#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard
-CFLAGS := -g -Wall -O2 -mword-relocations \
+CFLAGS := -g -Wall -Werror -O2 -mword-relocations \
-fno-strict-aliasing \
-fomit-frame-pointer -ffast-math \
$(ARCH)
#include <3ds/gpu/gx.h>
#include <3ds/gpu/gpu.h>
+#include <3ds/gpu/gpu-old.h>
#include <3ds/gpu/shbin.h>
#include <3ds/gpu/shaderProgram.h>
--- /dev/null
+#pragma once
+
+//tex param
+#define GPU_TEXTURE_MAG_FILTER(v) (((v)&0x1)<<1) //takes a GPU_TEXTURE_FILTER_PARAM
+#define GPU_TEXTURE_MIN_FILTER(v) (((v)&0x1)<<2) //takes a GPU_TEXTURE_FILTER_PARAM
+#define GPU_TEXTURE_WRAP_S(v) (((v)&0x3)<<12) //takes a GPU_TEXTURE_WRAP_PARAM
+#define GPU_TEXTURE_WRAP_T(v) (((v)&0x3)<<8) //takes a GPU_TEXTURE_WRAP_PARAM
+
+// Combiner buffer write config
+#define GPU_TEV_BUFFER_WRITE_CONFIG(stage0, stage1, stage2, stage3) (stage0 | (stage1 << 1) | (stage2 << 2) | (stage3 << 3))
+
+typedef enum
+{
+ GPU_NEAREST = 0x0,
+ GPU_LINEAR = 0x1,
+}GPU_TEXTURE_FILTER_PARAM;
+
+typedef enum
+{
+ GPU_CLAMP_TO_EDGE = 0x0,
+ GPU_CLAMP_TO_BORDER = 0x1,
+ GPU_REPEAT = 0x2,
+ GPU_MIRRORED_REPEAT = 0x3,
+}GPU_TEXTURE_WRAP_PARAM;
+
+typedef enum
+{
+ GPU_TEXUNIT0 = 0x1,
+ GPU_TEXUNIT1 = 0x2,
+ GPU_TEXUNIT2 = 0x4
+} GPU_TEXUNIT;
+
+typedef enum{
+ GPU_RGBA8=0x0,
+ GPU_RGB8=0x1,
+ GPU_RGBA5551=0x2,
+ GPU_RGB565=0x3,
+ GPU_RGBA4=0x4,
+ GPU_LA8=0x5,
+ GPU_HILO8=0x6,
+ GPU_L8=0x7,
+ GPU_A8=0x8,
+ GPU_LA4=0x9,
+ GPU_L4=0xA,
+ GPU_ETC1=0xB,
+ GPU_ETC1A4=0xC
+}GPU_TEXCOLOR;
+
+typedef enum
+{
+ GPU_NEVER = 0,
+ GPU_ALWAYS = 1,
+ GPU_EQUAL = 2,
+ GPU_NOTEQUAL = 3,
+ GPU_LESS = 4,
+ GPU_LEQUAL = 5,
+ GPU_GREATER = 6,
+ GPU_GEQUAL = 7
+}GPU_TESTFUNC;
+
+typedef enum
+{
+ GPU_SCISSOR_DISABLE = 0, // disable scissor test
+ GPU_SCISSOR_INVERT = 1, // exclude pixels inside the scissor box
+ // 2 is the same as 0
+ GPU_SCISSOR_NORMAL = 3, // exclude pixels outside of the scissor box
+
+} GPU_SCISSORMODE;
+
+typedef enum
+{
+ GPU_STENCIL_KEEP = 0, // old_stencil
+ GPU_STENCIL_ZERO = 1, // 0
+ GPU_STENCIL_REPLACE = 2, // ref
+ GPU_STENCIL_INCR = 3, // old_stencil + 1 saturated to [0, 255]
+ GPU_STENCIL_DECR = 4, // old_stencil - 1 saturated to [0, 255]
+ GPU_STENCIL_INVERT = 5, // ~old_stencil
+ GPU_STENCIL_INCR_WRAP = 6, // old_stencil + 1
+ GPU_STENCIL_DECR_WRAP = 7 // old_stencil - 1
+} GPU_STENCILOP;
+
+typedef enum
+{
+ GPU_WRITE_RED = 0x01,
+ GPU_WRITE_GREEN = 0x02,
+ GPU_WRITE_BLUE = 0x04,
+ GPU_WRITE_ALPHA = 0x08,
+ GPU_WRITE_DEPTH = 0x10,
+
+ GPU_WRITE_COLOR = 0x0F,
+ GPU_WRITE_ALL = 0x1F
+} GPU_WRITEMASK;
+
+typedef enum
+{
+ GPU_BLEND_ADD = 0,
+ GPU_BLEND_SUBTRACT = 1,
+ GPU_BLEND_REVERSE_SUBTRACT = 2,
+ GPU_BLEND_MIN = 3,
+ GPU_BLEND_MAX = 4
+} GPU_BLENDEQUATION;
+
+typedef enum
+{
+ GPU_ZERO = 0,
+ GPU_ONE = 1,
+ GPU_SRC_COLOR = 2,
+ GPU_ONE_MINUS_SRC_COLOR = 3,
+ GPU_DST_COLOR = 4,
+ GPU_ONE_MINUS_DST_COLOR = 5,
+ GPU_SRC_ALPHA = 6,
+ GPU_ONE_MINUS_SRC_ALPHA = 7,
+ GPU_DST_ALPHA = 8,
+ GPU_ONE_MINUS_DST_ALPHA = 9,
+ GPU_CONSTANT_COLOR = 10,
+ GPU_ONE_MINUS_CONSTANT_COLOR = 11,
+ GPU_CONSTANT_ALPHA = 12,
+ GPU_ONE_MINUS_CONSTANT_ALPHA = 13,
+ GPU_SRC_ALPHA_SATURATE = 14
+} GPU_BLENDFACTOR;
+
+typedef enum
+{
+ GPU_LOGICOP_CLEAR = 0,
+ GPU_LOGICOP_AND = 1,
+ GPU_LOGICOP_AND_REVERSE = 2,
+ GPU_LOGICOP_COPY = 3,
+ GPU_LOGICOP_SET = 4,
+ GPU_LOGICOP_COPY_INVERTED = 5,
+ GPU_LOGICOP_NOOP = 6,
+ GPU_LOGICOP_INVERT = 7,
+ GPU_LOGICOP_NAND = 8,
+ GPU_LOGICOP_OR = 9,
+ GPU_LOGICOP_NOR = 10,
+ GPU_LOGICOP_XOR = 11,
+ GPU_LOGICOP_EQUIV = 12,
+ GPU_LOGICOP_AND_INVERTED = 13,
+ GPU_LOGICOP_OR_REVERSE = 14,
+ GPU_LOGICOP_OR_INVERTED = 15
+} GPU_LOGICOP;
+
+typedef enum{
+ GPU_BYTE = 0,
+ GPU_UNSIGNED_BYTE = 1,
+ GPU_SHORT = 2,
+ GPU_FLOAT = 3
+}GPU_FORMATS;
+
+//defines for CW ?
