]> Chaos Git - corbenik/ctrulib.git/commitdiff
added texture border color
authorLectem <lectem@gmail.com>
Tue, 7 Jul 2015 22:16:00 +0000 (00:16 +0200)
committerLectem <lectem@gmail.com>
Tue, 7 Jul 2015 22:17:25 +0000 (00:17 +0200)
examples/gpu/source/main.c
libctru/include/3ds/gpu/gpu.h
libctru/source/gpu/gpu.c

index 71a921291f20f68793063a9fcea64e707d116db3..a045fe378eb1d64dab7dba5fc9d28b8ab0bca7ea 100644 (file)
@@ -171,8 +171,7 @@ void renderFrame()
                        128, //texture width
                        128, //texture height
                        GPU_TEXTURE_MAG_FILTER(GPU_NEAREST) | GPU_TEXTURE_MIN_FILTER(GPU_NEAREST), //texture params
-                       GPU_RGBA8, //texture pixel format
-                       0x00000000 // not using GPU_CLAMP_TO_BORDER, so we don't care
+                       GPU_RGBA8 //texture pixel format
                );
 
                GPU_SetAttributeBuffers(
index 0e43fe59452fcc45058692b02bbc0803acfeccac..dc99f540af538ec94e017cbe5fa84c4439e55631 100644 (file)
@@ -275,10 +275,13 @@ void GPU_SetAttributeBuffers(u8 totalAttributes, u32* baseAddress, u64 attribute
 
 void GPU_SetTextureEnable(GPU_TEXUNIT units); // GPU_TEXUNITx values can be ORed together to enable multiple texture units
 
+
+void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType);
+
 /**
  * @param borderColor The color used for the border when using the @ref GPU_CLAMP_TO_BORDER wrap mode
  */
-void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType, u32 borderColor);
+ void GPU_SetTextureBorderColor(GPU_TEXUNIT unit,u32 borderColor);
 void GPU_SetTexEnv(u8 id, u16 rgbSources, u16 alphaSources, u16 rgbOperands, u16 alphaOperands, GPU_COMBINEFUNC rgbCombine, GPU_COMBINEFUNC alphaCombine, u32 constantColor);
 
 void GPU_DrawArray(GPU_Primitive_t primitive, u32 n);
index 869e5bd78d69f0ab75bb27f38fa05142802eb488..49d580946ea42a48585cf869eebb9e28d36cc3e7 100644 (file)
@@ -370,12 +370,11 @@ void GPU_SetTextureEnable(GPU_TEXUNIT units)
        GPUCMD_AddWrite(GPUREG_TEXUNITS_CONFIG, 0x00011000|units);      // enables texture units
 }
 
-void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType, u32 borderColor)
+void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType)
 {
        switch (unit)
        {
        case GPU_TEXUNIT0:
-               GPUCMD_AddWrite(GPUREG_TEXUNIT0_BORDER_COLOR, borderColor);
                GPUCMD_AddWrite(GPUREG_TEXUNIT0_TYPE, colorType);
                GPUCMD_AddWrite(GPUREG_TEXUNIT0_LOC, ((u32)data)>>3);
                GPUCMD_AddWrite(GPUREG_TEXUNIT0_DIM, (width<<16)|height);
@@ -383,7 +382,6 @@ void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 para
                break;
                
        case GPU_TEXUNIT1:
-               GPUCMD_AddWrite(GPUREG_TEXUNIT1_BORDER_COLOR, borderColor);
                GPUCMD_AddWrite(GPUREG_TEXUNIT1_TYPE, colorType);
                GPUCMD_AddWrite(GPUREG_TEXUNIT1_LOC, ((u32)data)>>3);
                GPUCMD_AddWrite(GPUREG_TEXUNIT1_DIM, (width<<16)|height);
@@ -391,7 +389,6 @@ void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 para
                break;
                
        case GPU_TEXUNIT2:
-               GPUCMD_AddWrite(GPUREG_TEXUNIT2_BORDER_COLOR, borderColor);
                GPUCMD_AddWrite(GPUREG_TEXUNIT2_TYPE, colorType);
                GPUCMD_AddWrite(GPUREG_TEXUNIT2_LOC, ((u32)data)>>3);
                GPUCMD_AddWrite(GPUREG_TEXUNIT2_DIM, (width<<16)|height);
@@ -400,6 +397,24 @@ void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 para
        }
 }
 
+void GPU_SetTextureBorderColor(GPU_TEXUNIT unit,u32 borderColor)
+{
+       switch (unit)
+       {
+       case GPU_TEXUNIT0:
+               GPUCMD_AddWrite(GPUREG_TEXUNIT0_BORDER_COLOR, borderColor);
+               break;
+               
+       case GPU_TEXUNIT1:
+               GPUCMD_AddWrite(GPUREG_TEXUNIT1_BORDER_COLOR, borderColor);
+               break;
+               
+       case GPU_TEXUNIT2:
+               GPUCMD_AddWrite(GPUREG_TEXUNIT2_BORDER_COLOR, borderColor);
+               break;
+       }
+}
+
 const u8 GPU_FORMATSIZE[4]={1,1,2,4};
 
 void GPU_SetAttributeBuffers(u8 totalAttributes, u32* baseAddress, u64 attributeFormats, u16 attributeMask, u64 attributePermutation, u8 numBuffers, u32 bufferOffsets[], u64 bufferPermutations[], u8 bufferNumAttributes[])