+++ /dev/null
-#---------------------------------------------------------------------------------
-.SUFFIXES:
-#---------------------------------------------------------------------------------
-
-ifeq ($(strip $(DEVKITARM)),)
-$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
-endif
-
-ifeq ($(strip $(CTRULIB)),)
-# THIS IS TEMPORARY - in the future it should be at $(DEVKITPRO)/libctru
-$(error "Please set CTRULIB in your environment. export CTRULIB=<path to>libctru")
-endif
-
-TOPDIR ?= $(CURDIR)
-include $(DEVKITARM)/3ds_rules
-
-#---------------------------------------------------------------------------------
-# TARGET is the name of the output
-# BUILD is the directory where object files & intermediate files will be placed
-# SOURCES is a list of directories containing source code
-# DATA is a list of directories containing data files
-# INCLUDES is a list of directories containing header files
-# SPECS is the directory containing the important build and link files
-#---------------------------------------------------------------------------------
-export TARGET := $(shell basename $(CURDIR))
-BUILD := build
-SOURCES := source
-DATA := data
-INCLUDES := include
-
-
-#---------------------------------------------------------------------------------
-# options for code generation
-#---------------------------------------------------------------------------------
-ARCH := -march=armv6k -mtune=mpcore
-
-CFLAGS := -g -Wall -O2 -mword-relocations -save-temps \
- -fomit-frame-pointer -ffast-math \
- $(ARCH)
-
-CFLAGS += $(INCLUDE) -DARM11 -D_3DS
-
-CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
-
-ASFLAGS := -g $(ARCH)
-LDFLAGS = -specs=3dsx.specs -g $(ARCH) \
- -Wl,-Map,$(TARGET).map
-
-LIBS := -lctru -lm
-
-#---------------------------------------------------------------------------------
-# list of directories containing libraries, this must be the top level containing
-# include and lib
-#---------------------------------------------------------------------------------
-LIBDIRS := $(CTRULIB)
-
-
-#---------------------------------------------------------------------------------
-# no real need to edit anything past this point unless you need to add additional
-# rules for different file extensions
-#---------------------------------------------------------------------------------
-ifneq ($(BUILD),$(notdir $(CURDIR)))
-#---------------------------------------------------------------------------------
-
-export OUTPUT := $(CURDIR)/$(TARGET)
-export TOPDIR := $(CURDIR)
-
-export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
- $(foreach dir,$(DATA),$(CURDIR)/$(dir))
-
-export DEPSDIR := $(CURDIR)/$(BUILD)
-
-CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
-CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
-SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
-BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
-
-#---------------------------------------------------------------------------------
-# use CXX for linking C++ projects, CC for standard C
-#---------------------------------------------------------------------------------
-ifeq ($(strip $(CPPFILES)),)
-#---------------------------------------------------------------------------------
- export LD := $(CC)
-#---------------------------------------------------------------------------------
-else
-#---------------------------------------------------------------------------------
- export LD := $(CXX)
-#---------------------------------------------------------------------------------
-endif
-#---------------------------------------------------------------------------------
-
-export OFILES := $(addsuffix .o,$(BINFILES)) \
- $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
-
-export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
- $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
- -I$(CURDIR)/$(BUILD)
-
-export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
-
-.PHONY: $(BUILD) clean all
-
-#---------------------------------------------------------------------------------
-all: $(BUILD)
-
-$(BUILD):
- @[ -d $@ ] || mkdir -p $@
- @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
-
-#---------------------------------------------------------------------------------
-clean:
- @echo clean ...