+typedef enum{
+ GPU_CULL_NONE = 0,
+ GPU_CULL_FRONT_CCW = 1,
+ GPU_CULL_BACK_CCW = 2
+}GPU_CULLMODE;
+
+#define GPU_ATTRIBFMT(i, n, f) (((((n)-1)<<2)|((f)&3))<<((i)*4))
+
+/**
+* Texture combiners sources
+*/
+typedef enum{
+ GPU_PRIMARY_COLOR = 0x00,
+ GPU_TEXTURE0 = 0x03,
+ GPU_TEXTURE1 = 0x04,
+ GPU_TEXTURE2 = 0x05,
+ GPU_TEXTURE3 = 0x06,
+ GPU_PREVIOUS_BUFFER = 0x0D,
+ GPU_CONSTANT = 0x0E,
+ GPU_PREVIOUS = 0x0F,
+}GPU_TEVSRC;
+
+/**
+* Texture RGB combiners operands
+*/
+typedef enum{
+ GPU_TEVOP_RGB_SRC_COLOR = 0x00,
+ GPU_TEVOP_RGB_ONE_MINUS_SRC_COLOR = 0x01,
+ GPU_TEVOP_RGB_SRC_ALPHA = 0x02,
+ GPU_TEVOP_RGB_ONE_MINUS_SRC_ALPHA = 0x03,
+ GPU_TEVOP_RGB_SRC0_RGB = 0x04,
+ GPU_TEVOP_RGB_0x05 = 0x05,
+ GPU_TEVOP_RGB_0x06 = 0x06,
+ GPU_TEVOP_RGB_0x07 = 0x07,
+ GPU_TEVOP_RGB_SRC1_RGB = 0x08,
+ GPU_TEVOP_RGB_0x09 = 0x09,
+ GPU_TEVOP_RGB_0x0A = 0x0A,
+ GPU_TEVOP_RGB_0x0B = 0x0B,
+ GPU_TEVOP_RGB_SRC2_RGB = 0x0C,
+ GPU_TEVOP_RGB_0x0D = 0x0D,
+ GPU_TEVOP_RGB_0x0E = 0x0E,
+ GPU_TEVOP_RGB_0x0F = 0x0F,
+}GPU_TEVOP_RGB;
+
+
+/**
+* Texture ALPHA combiners operands
+*/
+typedef enum{
+ GPU_TEVOP_A_SRC_ALPHA = 0x00,
+ GPU_TEVOP_A_ONE_MINUS_SRC_ALPHA = 0x01,
+ GPU_TEVOP_A_SRC0_RGB = 0x02,
+ GPU_TEVOP_A_SRC1_RGB = 0x04,
+ GPU_TEVOP_A_SRC2_RGB = 0x06,
+}GPU_TEVOP_A;
+
+/**
+* Texture combiner functions
+*/
+typedef enum{
+ GPU_REPLACE = 0x00,
+ GPU_MODULATE = 0x01,
+ GPU_ADD = 0x02,
+ GPU_ADD_SIGNED = 0x03,
+ GPU_INTERPOLATE = 0x04,
+ GPU_SUBTRACT = 0x05,
+ GPU_DOT3_RGB = 0x06 //RGB only
+}GPU_COMBINEFUNC;
+
+#define GPU_TEVSOURCES(a,b,c) (((a))|((b)<<4)|((c)<<8))
+#define GPU_TEVOPERANDS(a,b,c) (((a))|((b)<<4)|((c)<<8))
+
+typedef enum{
+ GPU_TRIANGLES = 0x0000,
+ GPU_TRIANGLE_STRIP = 0x0100,
+ GPU_TRIANGLE_FAN = 0x0200,
+ GPU_UNKPRIM = 0x0300 // ?
+}GPU_Primitive_t;
+
+typedef enum{
+ GPU_VERTEX_SHADER=0x0,
+ GPU_GEOMETRY_SHADER=0x1
+}GPU_SHADER_TYPE;
--- /dev/null
+#pragma once
+
+#include "gpu.h"
+
+//GPU
+void GPU_Init(Handle *gsphandle) DEPRECATED;
+void GPU_Reset(u32* gxbuf, u32* gpuBuf, u32 gpuBufSize) DEPRECATED;
+
+void GPU_SetFloatUniform(GPU_SHADER_TYPE type, u32 startreg, u32* data, u32 numreg) DEPRECATED;
+
+void GPU_SetViewport(u32* depthBuffer, u32* colorBuffer, u32 x, u32 y, u32 w, u32 h) DEPRECATED;
+
+void GPU_SetScissorTest(GPU_SCISSORMODE mode, u32 x, u32 y, u32 w, u32 h) DEPRECATED;
+
+void GPU_DepthMap(float zScale, float zOffset) DEPRECATED;
+void GPU_SetAlphaTest(bool enable, GPU_TESTFUNC function, u8 ref) DEPRECATED;
+void GPU_SetDepthTestAndWriteMask(bool enable, GPU_TESTFUNC function, GPU_WRITEMASK writemask) DEPRECATED; // GPU_WRITEMASK values can be ORed together
+void GPU_SetStencilTest(bool enable, GPU_TESTFUNC function, u8 ref, u8 input_mask, u8 write_mask) DEPRECATED;
+void GPU_SetStencilOp(GPU_STENCILOP sfail, GPU_STENCILOP dfail, GPU_STENCILOP pass) DEPRECATED;
+void GPU_SetFaceCulling(GPU_CULLMODE mode) DEPRECATED;
+// Only the first four tev stages can write to the combiner buffer, use GPU_TEV_BUFFER_WRITE_CONFIG to build the parameters
+void GPU_SetCombinerBufferWrite(u8 rgb_config, u8 alpha_config) DEPRECATED;
+
+// these two can't be used together
+void GPU_SetAlphaBlending(GPU_BLENDEQUATION colorEquation, GPU_BLENDEQUATION alphaEquation,
+ GPU_BLENDFACTOR colorSrc, GPU_BLENDFACTOR colorDst,
+ GPU_BLENDFACTOR alphaSrc, GPU_BLENDFACTOR alphaDst) DEPRECATED;
+void GPU_SetColorLogicOp(GPU_LOGICOP op) DEPRECATED;
+
+void GPU_SetBlendingColor(u8 r, u8 g, u8 b, u8 a) DEPRECATED;
+
+void GPU_SetAttributeBuffers(u8 totalAttributes, u32* baseAddress, u64 attributeFormats, u16 attributeMask, u64 attributePermutation, u8 numBuffers, u32 bufferOffsets[], u64 bufferPermutations[], u8 bufferNumAttributes[]) DEPRECATED;
+
+void GPU_SetTextureEnable(GPU_TEXUNIT units) DEPRECATED; // GPU_TEXUNITx values can be ORed together to enable multiple texture units
+
+
+void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType) DEPRECATED;
+
+/**
+ * @param borderColor The color used for the border when using the @ref GPU_CLAMP_TO_BORDER wrap mode
+ */
+void GPU_SetTextureBorderColor(GPU_TEXUNIT unit,u32 borderColor) DEPRECATED;
+void GPU_SetTexEnv(u8 id, u16 rgbSources, u16 alphaSources, u16 rgbOperands, u16 alphaOperands, GPU_COMBINEFUNC rgbCombine, GPU_COMBINEFUNC alphaCombine, u32 constantColor) DEPRECATED;
+
+void GPU_DrawArray(GPU_Primitive_t primitive, u32 first, u32 count) DEPRECATED;
+void GPU_DrawElements(GPU_Primitive_t primitive, u32* indexArray, u32 n) DEPRECATED;
+void GPU_FinishDrawing() DEPRECATED;
#pragma once
-#include "3ds/gpu/registers.h"
-
-//GPU
-void GPU_Init(Handle *gsphandle);
-void GPU_Reset(u32* gxbuf, u32* gpuBuf, u32 gpuBufSize);
+#include "registers.h"
+#include "enums.h"
//GPUCMD
#define GPUCMD_HEADER(incremental, mask, reg) (((incremental)<<31)|(((mask)&0xF)<<16)|((reg)&0x3FF))
+extern u32* gpuCmdBuf;
+extern u32 gpuCmdBufSize;
+extern u32 gpuCmdBufOffset;
+
void GPUCMD_SetBuffer(u32* adr, u32 size, u32 offset);
void GPUCMD_SetBufferOffset(u32 offset);
void GPUCMD_GetBuffer(u32** adr, u32* size, u32* offset);
void GPUCMD_Add(u32 header, u32* param, u32 paramlength);
void GPUCMD_Finalize();
+u32 f32tof24(float f);
+u32 computeInvValue(u32 val);
+
#define GPUCMD_AddSingleParam(header, param) GPUCMD_Add((header), (u32[]){(u32)(param)}, 1)
#define GPUCMD_AddMaskedWrite(reg, mask, val) GPUCMD_AddSingleParam(GPUCMD_HEADER(0, (mask), (reg)), (val))
