((u32)data)>>3);
GPUCMD_AddWrite(GPUREG_TEXUNIT1_DIM, (width<<16)|height);
GPUCMD_AddWrite(GPUREG_TEXUNIT1_PARAM, param);
break;
case GPU_TEXUNIT2:
GPUCMD_AddWrite(GPUREG_TEXUNIT2_TYPE, colorType);
- GPUCMD_AddWrite(GPUREG_TEXUNIT2_LOC, ((u32)data)>>3);
+ GPUCMD_AddWrite(GPUREG_TEXUNIT2_ADDR, ((u32)data)>>3);
GPUCMD_AddWrite(GPUREG_TEXUNIT2_DIM, (width<<16)|height);
GPUCMD_AddWrite(GPUREG_TEXUNIT2_PARAM, param);
break;
GPUCMD_AddIncrementalWrites(GPUREG_ATTRIBBUFFERS_LOC, param, 0x00000027);
GPUCMD_AddMaskedWrite(GPUREG_VSH_INPUTBUFFER_CONFIG, 0xB, 0xA0000000|(totalAttributes-1));
- GPUCMD_AddWrite(GPUREG_0242, (totalAttributes-1));
+ GPUCMD_AddWrite(GPUREG_VSH_NUM_ATTR, (totalAttributes-1));
GPUCMD_AddIncrementalWrites(GPUREG_VSH_ATTRIBUTES_PERMUTATION_LOW, ((u32[]){attributePermutation&0xFFFFFFFF, (attributePermutation>>32)&0xFFFF}), 2);
}
GPUCMD_AddWrite(GPUREG_VERTEX_OFFSET, first);
//all the following except 0x000F022E might be useless
- GPUCMD_AddMaskedWrite(GPUREG_0253, 0x1, 0x00000001);
- GPUCMD_AddMaskedWrite(GPUREG_0245, 0x1, 0x00000000);
+ GPUCMD_AddMaskedWrite(GPUREG_GEOSTAGE_CONFIG2, 0x1, 0x00000001);
+ GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 0x1, 0x00000000);
GPUCMD_AddWrite(GPUREG_DRAWARRAYS, 0x00000001);
- GPUCMD_AddMaskedWrite(GPUREG_0245, 0x1, 0x00000001);
- GPUCMD_AddWrite(GPUREG_0231, 0x00000001);
+ GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 0x1, 0x00000001);
+ GPUCMD_AddWrite(GPUREG_VTX_FUNC, 0x00000001);
GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_FLUSH, 0x00000001);
}
GPUCMD_AddWrite(GPUREG_VERTEX_OFFSET, 0x00000000);
GPUCMD_AddMaskedWrite(GPUREG_GEOSTAGE_CONFIG, 0x2, 0x00000100);
- GPUCMD_AddMaskedWrite(GPUREG_0253, 0x2, 0x00000100);
+ GPUCMD_AddMaskedWrite(GPUREG_GEOSTAGE_CONFIG2, 0x2, 0x00000100);
- GPUCMD_AddMaskedWrite(GPUREG_0245, 0x1, 0x00000000);
+ GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 0x1, 0x00000000);
GPUCMD_AddWrite(GPUREG_DRAWELEMENTS, 0x00000001);
- GPUCMD_AddMaskedWrite(GPUREG_0245, 0x1, 0x00000001);
- GPUCMD_AddWrite(GPUREG_0231, 0x00000001);
+ GPUCMD_AddMaskedWrite(GPUREG_START_DRAW_FUNC0, 0x1, 0x00000001);
+ GPUCMD_AddWrite(GPUREG_VTX_FUNC, 0x00000001);
// CHECKME: does this one also require GPUREG_FRAMEBUFFER_FLUSH at the end?
}
{
GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_FLUSH, 0x00000001);
GPUCMD_AddWrite(GPUREG_FRAMEBUFFER_INVALIDATE, 0x00000001);
- GPUCMD_AddWrite(GPUREG_0063, 0x00000001);
+ GPUCMD_AddWrite(GPUREG_EARLYDEPTH_CLEAR, 0x00000001);
}