//Initialize console on top screen. Using NULL as the second argument tells the console library to use the internal console structure as current one
consoleInit(GFX_TOP, NULL);
- printf("Sorry for the recycled image from the Nintendo DS devkitPro's examples, but it's always good to bring back some memories, isn't it?");
+ printf("Why so sad Smealum? We can haz 3DS homebrew!");
- printf("\x1b[29;15HPress Start to exit.");
+ printf("\x1b[20;15HPress Start to exit.");
//We don't need double buffering in this example. In this way we can draw our image only once on screen.
gfxSetDoubleBuffering(GFX_BOTTOM, false);