#define GPUCMD_AddWrites(reg, vals, num) GPUCMD_AddMaskedWrites((reg), 0xF, (vals), (num))
#define GPUCMD_AddMaskedIncrementalWrites(reg, mask, vals, num) GPUCMD_Add(GPUCMD_HEADER(1, (mask), (reg)), (vals), (num))
#define GPUCMD_AddIncrementalWrites(reg, vals, num) GPUCMD_AddMaskedIncrementalWrites((reg), 0xF, (vals), (num))
-
-//tex param
-#define GPU_TEXTURE_MAG_FILTER(v) (((v)&0x1)<<1) //takes a GPU_TEXTURE_FILTER_PARAM
-#define GPU_TEXTURE_MIN_FILTER(v) (((v)&0x1)<<2) //takes a GPU_TEXTURE_FILTER_PARAM
-#define GPU_TEXTURE_WRAP_S(v) (((v)&0x3)<<12) //takes a GPU_TEXTURE_WRAP_PARAM
-#define GPU_TEXTURE_WRAP_T(v) (((v)&0x3)<<8) //takes a GPU_TEXTURE_WRAP_PARAM
-
-// Combiner buffer write config
-#define GPU_TEV_BUFFER_WRITE_CONFIG(stage0, stage1, stage2, stage3) (stage0 | (stage1 << 1) | (stage2 << 2) | (stage3 << 3))
-
-typedef enum
-{
- GPU_NEAREST = 0x0,
- GPU_LINEAR = 0x1,
-}GPU_TEXTURE_FILTER_PARAM;
-
-typedef enum
-{
- GPU_CLAMP_TO_EDGE = 0x0,
- GPU_CLAMP_TO_BORDER = 0x1,
- GPU_REPEAT = 0x2,
- GPU_MIRRORED_REPEAT = 0x3,
-}GPU_TEXTURE_WRAP_PARAM;
-
-typedef enum
-{
- GPU_TEXUNIT0 = 0x1,
- GPU_TEXUNIT1 = 0x2,
- GPU_TEXUNIT2 = 0x4
-} GPU_TEXUNIT;
-
-typedef enum{
- GPU_RGBA8=0x0,
- GPU_RGB8=0x1,
- GPU_RGBA5551=0x2,
- GPU_RGB565=0x3,
- GPU_RGBA4=0x4,
- GPU_LA8=0x5,
- GPU_HILO8=0x6,
- GPU_L8=0x7,
- GPU_A8=0x8,
- GPU_LA4=0x9,
- GPU_L4=0xA,
- GPU_ETC1=0xB,
- GPU_ETC1A4=0xC
-}GPU_TEXCOLOR;
-
-typedef enum
-{
- GPU_NEVER = 0,
- GPU_ALWAYS = 1,
- GPU_EQUAL = 2,
- GPU_NOTEQUAL = 3,
- GPU_LESS = 4,
- GPU_LEQUAL = 5,
- GPU_GREATER = 6,
- GPU_GEQUAL = 7
-}GPU_TESTFUNC;
-
-typedef enum
-{
- GPU_SCISSOR_DISABLE = 0, // disable scissor test
- GPU_SCISSOR_INVERT = 1, // exclude pixels inside the scissor box
- // 2 is the same as 0
- GPU_SCISSOR_NORMAL = 3, // exclude pixels outside of the scissor box
-
-} GPU_SCISSORMODE;
-
-typedef enum
-{
- GPU_STENCIL_KEEP = 0, // old_stencil
- GPU_STENCIL_ZERO = 1, // 0
- GPU_STENCIL_REPLACE = 2, // ref
- GPU_STENCIL_INCR = 3, // old_stencil + 1 saturated to [0, 255]
- GPU_STENCIL_DECR = 4, // old_stencil - 1 saturated to [0, 255]
- GPU_STENCIL_INVERT = 5, // ~old_stencil
- GPU_STENCIL_INCR_WRAP = 6, // old_stencil + 1
- GPU_STENCIL_DECR_WRAP = 7 // old_stencil - 1
-} GPU_STENCILOP;
-
-typedef enum
-{
- GPU_WRITE_RED = 0x01,
- GPU_WRITE_GREEN = 0x02,
- GPU_WRITE_BLUE = 0x04,
- GPU_WRITE_ALPHA = 0x08,
- GPU_WRITE_DEPTH = 0x10,
-
- GPU_WRITE_COLOR = 0x0F,
- GPU_WRITE_ALL = 0x1F
-} GPU_WRITEMASK;
-
-typedef enum
-{
- GPU_BLEND_ADD = 0,
- GPU_BLEND_SUBTRACT = 1,
- GPU_BLEND_REVERSE_SUBTRACT = 2,
- GPU_BLEND_MIN = 3,
- GPU_BLEND_MAX = 4
-} GPU_BLENDEQUATION;
-
-typedef enum
-{
- GPU_ZERO = 0,
- GPU_ONE = 1,
- GPU_SRC_COLOR = 2,
- GPU_ONE_MINUS_SRC_COLOR = 3,
- GPU_DST_COLOR = 4,
- GPU_ONE_MINUS_DST_COLOR = 5,
- GPU_SRC_ALPHA = 6,
- GPU_ONE_MINUS_SRC_ALPHA = 7,
- GPU_DST_ALPHA = 8,
- GPU_ONE_MINUS_DST_ALPHA = 9,
- GPU_CONSTANT_COLOR = 10,
- GPU_ONE_MINUS_CONSTANT_COLOR = 11,
- GPU_CONSTANT_ALPHA = 12,
- GPU_ONE_MINUS_CONSTANT_ALPHA = 13,
- GPU_SRC_ALPHA_SATURATE = 14
-} GPU_BLENDFACTOR;
-
-typedef enum
-{
- GPU_LOGICOP_CLEAR = 0,
- GPU_LOGICOP_AND = 1,
- GPU_LOGICOP_AND_REVERSE = 2,
- GPU_LOGICOP_COPY = 3,
- GPU_LOGICOP_SET = 4,
- GPU_LOGICOP_COPY_INVERTED = 5,
- GPU_LOGICOP_NOOP = 6,
- GPU_LOGICOP_INVERT = 7,
- GPU_LOGICOP_NAND = 8,
- GPU_LOGICOP_OR = 9,
- GPU_LOGICOP_NOR = 10,
- GPU_LOGICOP_XOR = 11,
- GPU_LOGICOP_EQUIV = 12,
- GPU_LOGICOP_AND_INVERTED = 13,
- GPU_LOGICOP_OR_REVERSE = 14,
- GPU_LOGICOP_OR_INVERTED = 15
-} GPU_LOGICOP;
-
-typedef enum{
- GPU_BYTE = 0,
- GPU_UNSIGNED_BYTE = 1,
- GPU_SHORT = 2,
- GPU_FLOAT = 3
-}GPU_FORMATS;
-
-//defines for CW ?
-typedef enum{
- GPU_CULL_NONE = 0,
- GPU_CULL_FRONT_CCW = 1,
- GPU_CULL_BACK_CCW = 2
-}GPU_CULLMODE;
-
-#define GPU_ATTRIBFMT(i, n, f) (((((n)-1)<<2)|((f)&3))<<((i)*4))
-
-/**
-* Texture combiners sources
-*/
-typedef enum{
- GPU_PRIMARY_COLOR = 0x00,
- GPU_TEXTURE0 = 0x03,
- GPU_TEXTURE1 = 0x04,
- GPU_TEXTURE2 = 0x05,
- GPU_TEXTURE3 = 0x06,
- GPU_PREVIOUS_BUFFER = 0x0D,
- GPU_CONSTANT = 0x0E,
- GPU_PREVIOUS = 0x0F,
-}GPU_TEVSRC;
-
-/**
-* Texture RGB combiners operands
-*/
-typedef enum{
- GPU_TEVOP_RGB_SRC_COLOR = 0x00,
- GPU_TEVOP_RGB_ONE_MINUS_SRC_COLOR = 0x01,
- GPU_TEVOP_RGB_SRC_ALPHA = 0x02,
- GPU_TEVOP_RGB_ONE_MINUS_SRC_ALPHA = 0x03,
- GPU_TEVOP_RGB_SRC0_RGB = 0x04,
- GPU_TEVOP_RGB_0x05 = 0x05,
- GPU_TEVOP_RGB_0x06 = 0x06,
- GPU_TEVOP_RGB_0x07 = 0x07,
- GPU_TEVOP_RGB_SRC1_RGB = 0x08,
- GPU_TEVOP_RGB_0x09 = 0x09,
- GPU_TEVOP_RGB_0x0A = 0x0A,
- GPU_TEVOP_RGB_0x0B = 0x0B,
- GPU_TEVOP_RGB_SRC2_RGB = 0x0C,
- GPU_TEVOP_RGB_0x0D = 0x0D,
- GPU_TEVOP_RGB_0x0E = 0x0E,
- GPU_TEVOP_RGB_0x0F = 0x0F,
-}GPU_TEVOP_RGB;
-
-
-/**
-* Texture ALPHA combiners operands
-*/
-typedef enum{
- GPU_TEVOP_A_SRC_ALPHA = 0x00,
- GPU_TEVOP_A_ONE_MINUS_SRC_ALPHA = 0x01,
- GPU_TEVOP_A_SRC0_RGB = 0x02,
- GPU_TEVOP_A_SRC1_RGB = 0x04,
- GPU_TEVOP_A_SRC2_RGB = 0x06,
-}GPU_TEVOP_A;
-
-/**
-* Texture combiner functions
-*/
-typedef enum{
- GPU_REPLACE = 0x00,
- GPU_MODULATE = 0x01,
- GPU_ADD = 0x02,
- GPU_ADD_SIGNED = 0x03,
- GPU_INTERPOLATE = 0x04,
- GPU_SUBTRACT = 0x05,
- GPU_DOT3_RGB = 0x06 //RGB only
-}GPU_COMBINEFUNC;
-
-#define GPU_TEVSOURCES(a,b,c) (((a))|((b)<<4)|((c)<<8))
-#define GPU_TEVOPERANDS(a,b,c) (((a))|((b)<<4)|((c)<<8))
-
-typedef enum{
- GPU_TRIANGLES = 0x0000,
- GPU_TRIANGLE_STRIP = 0x0100,
- GPU_TRIANGLE_FAN = 0x0200,
- GPU_UNKPRIM = 0x0300 // ?
