* @example graphics/printing/both-screen-text/source/main.c
* @example graphics/printing/colored-text/source/main.c
* @example graphics/printing/multiple-windows-text/source/main.c
+ * @example graphics/printing/system-font/source/main.c
* @example graphics/gpu/fragment_light/source/main.c
* @example graphics/gpu/geoshader/source/main.c
* @example graphics/gpu/gpusprites/source/main.c
float xOffset; ///< Horizontal offset to draw the glyph width.
float xAdvance; ///< Horizontal distance to advance after drawing the glyph.
float width; ///< Glyph width.
- ///< Texture coordinates to use to render the glyph.
+ /// Texture coordinates to use to render the glyph.
struct
{
float left, top, right, bottom;
} texcoord;
- ///< Vertex coordinates to use to render the glyph.
+ /// Vertex coordinates to use to render the glyph.
struct
{
float left, top, right, bottom;