]> Chaos Git - corbenik/ctrulib.git/commitdiff
Added library applet launching example, this isn't usable from the homebrew launcher.
authoryellows8 <yellows8@users.noreply.github.com>
Thu, 27 Nov 2014 03:12:20 +0000 (22:12 -0500)
committeryellows8 <yellows8@users.noreply.github.com>
Thu, 27 Nov 2014 03:12:20 +0000 (22:12 -0500)
examples/libapplet_launch/Makefile [new file with mode: 0644]
examples/libapplet_launch/README.md [new file with mode: 0644]
examples/libapplet_launch/source/main.c [new file with mode: 0644]

diff --git a/examples/libapplet_launch/Makefile b/examples/libapplet_launch/Makefile
new file mode 100644 (file)
index 0000000..c4c758e
--- /dev/null
@@ -0,0 +1,170 @@
+#---------------------------------------------------------------------------------
+.SUFFIXES:
+#---------------------------------------------------------------------------------
+
+ifeq ($(strip $(DEVKITARM)),)
+$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
+endif
+
+TOPDIR ?= $(CURDIR)
+include $(DEVKITARM)/3ds_rules
+
+#---------------------------------------------------------------------------------
+# TARGET is the name of the output
+# BUILD is the directory where object files & intermediate files will be placed
+# SOURCES is a list of directories containing source code
+# DATA is a list of directories containing data files
+# INCLUDES is a list of directories containing header files
+#
+# NO_SMDH: if set to anything, no SMDH file is generated.
+# APP_TITLE is the name of the app stored in the SMDH file (Optional)
+# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
+# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
+# ICON is the filename of the icon (.png), relative to the project folder.
+#   If not set, it attempts to use one of the following (in this order):
+#     - <Project name>.png
+#     - icon.png
+#     - <libctru folder>/default_icon.png
+#---------------------------------------------------------------------------------
+TARGET         :=      $(notdir $(CURDIR))
+BUILD          :=      build
+SOURCES                :=      source
+DATA           :=      data
+INCLUDES       :=      include
+
+#---------------------------------------------------------------------------------
+# options for code generation
+#---------------------------------------------------------------------------------
+ARCH   :=      -march=armv6k -mtune=mpcore -mfloat-abi=softfp
+
+CFLAGS :=      -g -Wall -O2 -mword-relocations \
+                       -fomit-frame-pointer -ffast-math \
+                       $(ARCH)
+
+CFLAGS +=      $(INCLUDE) -DARM11 -D_3DS
+
+CXXFLAGS       := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
+
+ASFLAGS        :=      -g $(ARCH)
+LDFLAGS        =       -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
+
+LIBS   := -lctru -lm
+
+#---------------------------------------------------------------------------------
+# list of directories containing libraries, this must be the top level containing
+# include and lib
+#---------------------------------------------------------------------------------
+LIBDIRS        := $(CTRULIB)
+
+
+#---------------------------------------------------------------------------------
+# no real need to edit anything past this point unless you need to add additional
+# rules for different file extensions
+#---------------------------------------------------------------------------------
+ifneq ($(BUILD),$(notdir $(CURDIR)))
+#---------------------------------------------------------------------------------
+
+export OUTPUT  :=      $(CURDIR)/$(TARGET)
+export TOPDIR  :=      $(CURDIR)
+
+export VPATH   :=      $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
+                       $(foreach dir,$(DATA),$(CURDIR)/$(dir))
+
+export DEPSDIR :=      $(CURDIR)/$(BUILD)
+
+CFILES         :=      $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
+CPPFILES       :=      $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
+SFILES         :=      $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
+BINFILES       :=      $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
+
+#---------------------------------------------------------------------------------
+# use CXX for linking C++ projects, CC for standard C
+#---------------------------------------------------------------------------------
+ifeq ($(strip $(CPPFILES)),)
+#---------------------------------------------------------------------------------
+       export LD       :=      $(CC)
+#---------------------------------------------------------------------------------
+else
+#---------------------------------------------------------------------------------
+       export LD       :=      $(CXX)
+#---------------------------------------------------------------------------------
+endif
+#---------------------------------------------------------------------------------
+
+export OFILES  :=      $(addsuffix .o,$(BINFILES)) \
+                       $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
+
+export INCLUDE :=      $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
+                       $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
+                       -I$(CURDIR)/$(BUILD)
+
+export LIBPATHS        :=      $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
+
+ifeq ($(strip $(ICON)),)
+       icons := $(wildcard *.png)
+       ifneq (,$(findstring $(TARGET).png,$(icons)))
+               export APP_ICON := $(TOPDIR)/$(TARGET).png
+       else
+               ifneq (,$(findstring icon.png,$(icons)))
+                       export APP_ICON := $(TOPDIR)/icon.png
+               endif
+       endif
+else
+       export APP_ICON := $(TOPDIR)/$(ICON)
+endif
+
+.PHONY: $(BUILD) clean all
+
+#---------------------------------------------------------------------------------
+all: $(BUILD)
+
+$(BUILD):
+       @[ -d $@ ] || mkdir -p $@
+       @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
+
+#---------------------------------------------------------------------------------
+clean:
+       @echo clean ...