-}GPU_Primitive_t;
-
-typedef enum{
- GPU_VERTEX_SHADER=0x0,
- GPU_GEOMETRY_SHADER=0x1
-}GPU_SHADER_TYPE;
-
-void GPU_SetFloatUniform(GPU_SHADER_TYPE type, u32 startreg, u32* data, u32 numreg);
-
-void GPU_SetViewport(u32* depthBuffer, u32* colorBuffer, u32 x, u32 y, u32 w, u32 h);
-
-void GPU_SetScissorTest(GPU_SCISSORMODE mode, u32 x, u32 y, u32 w, u32 h);
-
-void GPU_DepthMap(float zScale, float zOffset);
-void GPU_SetAlphaTest(bool enable, GPU_TESTFUNC function, u8 ref);
-void GPU_SetDepthTestAndWriteMask(bool enable, GPU_TESTFUNC function, GPU_WRITEMASK writemask); // GPU_WRITEMASK values can be ORed together
-void GPU_SetStencilTest(bool enable, GPU_TESTFUNC function, u8 ref, u8 input_mask, u8 write_mask);
-void GPU_SetStencilOp(GPU_STENCILOP sfail, GPU_STENCILOP dfail, GPU_STENCILOP pass);
-void GPU_SetFaceCulling(GPU_CULLMODE mode);
-// Only the first four tev stages can write to the combiner buffer, use GPU_TEV_BUFFER_WRITE_CONFIG to build the parameters
-void GPU_SetCombinerBufferWrite(u8 rgb_config, u8 alpha_config);
-
-// these two can't be used together
-void GPU_SetAlphaBlending(GPU_BLENDEQUATION colorEquation, GPU_BLENDEQUATION alphaEquation,
- GPU_BLENDFACTOR colorSrc, GPU_BLENDFACTOR colorDst,
- GPU_BLENDFACTOR alphaSrc, GPU_BLENDFACTOR alphaDst);
-void GPU_SetColorLogicOp(GPU_LOGICOP op);
-
-void GPU_SetBlendingColor(u8 r, u8 g, u8 b, u8 a);
-
-void GPU_SetAttributeBuffers(u8 totalAttributes, u32* baseAddress, u64 attributeFormats, u16 attributeMask, u64 attributePermutation, u8 numBuffers, u32 bufferOffsets[], u64 bufferPermutations[], u8 bufferNumAttributes[]);
-
-void GPU_SetTextureEnable(GPU_TEXUNIT units); // GPU_TEXUNITx values can be ORed together to enable multiple texture units
-
-
-void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType);
-
-/**
- * @param borderColor The color used for the border when using the @ref GPU_CLAMP_TO_BORDER wrap mode
- */
-void GPU_SetTextureBorderColor(GPU_TEXUNIT unit,u32 borderColor);
-void GPU_SetTexEnv(u8 id, u16 rgbSources, u16 alphaSources, u16 rgbOperands, u16 alphaOperands, GPU_COMBINEFUNC rgbCombine, GPU_COMBINEFUNC alphaCombine, u32 constantColor);
-
-void GPU_DrawArray(GPU_Primitive_t primitive, u32 first, u32 count);
-void GPU_DrawElements(GPU_Primitive_t primitive, u32* indexArray, u32 n);
-void GPU_FinishDrawing();
-
-void GPU_SetShaderOutmap(u32 outmapData[8]);
-void GPU_SendShaderCode(GPU_SHADER_TYPE type, u32* data, u16 offset, u16 length);
-void GPU_SendOperandDescriptors(GPU_SHADER_TYPE type, u32* data, u16 offset, u16 length);
Result shaderProgramSetVsh(shaderProgram_s* sp, DVLE_s* dvle);\r
Result shaderProgramSetGsh(shaderProgram_s* sp, DVLE_s* dvle, u8 stride);\r
Result shaderProgramUse(shaderProgram_s* sp);\r
+\r
+void GPU_SetShaderOutmap(u32 outmapData[8]);\r
+void GPU_SendShaderCode(GPU_SHADER_TYPE type, u32* data, u16 offset, u16 length);\r
+void GPU_SendOperandDescriptors(GPU_SHADER_TYPE type, u32* data, u16 offset, u16 length);\r
#define BIT(n) (1U<<(n))
//! aligns a struct (and other types?) to m, making sure that the size of the struct is a multiple of m.
-#define ALIGN(m) __attribute__((aligned (m)))
-
+#define ALIGN(m) __attribute__((aligned(m)))
//! packs a struct (and other types?) so it won't include padding bytes.
-#define PACKED __attribute__ ((packed))
+#define PACKED __attribute__((packed))
+
+//! flags a function as deprecated.
+#ifndef LIBCTRU_NO_DEPRECATION
+#define DEPRECATED __attribute__ ((deprecated))
+#else
+#define DEPRECATED
+#endif
--- /dev/null
+/*
+ gpu-old.c _ Legacy GPU commands.