- @rm -fr $(BUILD) $(TARGET).3dsx $(TARGET).elf
-
-
-#---------------------------------------------------------------------------------
-else
-
-DEPENDS := $(OFILES:.o=.d)
-
-#---------------------------------------------------------------------------------
-# main targets
-#---------------------------------------------------------------------------------
-$(OUTPUT).3dsx : $(OUTPUT).elf
-$(OUTPUT).elf : $(OFILES)
-
-#---------------------------------------------------------------------------------
-# you need a rule like this for each extension you use as binary data
-#---------------------------------------------------------------------------------
-%.bin.o : %.bin
-#---------------------------------------------------------------------------------
- @echo $(notdir $<)
- $(bin2o)
-
--include $(DEPENDS)
-
-#---------------------------------------------------------------------------------------
-endif
-#---------------------------------------------------------------------------------------
+++ /dev/null
-arm11u
-=======
-
-very simple example of how to use ctrulib
+++ /dev/null
-#ifndef COSTABLE_H
-#define COSTABLE_H
-
-s32 costable[] = {4096, 4095, 4094, 4093, 4091, 4088, 4084, 4080, 4076, 4071, 4065, 4058, 4051, 4044, 4035, 4026, 4017, 4007, 3996, 3985, 3973, 3960, 3947, 3934, 3919, 3904, 3889, 3873, 3856, 3839, 3821, 3803, 3784, 3765, 3744, 3724, 3703, 3681, 3659, 3636, 3612, 3588, 3564, 3539, 3513, 3487, 3461, 3434, 3406, 3378, 3349, 3320, 3290, 3260, 3229, 3198, 3167, 3135, 3102, 3069, 3035, 3002, 2967, 2932, 2897, 2861, 2825, 2788, 2751, 2714, 2676, 2638, 2599, 2560, 2521, 2481, 2441, 2401, 2360, 2318, 2277, 2235, 2193, 2150, 2107, 2064, 2020, 1976, 1932, 1888, 1843, 1798, 1753, 1707, 1662, 1616, 1569, 1523, 1476, 1429, 1382, 1334, 1287, 1239, 1191, 1143, 1095, 1046, 997, 949, 900, 851, 801, 752, 703, 653, 603, 554, 504, 454, 404, 354, 304, 254, 204, 153, 103, 53, 3, -46, -97, -147, -197, -247, -297, -347, -398, -448, -497, -547, -597, -647, -696, -746, -795, -844, -893, -942, -991, -1040, -1088, -1137, -1185, -1233, -1281, -1328, -1376, -1423, -1470, -1517, -1563, -1610, -1656, -1701, -1747, -1792, -1837, -1882, -1927, -1971, -2015, -2058, -2102, -2144, -2187, -2229, -2271, -2313, -2354, -2395, -2436, -2476, -2516, -2555, -2594, -2633, -2671, -2709, -2747, -2784, -2820, -2857, -2892, -2928, -2963, -2997, -3031, -3065, -3098, -3130, -3163, -3194, -3225, -3256, -3286, -3316, -3345, -3374, -3402, -3430, -3457, -3484, -3510, -3536, -3561, -3585, -3609, -3633, -3656, -3678, -3700, -3721, -3742, -3762, -3782, -3801, -3819, -3837, -3854, -3871, -3887, -3902, -3917, -3932, -3946, -3959, -3971, -3983, -3995, -4005, -4016, -4025, -4034, -4042, -4050, -4