// We should generate a cache for loader in a file intended for titleid.
uint8_t *title_buf = (uint8_t *)patch + sizeof(struct system_patch);
- fprintf(stderr, "patch: %s\n", patch->name);
- fprintf(stderr, "version: %u\n", patch->version);
+ fprintf(stderr, " Version: %u\n", patch->version);
for (uint32_t i = 0; i < patch->titles; i++) {
char cache_path[] = PATH_LOADER_CACHE "/0000000000000000";
#endif
int debug = 0;
-#ifndef LOADER
if (config.options[OPTION_OVERLY_VERBOSE]) {
debug = 1;
}
-#endif
return exec_bytecode(patch_mem, ver, patch_len, debug);
}