+*/
+
+#define LIBCTRU_NO_DEPRECATION
+#include <stdlib.h>
+#include <string.h>
+#include <3ds/types.h>
+#include <3ds/gpu/gpu.h>
+#include <3ds/gpu/gpu-old.h>
+#include <3ds/gpu/gx.h>
+#include <3ds/gpu/shbin.h>
+
+
+void GPU_Init(Handle *gsphandle)
+{
+ gpuCmdBuf=NULL;
+ gpuCmdBufSize=0;
+ gpuCmdBufOffset=0;
+}
+
+
+extern u32 gpuResetSequence[];
+extern u32 gpuResetSequenceLength;
+
+void GPU_Reset(u32* gxbuf, u32* gpuBuf, u32 gpuBufSize)
+{
+ int i;
+ static u32 param[0x80];
+ static u32 zero[0x80];
+ memset(zero, 0x00, 0x80*4);
+
+ GPUCMD_SetBuffer(gpuBuf, gpuBufSize, 0);
+
+ GPUCMD_AddMaskedWrite(GPUREG_TEXUNITS_CONFIG, 0xD, 0x00011000);
+
+ for(i=0x1;i<0xC;i++)GPUCMD_AddWrite(GPUREG_TEXUNITS_CONFIG+i, 0x00000000);
+ GPUCMD_AddWrite(GPUREG_008C, 0x00FF0000);
+ GPUCMD_AddWrite(GPUREG_008D, 0x00000000);
+ GPUCMD_AddWrite(GPUREG_TEXUNIT0_TYPE, 0x00000000);
+
+ for(i=0x0;i<0xF;i++)GPUCMD_AddWrite(GPUREG_0090+i, 0x00000000);
+
+ GPUCMD_AddMaskedWrite(GPUREG_0245, 0x1, 0x00000001);
+ GPUCMD_AddMaskedWrite(GPUREG_0244, 0x1, 0x00000000);
+ GPUCMD_AddMaskedWrite(GPUREG_GSH_INPUTBUFFER_CONFIG, 0x8, 0x80000000);
+ GPUCMD_AddMaskedWrite(GPUREG_GEOSTAGE_CONFIG, 0xB, 0x00000000);
+
+ GPUCMD_AddWrite(GPUREG_0252, 0x00000000);
+ GPUCMD_AddWrite(GPUREG_0251, 0x00000000);
+ GPUCMD_AddWrite(GPUREG_0254, 0x00000000);
+ GPUCMD_AddMaskedWrite(GPUREG_0253, 0x1, 0x00000000);
+
+ GPUCMD_AddWrite(GPUREG_0242, 0x00000000);
+ GPUCMD_AddWrite(GPUREG_024A, 0x00000000);
+
+ GPUCMD_AddMaskedWrite(GPUREG_PRIMITIVE_CONFIG, 0x5, 0x00000000);
+
+ GPUCMD_AddIncrementalWrites(GPUREG_BLEND_CONFIG, zero, 0x00000007);
+
+ GPUCMD_AddWrite(GPUREG_011F, 0x00010140);
+ GPUCMD_AddWrite(GPUREG_COLOROUTPUT_CONFIG, 0x00E40100);
+ GPUCMD_AddWrite(GPUREG_BLEND_CONFIG, 0x01010000);
+ GPUCMD_AddWrite(GPUREG_DEPTHTEST_CONFIG, 0x00001F40);
+ GPUCMD_AddWrite(GPUREG_STENCILTEST_CONFIG, 0xFF00FF10);
+
+ GPUCMD_AddMaskedWrite(GPUREG_0061, 0x1, 0x00000003);
+ GPUCMD_AddMaskedWrite(GPUREG_0062, 0x1, 0x00000000);
+
+ GPUCMD_AddWrite(GPUREG_SCISSORTEST_MODE, 0x00000000);
+ GPUCMD_AddWrite(GPUREG_SCISSORTEST_POS, 0x00000000);
+ GPUCMD_AddWrite(GPUREG_SCISSORTEST_DIM, 0x00000000);
+
+ GPUCMD_AddMaskedWrite(GPUREG_0118, 0x1, 0x00000000);
+ GPUCMD_AddWrite(GPUREG_011B, 0x00000000);
+
+ GPUCMD_AddMaskedWrite(GPUREG_006A, 0x7, 0x00FFFFFF);
+
+ GPUCMD_AddWrite(GPUREG_COLORLOGICOP_CONFIG, 0x00000003);
+
+ GPUCMD_AddMaskedWrite(GPUREG_0126, 0x8, 0x03000000);
+
+ GPUCMD_AddIncrementalWrites(GPUREG_FACECULLING_CONFIG, zero, 0x00000010);
+
+ param[0x0]=0x1F1F1F1F;
+ param[0x1]=0x1F1F1F1F;
+ param[0x2]=0x1F1F1F1F;
+ param[0x3]=0x1F1F1F1F;
+ param[0x4]=0x1F1F1F1F;
+ param[0x5]=0x1F1F1F1F;
+ param[0x6]=0x1F1F1F1F;
+ GPUCMD_AddIncrementalWrites(GPUREG_SH_OUTMAP_O0, param, 0x00000007);
+
+ GPUCMD_AddWrite(GPUREG_0058, 0x00000100);
+ GPUCMD_AddWrite(GPUREG_004C, 0x00000001);
+ GPUCMD_AddWrite(GPUREG_006F, 0x00000000);
+
+ GPUCMD_AddMaskedWrite(GPUREG_0060, 0x2, 0x00000000);
+ GPUCMD_AddMaskedWrite(GPUREG_0069, 0xC, 0x00020000);
+
+ GPUCMD_AddWrite(GPUREG_0113, 0x0000000F);
+ GPUCMD_AddWrite(GPUREG_0112, 0x0000000F);
+ GPUCMD_AddWrite(GPUREG_0114, 0x00000003);
+ GPUCMD_AddWrite(GPUREG_0115, 0x00000003);
+
+ GPUCMD_AddWrite(GPUREG_01C5, 0x00000000);
+ for(i=0;i<32;i++)GPUCMD_AddIncrementalWrites(GPUREG_01C8, zero, 0x00000008);
+ GPUCMD_AddWrite(GPUREG_01C5, 0x00000100);
+ for(i=0;i<32;i++)GPUCMD_AddIncrementalWrites(GPUREG_01C8, zero, 0x00000008);
+ GPUCMD_AddWrite(GPUREG_01C5, 0x00000200);
+ for(i=0;i<32;i++)GPUCMD_AddIncrementalWrites(GPUREG_01C8, zero, 0x00000008);
+ GPUCMD_AddWrite(GPUREG_01C5, 0x00000300);
+ for(i=0;i<32;i++)GPUCMD_AddIncrementalWrites(GPUREG_01C8, zero, 0x00000008);
+ GPUCMD_AddWrite(GPUREG_01C5, 0x00000400);
+ for(i=0;i<32;i++)GPUCMD_AddIncrementalWrites(GPUREG_01C8, zero, 0x00000008);
+ GPUCMD_AddWrite(GPUREG_01C5, 0x00000500);
+ for(i=0;i<32;i++)GPUCMD_AddIncrementalWrites(GPUREG_01C8, zero, 0x00000008);
+ GPUCMD_AddWrite(GPUREG_01C5, 0x00000600);
+ for(i=0;i<32;i++)GPUCMD_AddIncrementalWrites(GPUREG_01C8, zero, 0x00000008);
+
+ GPUCMD_AddWrite(GPUREG_GSH_FLOATUNIFORM_CONFIG, 0x80000000);
+ for(i=0;i<48;i++)GPUCMD_AddIncrementalWrites(GPUREG_GSH_FLOATUNIFORM_DATA, zero, 0x00000008);
+ GPUCMD_AddWrite(GPUREG_VSH_CODETRANSFER_CONFIG, 0x00000000);
+ for(i=0;i<4;i++)GPUCMD_Add(0x000F02CC, zero, 0x00000080);
+ GPUCMD_AddWrite(GPUREG_GSH_CODETRANSFER_CONFIG, 0x00000200);
+
+ for(i=0;i<28;i++)GPUCMD_Add(0x000F029C, zero, 0x00000080);
+ GPUCMD_AddWrite(GPUREG_VSH_CODETRANSFER_END, 0x00000000);
+
+ GPUCMD_AddIncrementalWrites(GPUREG_VSH_INTUNIFORM_I0, zero, 4);
+
+ param[0x0]=0xFFFFFFFF;
+ param[0x1]=0xFFFFFFFF;
+ GPUCMD_AddIncrementalWrites(GPUREG_GSH_ATTRIBUTES_PERMUTATION_LOW, param, 0x00000002);
+
+ GPUCMD_AddIncrementalWrites(GPUREG_ATTRIBBUFFER0_CONFIG2, zero, 0x00000024);
+
+ for(i=0;i<gpuResetSequenceLength;i++)GPUCMD_AddSingleParam(gpuResetSequence[i*2],gpuResetSequence[i*2+1]);
+
+ GPUCMD_Finalize();
+ GPUCMD_Run(gpuBuf);
+ GPUCMD_SetBufferOffset(0);
+}
+
+void GPU_SetFloatUniform(GPU_SHADER_TYPE type, u32 startreg, u32* data, u32 numreg)
+{
+ if(!data)return;
+
+ int regOffset=(type==GPU_GEOMETRY_SHADER)?(-0x30):(0x0);
+
+ GPUCMD_AddWrite(GPUREG_VSH_FLOATUNIFORM_CONFIG+regOffset, 0x80000000|startreg);
+ GPUCMD_AddWrites(GPUREG_VSH_FLOATUNIFORM_DATA+regOffset, data, numreg*4);
+}
+
+
+//takes PAs as arguments
+void GPU_SetViewport(u32* depthBuffer, u32* colorBuffer, u32 x, u32 y, u32 w, u32 h)
+{
+ u32 param[0x4];
+ float fw=(float)w;
+ float fh=(float)h;
+
+ GPUCMD_AddWrite(GPUREG_0111, 0x00000001);
+ GPUCMD_AddWrite(GPUREG_0110, 0x00000001);
+
+ u32 f116e=0x01000000|(((h-1)&0xFFF)<<12)|(w&0xFFF);
+
+ param[0x0]=((u32)depthBuffer)>>3;
+ param[0x1]=((u32)colorBuffer)>>3;
+ param[0x2]=f116e;
+ GPUCMD_AddIncrementalWrites(GPUREG_DEPTHBUFFER_LOC, param, 0x00000003);
+
+ GPUCMD_AddWrite(GPUREG_006E, f116e);
+ GPUCMD_AddWrite(GPUREG_DEPTHBUFFER_FORMAT, 0x00000003); //depth buffer format
+ GPUCMD_AddWrite(GPUREG_COLORBUFFER_FORMAT, 0x00000002); //color buffer format
+ GPUCMD_AddWrite(GPUREG_011B, 0x00000000); //?