057, -4064, -4070, -4075, -4080, -4084, -4087, -4090, -4092, -4094, -4095, -4095, -4095, -4094, -4093, -4091, -4088, -4085, -4081, -4076, -4071, -4066, -4059, -4052, -4045, -4036, -4028, -4018, -4008, -3997, -3986, -3974, -3962, -3949, -3935, -3921, -3906, -3891, -3875, -3858, -3841, -3824, -3805, -3787, -3767, -3747, -3727, -3705, -3684, -3662, -3639, -3615, -3592, -3567, -3542, -3517, -3491, -3464, -3437, -3409, -3381, -3353, -3324, -3294, -3264, -3233, -3202, -3171, -3139, -3106, -3073, -3040, -3006, -2972, -2937, -2902, -2866, -2830, -2793, -2756, -2719, -2681, -2643, -2604, -2565, -2526, -2486, -2446, -2406, -2365, -2324, -2282, -2240, -2198, -2156, -2113, -2069, -2026, -1982, -1938, -1894, -1849, -1804, -1759, -1713, -1668, -1622, -1575, -1529, -1482, -1435, -1388, -1341, -1293, -1245, -1197, -1149, -1101, -1052, -1004, -955, -906, -857, -808, -758, -709, -660, -610, -560, -510, -460, -411, -360, -310, -260, -210, -160, -110, -60, -9, 40, 90, 140, 191, 241, 291, 341, 391, 441, 491, 541, 591, 640, 690, 739, 789, 838, 887, 936, 985, 1033, 1082, 1130, 1179, 1227, 1274, 1322, 1370, 1417, 1464, 1511, 1557, 1604, 1650, 1695, 1741, 1786, 1831, 1876, 1921, 1965, 2009, 2053, 2096, 2139, 2182, 2224, 2266, 2308, 2349, 2390, 2431, 2471, 2511, 2550, 2589, 2628, 2666, 2704, 2742, 2779, 2816, 2852, 2888, 2923, 2958, 2993, 3027, 3060, 3093, 3126, 3158, 3190, 3221, 3252, 3282, 3312, 3342, 3370, 3399, 3426, 3454, 3480, 3507, 3532, 3557, 3582, 3606, 3630, 3653, 3675, 3697, 3718, 3739, 3759, 3779, 3798, 3817, 3835, 3852, 3869, 3885, 3900, 3915, 3930, 3944, 3957, 3970, 3982, 3993, 4004, 4014, 4024, 4033, 4041, 4049, 4056, 4063, 4069, 4074, 4079, 4083, 4087, 4090, 4092, 4094, 4095};
-
-#endif
+++ /dev/null
-#include <3ds/types.h>
-#include <3ds/srv.h>
-#include <3ds/svc.h>
-#include <3ds/gpu/gx.h>
-#include <3ds/services/apt.h>
-#include <3ds/services/gsp.h>
-#include <3ds/services/hid.h>
-
-#include "costable.h"
-
-u8* gspHeap;
-u32* gxCmdBuf;
-
-u8 currentBuffer;
-u8* topLeftFramebuffers[2];
-
-Handle gspEvent, gspSharedMemHandle;
-
-void gspGpuInit()
-{
- gspInit();
-
- GSPGPU_AcquireRight(NULL, 0x0);
- GSPGPU_SetLcdForceBlack(NULL, 0x0);
-
- //set subscreen to blue
- u32 regData=0x01FF0000;
- GSPGPU_WriteHWRegs(NULL, 0x202A04, ®Data, 4);
-
- //grab main left screen framebuffer addresses
- GSPGPU_ReadHWRegs(NULL, 0x400468, (u32*)&topLeftFramebuffers, 8);
-
- //convert PA to VA (assuming FB in VRAM)
- topLeftFramebuffers[0]+=0x7000000;
- topLeftFramebuffers[1]+=0x7000000;
-
- //setup our gsp shared mem section
- u8 threadID;
- svcCreateEvent(&gspEvent, 0x0);
- GSPGPU_RegisterInterruptRelayQueue(NULL, gspEvent, 0x1, &gspSharedMemHandle, &threadID);
