void GPU_SetTextureEnable(GPU_TEXUNIT units); // GPU_TEXUNITx values can be ORed together to enable multiple texture units
+
+void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType);
+
/**
* @param borderColor The color used for the border when using the @ref GPU_CLAMP_TO_BORDER wrap mode
*/
-void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType, u32 borderColor);
+ void GPU_SetTextureBorderColor(GPU_TEXUNIT unit,u32 borderColor);
void GPU_SetTexEnv(u8 id, u16 rgbSources, u16 alphaSources, u16 rgbOperands, u16 alphaOperands, GPU_COMBINEFUNC rgbCombine, GPU_COMBINEFUNC alphaCombine, u32 constantColor);
void GPU_DrawArray(GPU_Primitive_t primitive, u32 n);
GPUCMD_AddWrite(GPUREG_TEXUNITS_CONFIG, 0x00011000|units); // enables texture units
}
-void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType, u32 borderColor)
+void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType)
{
switch (unit)
{
case GPU_TEXUNIT0:
- GPUCMD_AddWrite(GPUREG_TEXUNIT0_BORDER_COLOR, borderColor);
GPUCMD_AddWrite(GPUREG_TEXUNIT0_TYPE, colorType);
GPUCMD_AddWrite(GPUREG_TEXUNIT0_LOC, ((u32)data)>>3);
GPUCMD_AddWrite(GPUREG_TEXUNIT0_DIM, (width<<16)|height);
break;
case GPU_TEXUNIT1:
- GPUCMD_AddWrite(GPUREG_TEXUNIT1_BORDER_COLOR, borderColor);
GPUCMD_AddWrite(GPUREG_TEXUNIT1_TYPE, colorType);
GPUCMD_AddWrite(GPUREG_TEXUNIT1_LOC, ((u32)data)>>3);
GPUCMD_AddWrite(GPUREG_TEXUNIT1_DIM, (width<<16)|height);
break;
case GPU_TEXUNIT2:
- GPUCMD_AddWrite(GPUREG_TEXUNIT2_BORDER_COLOR, borderColor);
GPUCMD_AddWrite(GPUREG_TEXUNIT2_TYPE, colorType);
GPUCMD_AddWrite(GPUREG_TEXUNIT2_LOC, ((u32)data)>>3);
GPUCMD_AddWrite(GPUREG_TEXUNIT2_DIM, (width<<16)|height);
}
}
+void GPU_SetTextureBorderColor(GPU_TEXUNIT unit,u32 borderColor)
+{
+ switch (unit)
+ {
+ case GPU_TEXUNIT0:
+ GPUCMD_AddWrite(GPUREG_TEXUNIT0_BORDER_COLOR, borderColor);
+ break;
+
+ case GPU_TEXUNIT1:
+ GPUCMD_AddWrite(GPUREG_TEXUNIT1_BORDER_COLOR, borderColor);
+ break;
+
+ case GPU_TEXUNIT2:
+ GPUCMD_AddWrite(GPUREG_TEXUNIT2_BORDER_COLOR, borderColor);
+ break;
+ }
+}
+
const u8 GPU_FORMATSIZE[4]={1,1,2,4};
void GPU_SetAttributeBuffers(u8 totalAttributes, u32* baseAddress, u64 attributeFormats, u16 attributeMask, u64 attributePermutation, u8 numBuffers, u32 bufferOffsets[], u64 bufferPermutations[], u8 bufferNumAttributes[])