+
+ param[0x0]=f32tof24(fw/2);
+ param[0x1]=computeInvValue(fw);
+ param[0x2]=f32tof24(fh/2);
+ param[0x3]=computeInvValue(fh);
+ GPUCMD_AddIncrementalWrites(GPUREG_0041, param, 0x00000004);
+
+ GPUCMD_AddWrite(GPUREG_0068, (y<<16)|(x&0xFFFF));
+
+ param[0x0]=0x00000000;
+ param[0x1]=0x00000000;
+ param[0x2]=((h-1)<<16)|((w-1)&0xFFFF);
+ GPUCMD_AddIncrementalWrites(GPUREG_SCISSORTEST_MODE, param, 0x00000003);
+
+ //enable depth buffer
+ param[0x0]=0x0000000F;
+ param[0x1]=0x0000000F;
+ param[0x2]=0x00000002;
+ param[0x3]=0x00000002;
+ GPUCMD_AddIncrementalWrites(GPUREG_0112, param, 0x00000004);
+}
+
+void GPU_SetScissorTest(GPU_SCISSORMODE mode, u32 x, u32 y, u32 w, u32 h)
+{
+ u32 param[3];
+
+ param[0x0] = mode;
+ param[0x1] = (y<<16)|(x&0xFFFF);
+ param[0x2] = ((h-1)<<16)|((w-1)&0xFFFF);
+ GPUCMD_AddIncrementalWrites(GPUREG_SCISSORTEST_MODE, param, 0x00000003);
+}
+
+void GPU_DepthMap(float zScale, float zOffset)
+{
+ GPUCMD_AddWrite(GPUREG_006D, 0x00000001); //?
+ GPUCMD_AddWrite(GPUREG_DEPTHMAP_SCALE, f32tof24(zScale));
+ GPUCMD_AddWrite(GPUREG_DEPTHMAP_OFFSET, f32tof24(zOffset));
+}
+
+void GPU_SetAlphaTest(bool enable, GPU_TESTFUNC function, u8 ref)
+{
+ GPUCMD_AddWrite(GPUREG_ALPHATEST_CONFIG, (enable&1)|((function&7)<<4)|(ref<<8));
+}
+
+void GPU_SetStencilTest(bool enable, GPU_TESTFUNC function, u8 ref, u8 input_mask, u8 write_mask)
+{
+ GPUCMD_AddWrite(GPUREG_STENCILTEST_CONFIG, (enable&1)|((function&7)<<4)|(write_mask<<8)|(ref<<16)|(input_mask<<24));
+}
+
+void GPU_SetStencilOp(GPU_STENCILOP sfail, GPU_STENCILOP dfail, GPU_STENCILOP pass)
+{
+ GPUCMD_AddWrite(GPUREG_STENCILOP_CONFIG, sfail | (dfail << 4) | (pass << 8));
+}
+
+void GPU_SetDepthTestAndWriteMask(bool enable, GPU_TESTFUNC function, GPU_WRITEMASK writemask)
+{
+ GPUCMD_AddWrite(GPUREG_DEPTHTEST_CONFIG, (enable&1)|((function&7)<<4)|(writemask<<8));
+}
+
+void GPU_SetAlphaBlending(GPU_BLENDEQUATION colorEquation, GPU_BLENDEQUATION alphaEquation,
+ GPU_BLENDFACTOR colorSrc, GPU_BLENDFACTOR colorDst,
+ GPU_BLENDFACTOR alphaSrc, GPU_BLENDFACTOR alphaDst)
+{
+ GPUCMD_AddWrite(GPUREG_BLEND_CONFIG, colorEquation | (alphaEquation<<8) | (colorSrc<<16) | (colorDst<<20) | (alphaSrc<<24) | (alphaDst<<28));
+ GPUCMD_AddMaskedWrite(GPUREG_COLOROUTPUT_CONFIG, 0x2, 0x00000100);
+}
+
+void GPU_SetColorLogicOp(GPU_LOGICOP op)
+{
+ GPUCMD_AddWrite(GPUREG_COLORLOGICOP_CONFIG, op);
+ GPUCMD_AddMaskedWrite(GPUREG_COLOROUTPUT_CONFIG, 0x2, 0x00000000);
+}
+
+void GPU_SetBlendingColor(u8 r, u8 g, u8 b, u8 a)
+{
+ GPUCMD_AddWrite(GPUREG_BLEND_COLOR, r | (g << 8) | (b << 16) | (a << 24));
+}
+
+void GPU_SetTextureEnable(GPU_TEXUNIT units)
+{
+ GPUCMD_AddMaskedWrite(GPUREG_006F, 0x2, units<<8); // enables texcoord outputs
+ GPUCMD_AddWrite(GPUREG_TEXUNITS_CONFIG, 0x00011000|units); // enables texture units
+}
+
+void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType)
+{
+ switch (unit)
+ {
+ case GPU_TEXUNIT0:
+ GPUCMD_AddWrite(GPUREG_TEXUNIT0_TYPE, colorType);
+ GPUCMD_AddWrite(GPUREG_TEXUNIT0_LOC, ((u32)data)>>3);
+ GPUCMD_AddWrite(GPUREG_TEXUNIT0_DIM, (width<<16)|height);
+ GPUCMD_AddWrite(GPUREG_TEXUNIT0_PARAM, param);
+ break;
+
+ case GPU_TEXUNIT1:
+ GPUCMD_AddWrite(GPUREG_TEXUNIT1_TYPE, colorType);
+ GPUCMD_AddWrite(GPUREG_TEXUNIT1_LOC, ((u32)data)>>3);
+ GPUCMD_AddWrite(GPUREG_TEXUNIT1_DIM, (width<<16)|height);
+ GPUCMD_AddWrite(GPUREG_TEXUNIT1_PARAM, param);
+ break;
+
+ case GPU_TEXUNIT2:
+ GPUCMD_AddWrite(GPUREG_TEXUNIT2_TYPE, colorType);
+ GPUCMD_AddWrite(GPUREG_TEXUNIT2_LOC, ((u32)data)>>3);
+ GPUCMD_AddWrite(GPUREG_TEXUNIT2_DIM, (width<<16)|height);
+ GPUCMD_AddWrite(GPUREG_TEXUNIT2_PARAM, param);
+ break;
+ }
+}
+
+void GPU_SetTextureBorderColor(GPU_TEXUNIT unit,u32 borderColor)
+{
+ switch (unit)
+ {
+ case GPU_TEXUNIT0:
+ GPUCMD_AddWrite(GPUREG_TEXUNIT0_BORDER_COLOR, borderColor);
+ break;
+
+ case GPU_TEXUNIT1:
+ GPUCMD_AddWrite(GPUREG_TEXUNIT1_BORDER_COLOR, borderColor);
+ break;
+
+ case GPU_TEXUNIT2:
+ GPUCMD_AddWrite(GPUREG_TEXUNIT2_BORDER_COLOR, borderColor);
+ break;
+ }
+}
+
+const u8 GPU_FORMATSIZE[4]={1,1,2,4};
+