- svcMapMemoryBlock(gspSharedMemHandle, 0x10002000, 0x3, 0x10000000);
-
- //map GSP heap
- svcControlMemory((u32*)&gspHeap, 0x0, 0x0, 0x2000000, 0x10003, 0x3);
-
- //wait until we can write stuff to it
- svcWaitSynchronization(gspEvent, 0x55bcb0);
-
- //GSP shared mem : 0x2779F000
- gxCmdBuf=(u32*)(0x10002000+0x800+threadID*0x200);
-
- currentBuffer=0;
-}
-
-void gspGpuExit()
-{
- GSPGPU_UnregisterInterruptRelayQueue(NULL);
-
- //unmap GSP shared mem
- svcUnmapMemoryBlock(gspSharedMemHandle, 0x10002000);
- svcCloseHandle(gspSharedMemHandle);
- svcCloseHandle(gspEvent);
-
- gspExit();
-
- //free GSP heap
- svcControlMemory((u32*)&gspHeap, (u32)gspHeap, 0x0, 0x2000000, MEMOP_FREE, 0x0);
-}
-
-void swapBuffers()
-{
- u32 regData;
- GSPGPU_ReadHWRegs(NULL, 0x400478, (u32*)®Data, 4);
- regData^=1;
- currentBuffer=regData&1;
- GSPGPU_WriteHWRegs(NULL, 0x400478, (u32*)®Data, 4);
-}
-
-void copyBuffer()
-{
- //copy topleft FB
- u8 copiedBuffer=currentBuffer^1;
- u8* bufAdr=&gspHeap[0x46500*copiedBuffer];
- GSPGPU_FlushDataCache(NULL, bufAdr, 0x46500);
-
- GX_RequestDma(gxCmdBuf, (u32*)bufAdr, (u32*)topLeftFramebuffers[copiedBuffer], 0x46500);
-}
-
-s32 pcCos(u16 v)
-{
- return costable[v&0x1FF];
-}
-
-u32 cnt;
-
-void renderEffect()
-{
- u8* bufAdr=&gspHeap[0x46500*currentBuffer];
-
- int i, j;
- for(i=1;i<400;i++)
- {
- for(j=1;j<240;j++)
- {
- u32 v=(j+i*240)*3;
- bufAdr[v]=(pcCos(i+cnt)+4096)/32;
- bufAdr[v+1]=(pcCos(j-256+cnt)+4096)/64;
- bufAdr[v+2]=(pcCos(i+128-cnt)+4096)/32;
- }
- }
- cnt++;
-}
-
-int main()
-{
- srvInit();
-
- aptInit(APPID_APPLICATION);
-
- gspGpuInit();
-
- hidInit(NULL);
-
- APP_STATUS status;
- while((status=aptGetStatus())!=APP_EXITING)
- {
- if(status==APP_RUNNING)
- {
- u32 PAD=hidSharedMem[7];
-
- u32 regData=PAD|0x01000000;
- GSPGPU_WriteHWRegs(NULL, 0x202A04, (u32*)®Data, 4);
-
- renderEffect();
- swapBuffers();
- copyBuffer();
- }
- else if(status == APP_SUSPENDING)
- {
- aptReturnToMenu();
- }
- else if(status == APP_SLEEPMODE)
- {
- aptWaitStatusEvent();
- }
- svcSleepThread(16666666);
- }
-
- hidExit();
- gspGpuExit();
- aptExit();
- svcExitProcess();
- return 0;
-}
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
-# SPECS is the directory containing the important build and link files
-#---------------------------------------------------------------------------------
-export TARGET := $(shell basename $(CURDIR))
+#
+# NO_SMDH: if set to anything, no SMDH file is generated.
+# APP_TITLE is the name of the app stored in the SMDH file (Optional)
+# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
+# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
+# ICON is the filename of the icon (.png), relative to the project folder.
