enable3d=false;
+ //set requested modes
+ gfxSetScreenFormat(GFX_TOP,topFormat);
+ gfxSetScreenFormat(GFX_BOTTOM,bottomFormat);
+
//initialize framebuffer info structures
gfxSetFramebufferInfo(GFX_TOP, 0);
gfxSetFramebufferInfo(GFX_BOTTOM, 0);
void gfxFlushBuffers()
{
- GSPGPU_FlushDataCache(NULL, gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL), 0x46500);
- if(enable3d)GSPGPU_FlushDataCache(NULL, gfxGetFramebuffer(GFX_TOP, GFX_RIGHT, NULL, NULL), 0x46500);
- GSPGPU_FlushDataCache(NULL, gfxGetFramebuffer(GFX_BOTTOM, GFX_LEFT, NULL, NULL), 0x38400);
+ u32 topSize = 400 * 240 * __get_bytes_per_pixel(gfxGetScreenFormat(GFX_TOP));
+ u32 bottomSize = 320 * 240 * __get_bytes_per_pixel(gfxGetScreenFormat(GFX_BOTTOM));
+
+ GSPGPU_FlushDataCache(NULL, gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL), topSize);
+ if(enable3d)GSPGPU_FlushDataCache(NULL, gfxGetFramebuffer(GFX_TOP, GFX_RIGHT, NULL, NULL), topSize);
+ GSPGPU_FlushDataCache(NULL, gfxGetFramebuffer(GFX_BOTTOM, GFX_LEFT, NULL, NULL), bottomSize);
}
void gfxSwapBuffers()