+void GPU_SetAttributeBuffers(u8 totalAttributes, u32* baseAddress, u64 attributeFormats, u16 attributeMask, u64 attributePermutation, u8 numBuffers, u32 bufferOffsets[], u64 bufferPermutations[], u8 bufferNumAttributes[])
+{
+ u32 param[0x28];
+
+ memset(param, 0x00, 0x28*4);
+
+ param[0x0]=((u32)baseAddress)>>3;
+ param[0x1]=attributeFormats&0xFFFFFFFF;
+ param[0x2]=((totalAttributes-1)<<28)|((attributeMask&0xFFF)<<16)|((attributeFormats>>32)&0xFFFF);
+
+ int i, j;
+ u8 sizeTable[0xC];
+ for(i=0;i<totalAttributes;i++)
+ {
+ u8 v=attributeFormats&0xF;
+ sizeTable[i]=GPU_FORMATSIZE[v&3]*((v>>2)+1);
+ attributeFormats>>=4;
+ }
+
+ for(i=0;i<numBuffers;i++)
+ {
+ u16 stride=0;
+ param[3*(i+1)+0]=bufferOffsets[i];
+ param[3*(i+1)+1]=bufferPermutations[i]&0xFFFFFFFF;
+ for(j=0;j<bufferNumAttributes[i];j++)stride+=sizeTable[(bufferPermutations[i]>>(4*j))&0xF];
+ param[3*(i+1)+2]=(bufferNumAttributes[i]<<28)|((stride&0xFFF)<<16)|((bufferPermutations[i]>>32)&0xFFFF);
+ }
+
+ GPUCMD_AddIncrementalWrites(GPUREG_ATTRIBBUFFERS_LOC, param, 0x00000027);
+
+ GPUCMD_AddMaskedWrite(GPUREG_VSH_INPUTBUFFER_CONFIG, 0xB, 0xA0000000|(totalAttributes-1));
+ GPUCMD_AddWrite(GPUREG_0242, (totalAttributes-1));
+
+ GPUCMD_AddIncrementalWrites(GPUREG_VSH_ATTRIBUTES_PERMUTATION_LOW, ((u32[]){attributePermutation&0xFFFFFFFF, (attributePermutation>>32)&0xFFFF}), 2);
+}
+
+void GPU_SetAttributeBuffersAddress(u32* baseAddress)
+{
+ GPUCMD_AddWrite(GPUREG_ATTRIBBUFFERS_LOC, ((u32)baseAddress)>>3);
+}
+
+void GPU_SetFaceCulling(GPU_CULLMODE mode)
+{
+ GPUCMD_AddWrite(GPUREG_FACECULLING_CONFIG, mode&0x3);
+}
+
+void GPU_SetCombinerBufferWrite(u8 rgb_config, u8 alpha_config)
+{
+ GPUCMD_AddMaskedWrite(GPUREG_TEXENV_BUFFER_CONFIG, 0x2, (rgb_config << 8) | (alpha_config << 12));
+}
+
+const u8 GPU_TEVID[]={0xC0,0xC8,0xD0,0xD8,0xF0,0xF8};
+
+void GPU_SetTexEnv(u8 id, u16 rgbSources, u16 alphaSources, u16 rgbOperands, u16 alphaOperands, GPU_COMBINEFUNC rgbCombine, GPU_COMBINEFUNC alphaCombine, u32 constantColor)
+{
+ if(id>6)return;
+ u32 param[0x5];
+ memset(param, 0x00, 5*4);
+
+ param[0x0]=(alphaSources<<16)|(rgbSources);
+ param[0x1]=(alphaOperands<<12)|(rgbOperands);
+ param[0x2]=(alphaCombine<<16)|(rgbCombine);
+ param[0x3]=constantColor;
+ param[0x4]=0x00000000; // ?
+
+ GPUCMD_AddIncrementalWrites(GPUREG_0000|GPU_TEVID[id], param, 0x00000005);
+}
+
+void GPU_DrawArray(GPU_Primitive_t primitive, u32 first, u32 count)
+{
+ //set primitive type
+ GPUCMD_AddMaskedWrite(GPUREG_PRIMITIVE_CONFIG, 0x2, primitive);
+ GPUCMD_AddMaskedWrite(GPUREG_025F, 0x2, 0x00000001);
+ //index buffer address register should be cleared (except bit 31) before drawing
+ GPUCMD_AddWrite(GPUREG_INDEXBUFFER_CONFIG, 0x80000000);
+ //pass number of vertices
+ GPUCMD_AddWrite(GPUREG_NUMVERTICES, count);
+ //set first vertex
+ GPUCMD_AddWrite(GPUREG_DRAW_VERTEX_OFFSET, first);
+
+ //all the following except 0x000F022E might be useless
+ GPUCMD_AddMaskedWrite(GPUREG_0253, 0x1, 0x00000001);
+ GPUCMD_AddMaskedWrite(GPUREG_0245, 0x1, 0x00000000);
+ GPUCMD_AddWrite(GPUREG_DRAWARRAYS, 0x00000001);
+ GPUCMD_AddMaskedWrite(GPUREG_0245, 0x1, 0x00000001);
+ GPUCMD_AddWrite(GPUREG_0231, 0x00000001);
+ GPUCMD_AddWrite(GPUREG_0111, 0x00000001);
+}
+
+void GPU_DrawElements(GPU_Primitive_t primitive, u32* indexArray, u32 n)
+{
+ //set primitive type
+ GPUCMD_AddMaskedWrite(GPUREG_PRIMITIVE_CONFIG, 0x2, primitive);
+ GPUCMD_AddMaskedWrite(GPUREG_025F, 0x2, 0x00000001);
+ //index buffer (TODO : support multiple types)
+ GPUCMD_AddWrite(GPUREG_INDEXBUFFER_CONFIG, 0x80000000|((u32)indexArray));
+ //pass number of vertices
+ GPUCMD_AddWrite(GPUREG_NUMVERTICES, n);
+
+ GPUCMD_AddWrite(GPUREG_DRAW_VERTEX_OFFSET, 0x00000000);
+
+ GPUCMD_AddMaskedWrite(GPUREG_GEOSTAGE_CONFIG, 0x2, 0x00000100);
+ GPUCMD_AddMaskedWrite(GPUREG_0253, 0x2, 0x00000100);
+
+ GPUCMD_AddMaskedWrite(GPUREG_0245, 0x1, 0x00000000);
+ GPUCMD_AddWrite(GPUREG_DRAWELEMENTS, 0x00000001);
+ GPUCMD_AddMaskedWrite(GPUREG_0245, 0x1, 0x00000001);
+ GPUCMD_AddWrite(GPUREG_0231, 0x00000001);
+
+ // CHECKME: does this one also require command 0x0111 at the end?