+       @rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf
+
+
+#---------------------------------------------------------------------------------
+else
+
+DEPENDS        :=      $(OFILES:.o=.d)
+
+#---------------------------------------------------------------------------------
+# main targets
+#---------------------------------------------------------------------------------
+ifeq ($(strip $(NO_SMDH)),)
+.PHONY: all
+all    :       $(OUTPUT).3dsx $(OUTPUT).smdh
+endif
+$(OUTPUT).3dsx :       $(OUTPUT).elf
+$(OUTPUT).elf  :       $(OFILES)
+
+#---------------------------------------------------------------------------------
+# you need a rule like this for each extension you use as binary data
+#---------------------------------------------------------------------------------
+%.bin.o        :       %.bin
+#---------------------------------------------------------------------------------
+       @echo $(notdir $<)
+       @$(bin2o)
+
+# WARNING: This is not the right way to do this! TODO: Do it right!
+#---------------------------------------------------------------------------------
+%.vsh.o        :       %.vsh
+#---------------------------------------------------------------------------------
+       @echo $(notdir $<)
+       @python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin
+       @bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@
+       @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h
+       @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h
+       @echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h
+       @rm ../$(notdir $<).shbin
+
+-include $(DEPENDS)
+
+#---------------------------------------------------------------------------------------
+endif
+#---------------------------------------------------------------------------------------
diff --git a/examples/libapplet_launch/README.md b/examples/libapplet_launch/README.md
new file mode 100644 (file)
index 0000000..3b1478b
--- /dev/null
@@ -0,0 +1,7 @@
+libapplet_launch
+=======
+
+Example for launching library applets. This launches the extrapad library applet(Circle Pad Pro calibration applet) when the B button is pressed.
+
+This is not usable from the homebrew launcher.
+
diff --git a/examples/libapplet_launch/source/main.c b/examples/libapplet_launch/source/main.c
new file mode 100644 (file)
index 0000000..d4244a3
--- /dev/null
@@ -0,0 +1,50 @@
+#include <3ds.h>
+
+int main()
+{
+       u32 val, i;
+
+       // Initialize services
+       srvInit();
+       aptInit();
+       hidInit(NULL);
+       gfxInit();
+       //gfxSet3D(true); // uncomment if using stereoscopic 3D
+
+       val = 0x22447899;
+
+       // Main loop
+       while (aptMainLoop())
+       {
+               gspWaitForVBlank();
+               hidScanInput();
+
+               // Your code goes here
+
+               u32 kDown = hidKeysDown();
+               if (kDown & KEY_START)
+                       break; // break in order to return to hbmenu
+
+               if (kDown & KEY_B)APT_LaunchLibraryApplet(0x408, 0, NULL, 0);//Launch the extrapad library applet when button B is pressed.
+
+               // Example rendering code that displays a white pixel
+               // Please note that the 3DS screens are sideways (thus 240x400 and 240x320)
+               u32* fb = (u32*)gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL);
+
+               for(i=0; i<(0x46500>>2); i++)fb[i] = val;
+
+               val+= 0x44;
+
+               // Flush and swap framebuffers
+               gfxFlushBuffers();
+               gfxSwapBuffers();
+       }
+
+       // Exit services
+       gfxExit();
+       hidExit();
+       aptExit();
+       srvExit();
+       return 0;
+}
+