+# If not set, it attempts to use one of the following (in this order):
+# - <Project name>.png
+# - icon.png
+# - <libctru folder>/default_icon.png
+#---------------------------------------------------------------------------------
+TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source
DATA := data
INCLUDES := include
-
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore
-CFLAGS := -g -Wall -O2 -mword-relocations -save-temps \
- -fomit-frame-pointer -ffast-math \
+CFLAGS := -g -Wall -O2 -mword-relocations \
+ -fomit-frame-pointer -ffast-math -mfloat-abi=softfp \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM11 -D_3DS
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
ASFLAGS := -g $(ARCH)
-LDFLAGS = -specs=3dsx.specs -g $(ARCH) \
- -Wl,-Map,$(TARGET).map
+LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lctru -lm
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CTRULIB)
-
-
+
+
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
-
+
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
+ifeq ($(strip $(ICON)),)
+ icons := $(wildcard *.png)
+ ifneq (,$(findstring $(TARGET).png,$(icons)))
+ export APP_ICON := $(TOPDIR)/$(TARGET).png
+ else
+ ifneq (,$(findstring icon.png,$(icons)))
+ export APP_ICON := $(TOPDIR)/icon.png
+ endif
+ endif
+else
+ export APP_ICON := $(TOPDIR)/$(ICON)
+endif
+
.PHONY: $(BUILD) clean all
-
+
#---------------------------------------------------------------------------------
all: $(BUILD)
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
-
+
#---------------------------------------------------------------------------------
clean:
@echo clean ...
- @rm -fr $(BUILD) $(TARGET).3dsx $(TARGET).elf
-
-
+ @rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf
+
+
#---------------------------------------------------------------------------------
else
-
+
DEPENDS := $(OFILES:.o=.d)
-
+
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
+ifeq ($(strip $(NO_SMDH)),)
+.PHONY: all
+all : $(OUTPUT).3dsx $(OUTPUT).smdh
+endif
$(OUTPUT).3dsx : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
-# you need a rule like this for each extension you use as binary data
+# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
- $(bin2o)
+ @$(bin2o)
-# not the right way to do this
+# WARNING: This is not the right way to do this! TODO: Do it right!
#---------------------------------------------------------------------------------
%.vsh.o : %.vsh
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin
- @bin2s ../$(notdir $<).shbin | arm-none-eabi-as -o $@
+ @bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h
@echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h
@rm ../$(notdir $<).shbin
-include $(DEPENDS)
-
+
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
-# SPECS is the directory containing the important build and link files
-#---------------------------------------------------------------------------------
-export TARGET := $(shell basename $(CURDIR))
+#
+# NO_SMDH: if set to anything, no SMDH file is generated.
+# APP_TITLE is the name of the app stored in the SMDH file (Optional)
+# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
+# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
+# ICON is the filename of the icon (.png), relative to the project folder.
+# If not set, it attempts to use one of the following (in this order):
+# - <Project name>.png
+# - icon.png
+# - <libctru folder>/default_icon.png
+#---------------------------------------------------------------------------------
+TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source
DATA := data
INCLUDES := include
-
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore
-CFLAGS := -g -Wall -O2 -mword-relocations -save-temps \
- -fomit-frame-pointer -ffast-math \
+CFLAGS := -g -Wall -O2 -mword-relocations \
+ -fomit-frame-pointer -ffast-math -mfloat-abi=softfp \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM11 -D_3DS
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
ASFLAGS := -g $(ARCH)
-LDFLAGS = -specs=3dsx.specs -g $(ARCH) \
- -Wl,-Map,$(TARGET).map
+LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lctru -lm
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CTRULIB)
-
-
+
+
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
-
+
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
+ifeq ($(strip $(ICON)),)
+ icons := $(wildcard *.png)
+ ifneq (,$(findstring $(TARGET).png,$(icons)))
+ export APP_ICON := $(TOPDIR)/$(TARGET).png
+ else
+ ifneq (,$(findstring icon.png,$(icons)))
+ export APP_ICON := $(TOPDIR)/icon.png
+ endif
+ endif
+else
+ export APP_ICON := $(TOPDIR)/$(ICON)
+endif
+
.PHONY: $(BUILD) clean all
-
+
#---------------------------------------------------------------------------------
all: $(BUILD)
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
-
+
#---------------------------------------------------------------------------------
clean:
@echo clean ...
