vndc - VNDC is Not a Direct Clone (of VNDS ;P)
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-tl;dr - This is under heavy development. Clone an old revision until I'm done fixing the sad excuse for a build system here.
+tl;dr - To install, do the standard autotools dance, e.g. `./autogen.sh && ./configure && make -j4 && make install`
+
+This is under heavy changes at the moment after about 2 years of general deadness. In general, I'm surprised the code aged as well as it did. Going to to get it working on 3DS and Android hopefully.
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+(While this screenie is two years old, there's no practical difference at the moment.)
+
This is a clone of vnds. Actually, it's an enhanced (objectively) version. Why? A better interpreter without artificial limits. It could be potentially possible to use this as a base for a commercial VN if you feel like changing things a bit. This is why I used the MIT license; I'm a free-use guy, not copyleft. ;)
This came about after converting Fate/Stay night to vnds format. I started poking through the scripts' format. My first thought was 'this format is simple'. So I went and coded a VNDS interpreter. I named it VNDC, and made the name recursive for lulz.
Currently, I can say confidently that it runs on Linux and Windows (with proper compilers - read: mingw, I hate VC and will make no effort to support it). It will probably also work on *bsd, if you can get SDL2, SDL_mixer, SDL_image, and SDL_ttf. I'll test it on mac using my MacBook '03 sometime soon. I have not tried building with clang. Lemme know how that goes.
-The ultimate goal is for this to run on Linux, Windows, Mac, Android, and (jailbroken) iOS. Note that I'll never make a binary for iOS unjailbroken because A) apple and B) this is an interpreter.
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-There was a initial attempt at android in-tree recently, but I have to rethink my approach since I had nothing but black screens of...nothing. Oh, and dalvik faults. No clue.
+The ultimate goal is for this to run on anything that supports SDL2, Android, and 3DS' with CFW. Note that I'll not do iOS or Mac myself - I don't have any access to a compiler for any modern version of OSX and I can't exactly build an interpreter unless I'm targeting Jailbreak-only, anyways. But given a proper macports tree, you shouldn't have a terribly difficult time building it against SDL2.