GPU_ETC1A4=0xC
}GPU_TEXCOLOR;
+typedef enum
+{
+ GL_NEVER = 0,
+ GL_ALWAYS = 1,
+ GL_EQUAL = 2,
+ GL_NOTEQUAL = 3,
+ GL_LESS = 4,
+ GL_LEQUAL = 5,
+ GL_GREATER = 6,
+ GL_GEQUAL = 7
+}GPU_TestFunction;
+
void GPU_SetUniform(u32 startreg, u32* data, u32 numreg);
void GPU_SetViewport(u32* depthBuffer, u32* colorBuffer, u32 x, u32 y, u32 w, u32 h);
void GPU_DepthRange(float nearVal, float farVal);
+void GPU_SetDepthTest(bool enable, GPU_TestFunction function, u8 ref);
void GPU_SetTexture(u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType);
#endif
GPUCMD_AddSingleParam(0x000F004E, f32tof24(farVal));
}
+void GPU_SetDepthTest(bool enable, GPU_TestFunction function, u8 ref)
+{
+ GPUCMD_AddSingleParam(0x000F0107, (enable&1)|((function&7)<<4)|(ref<<8));
+}
+
void GPU_SetTexture(u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType)
{
GPUCMD_AddSingleParam(0x000F008E, colorType);