- @rm -fr $(BUILD) $(TARGET).3dsx $(TARGET).elf
-
-
+ @rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf
+
+
#---------------------------------------------------------------------------------
else
-
+
DEPENDS := $(OFILES:.o=.d)
-
+
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
+ifeq ($(strip $(NO_SMDH)),)
+.PHONY: all
+all : $(OUTPUT).3dsx $(OUTPUT).smdh
+endif
$(OUTPUT).3dsx : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
-# you need a rule like this for each extension you use as binary data
+# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
- $(bin2o)
+ @$(bin2o)
+
+# WARNING: This is not the right way to do this! TODO: Do it right!
+#---------------------------------------------------------------------------------
+%.vsh.o : %.vsh
+#---------------------------------------------------------------------------------
+ @echo $(notdir $<)
+ @python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin
+ @bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@
+ @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h
+ @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h
+ @echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h
+ @rm ../$(notdir $<).shbin
-include $(DEPENDS)
-
+
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
-# SPECS is the directory containing the important build and link files
-#---------------------------------------------------------------------------------
-export TARGET := $(shell basename $(CURDIR))
+#
+# NO_SMDH: if set to anything, no SMDH file is generated.
+# APP_TITLE is the name of the app stored in the SMDH file (Optional)
+# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
+# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
+# ICON is the filename of the icon (.png), relative to the project folder.
+# If not set, it attempts to use one of the following (in this order):
+# - <Project name>.png
+# - icon.png
+# - <libctru folder>/default_icon.png
+#---------------------------------------------------------------------------------
+TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source
DATA := data
INCLUDES := include
-
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore
-CFLAGS := -g -Wall -O2 -mword-relocations -save-temps \
- -fomit-frame-pointer -ffast-math \
+CFLAGS := -g -Wall -O2 -mword-relocations \
+ -fomit-frame-pointer -ffast-math -mfloat-abi=softfp \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM11 -D_3DS
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
ASFLAGS := -g $(ARCH)
-LDFLAGS = -specs=3dsx.specs -g $(ARCH) \
- -Wl,-Map,$(TARGET).map
+LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lctru -lm
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CTRULIB)
-
-
+
+
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
-
+
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
+ifeq ($(strip $(ICON)),)
+ icons := $(wildcard *.png)
+ ifneq (,$(findstring $(TARGET).png,$(icons)))
+ export APP_ICON := $(TOPDIR)/$(TARGET).png
+ else
+ ifneq (,$(findstring icon.png,$(icons)))
+ export APP_ICON := $(TOPDIR)/icon.png
+ endif
+ endif
+else
+ export APP_ICON := $(TOPDIR)/$(ICON)
+endif
+
.PHONY: $(BUILD) clean all
-
+
#---------------------------------------------------------------------------------
all: $(BUILD)
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
-
+
#---------------------------------------------------------------------------------
clean:
@echo clean ...
- @rm -fr $(BUILD) $(TARGET).3dsx $(TARGET).elf
-
-
+ @rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf
+
+
#---------------------------------------------------------------------------------
else
-
+
DEPENDS := $(OFILES:.o=.d)
-
+
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
+ifeq ($(strip $(NO_SMDH)),)
+.PHONY: all
+all : $(OUTPUT).3dsx $(OUTPUT).smdh
+endif
$(OUTPUT).3dsx : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
-# you need a rule like this for each extension you use as binary data
+# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
- $(bin2o)
+ @$(bin2o)
+
+# WARNING: This is not the right way to do this! TODO: Do it right!
+#---------------------------------------------------------------------------------
+%.vsh.o : %.vsh
+#---------------------------------------------------------------------------------
+ @echo $(notdir $<)
+ @python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin
+ @bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@
+ @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h
+ @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h
+ @echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h
+ @rm ../$(notdir $<).shbin
-include $(DEPENDS)
-
+
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------
=======
very simple example of how to access SD files with ctrulib; requires proper exheader flags for direct SDMC access.
+
+**WARNING/TODO**: THIS EXAMPLE IS OUTDATED AND NEEDS TO BE FIXED - PLEASE DO NOT LOOK AT IT UNTIL IT IS UPDATED