+}
+
+void GPU_FinishDrawing()
+{
+ GPUCMD_AddWrite(GPUREG_0111, 0x00000001);
+ GPUCMD_AddWrite(GPUREG_0110, 0x00000001);
+ GPUCMD_AddWrite(GPUREG_0063, 0x00000001);
+}
u32 gpuCmdBufSize;
u32 gpuCmdBufOffset;
-void GPU_Init(Handle *gsphandle)
-{
- gpuCmdBuf=NULL;
- gpuCmdBufSize=0;
- gpuCmdBufOffset=0;
-}
-
void GPUCMD_SetBuffer(u32* adr, u32 size, u32 offset)
{
gpuCmdBuf=adr;
GPUCMD_AddWrite(GPUREG_FINALIZE, 0x12345678); //not the cleanest way of guaranteeing 0x10-byte size but whatever good enough for now
}
-extern u32 gpuResetSequence[];
-extern u32 gpuResetSequenceLength;
-
-void GPU_Reset(u32* gxbuf, u32* gpuBuf, u32 gpuBufSize)
-{
- int i;
- static u32 param[0x80];
- static u32 zero[0x80];
- memset(zero, 0x00, 0x80*4);
-
- GPUCMD_SetBuffer(gpuBuf, gpuBufSize, 0);
-
- GPUCMD_AddMaskedWrite(GPUREG_TEXUNITS_CONFIG, 0xD, 0x00011000);
-
- for(i=0x1;i<0xC;i++)GPUCMD_AddWrite(GPUREG_TEXUNITS_CONFIG+i, 0x00000000);
- GPUCMD_AddWrite(GPUREG_008C, 0x00FF0000);
- GPUCMD_AddWrite(GPUREG_008D, 0x00000000);
- GPUCMD_AddWrite(GPUREG_TEXUNIT0_TYPE, 0x00000000);
-
- for(i=0x0;i<0xF;i++)GPUCMD_AddWrite(GPUREG_0090+i, 0x00000000);
-
- GPUCMD_AddMaskedWrite(GPUREG_0245, 0x1, 0x00000001);
- GPUCMD_AddMaskedWrite(GPUREG_0244, 0x1, 0x00000000);
- GPUCMD_AddMaskedWrite(GPUREG_GSH_INPUTBUFFER_CONFIG, 0x8, 0x80000000);
- GPUCMD_AddMaskedWrite(GPUREG_GEOSTAGE_CONFIG, 0xB, 0x00000000);
-
- GPUCMD_AddWrite(GPUREG_0252, 0x00000000);
- GPUCMD_AddWrite(GPUREG_0251, 0x00000000);
- GPUCMD_AddWrite(GPUREG_0254, 0x00000000);
- GPUCMD_AddMaskedWrite(GPUREG_0253, 0x1, 0x00000000);
-
- GPUCMD_AddWrite(GPUREG_0242, 0x00000000);
- GPUCMD_AddWrite(GPUREG_024A, 0x00000000);
-
- GPUCMD_AddMaskedWrite(GPUREG_PRIMITIVE_CONFIG, 0x5, 0x00000000);
-
- GPUCMD_AddIncrementalWrites(GPUREG_BLEND_CONFIG, zero, 0x00000007);
-
- GPUCMD_AddWrite(GPUREG_011F, 0x00010140);
- GPUCMD_AddWrite(GPUREG_COLOROUTPUT_CONFIG, 0x00E40100);
- GPUCMD_AddWrite(GPUREG_BLEND_CONFIG, 0x01010000);
- GPUCMD_AddWrite(GPUREG_DEPTHTEST_CONFIG, 0x00001F40);
- GPUCMD_AddWrite(GPUREG_STENCILTEST_CONFIG, 0xFF00FF10);
-
- GPUCMD_AddMaskedWrite(GPUREG_0061, 0x1, 0x00000003);
- GPUCMD_AddMaskedWrite(GPUREG_0062, 0x1, 0x00000000);
-
- GPUCMD_AddWrite(GPUREG_SCISSORTEST_MODE, 0x00000000);
- GPUCMD_AddWrite(GPUREG_SCISSORTEST_POS, 0x00000000);
- GPUCMD_AddWrite(GPUREG_SCISSORTEST_DIM, 0x00000000);
-
- GPUCMD_AddMaskedWrite(GPUREG_0118, 0x1, 0x00000000);
- GPUCMD_AddWrite(GPUREG_011B, 0x00000000);
-
- GPUCMD_AddMaskedWrite(GPUREG_006A, 0x7, 0x00FFFFFF);
-
- GPUCMD_AddWrite(GPUREG_COLORLOGICOP_CONFIG, 0x00000003);
-
- GPUCMD_AddMaskedWrite(GPUREG_0126, 0x8, 0x03000000);
-
- GPUCMD_AddIncrementalWrites(GPUREG_FACECULLING_CONFIG, zero, 0x00000010);
-
- param[0x0]=0x1F1F1F1F;
- param[0x1]=0x1F1F1F1F;
- param[0x2]=0x1F1F1F1F;
- param[0x3]=0x1F1F1F1F;
- param[0x4]=0x1F1F1F1F;
- param[0x5]=0x1F1F1F1F;
- param[0x6]=0x1F1F1F1F;
- GPUCMD_AddIncrementalWrites(GPUREG_SH_OUTMAP_O0, param, 0x00000007);
-
- GPUCMD_AddWrite(GPUREG_0058, 0x00000100);
- GPUCMD_AddWrite(GPUREG_004C, 0x00000001);
- GPUCMD_AddWrite(GPUREG_006F, 0x00000000);
-
- GPUCMD_AddMaskedWrite(GPUREG_0060, 0x2, 0x00000000);
- GPUCMD_AddMaskedWrite(GPUREG_0069, 0xC, 0x00020000);
-
- GPUCMD_AddWrite(GPUREG_0113, 0x0000000F);
- GPUCMD_AddWrite(GPUREG_0112, 0x0000000F);
- GPUCMD_AddWrite(GPUREG_0114, 0x00000003);
- GPUCMD_AddWrite(GPUREG_0115, 0x00000003);
-
- GPUCMD_AddWrite(GPUREG_01C5, 0x00000000);
- for(i=0;i<32;i++)GPUCMD_AddIncrementalWrites(GPUREG_01C8, zero, 0x00000008);
- GPUCMD_AddWrite(GPUREG_01C5, 0x00000100);
- for(i=0;i<32;i++)GPUCMD_AddIncrementalWrites(GPUREG_01C8, zero, 0x00000008);
- GPUCMD_AddWrite(GPUREG_01C5, 0x00000200);
- for(i=0;i<32;i++)GPUCMD_AddIncrementalWrites(GPUREG_01C8, zero, 0x00000008);
- GPUCMD_AddWrite(GPUREG_01C5, 0x00000300);
- for(i=0;i<32;i++)GPUCMD_AddIncrementalWrites(GPUREG_01C8, zero, 0x00000008);
- GPUCMD_AddWrite(GPUREG_01C5, 0x00000400);
- for(i=0;i<32;i++)GPUCMD_AddIncrementalWrites(GPUREG_01C8, zero, 0x00000008);
- GPUCMD_AddWrite(GPUREG_01C5, 0x00000500);
- for(i=0;i<32;i++)GPUCMD_AddIncrementalWrites(GPUREG_01C8, zero, 0x00000008);
- GPUCMD_AddWrite(GPUREG_01C5, 0x00000600);
- for(i=0;i<32;i++)GPUCMD_AddIncrementalWrites(GPUREG_01C8, zero, 0x00000008);
-
- GPUCMD_AddWrite(GPUREG_GSH_FLOATUNIFORM_CONFIG, 0x80000000);
- for(i=0;i<48;i++)GPUCMD_AddIncrementalWrites(GPUREG_GSH_FLOATUNIFORM_DATA, zero, 0x00000008);
- GPUCMD_AddWrite(GPUREG_VSH_CODETRANSFER_CONFIG, 0x00000000);
- for(i=0;i<4;i++)GPUCMD_Add(0x000F02CC, zero, 0x00000080);
- GPUCMD_AddWrite(GPUREG_GSH_CODETRANSFER_CONFIG, 0x00000200);
-
- for(i=0;i<28;i++)GPUCMD_Add(0x000F029C, zero, 0x00000080);
- GPUCMD_AddWrite(GPUREG_VSH_CODETRANSFER_END, 0x00000000);
-
- GPUCMD_AddIncrementalWrites(GPUREG_VSH_INTUNIFORM_I0, zero, 4);
-
- param[0x0]=0xFFFFFFFF;
- param[0x1]=0xFFFFFFFF;
- GPUCMD_AddIncrementalWrites(GPUREG_GSH_ATTRIBUTES_PERMUTATION_LOW, param, 0x00000002);
-
- GPUCMD_AddIncrementalWrites(GPUREG_ATTRIBBUFFER0_CONFIG2, zero, 0x00000024);
-
- for(i=0;i<gpuResetSequenceLength;i++)GPUCMD_AddSingleParam(gpuResetSequence[i*2],gpuResetSequence[i*2+1]);
-
- GPUCMD_Finalize();
- GPUCMD_Run(gpuBuf);
- GPUCMD_SetBufferOffset(0);
-}
-
-void GPU_SetFloatUniform(GPU_SHADER_TYPE type, u32 startreg, u32* data, u32 numreg)
-{
- if(!data)return;
-
- int regOffset=(type==GPU_GEOMETRY_SHADER)?(-0x30):(0x0);
-
- GPUCMD_AddWrite(GPUREG_VSH_FLOATUNIFORM_CONFIG+regOffset, 0x80000000|startreg);
- GPUCMD_AddWrites(GPUREG_VSH_FLOATUNIFORM_DATA+regOffset, data, numreg*4);
-}
-
//TODO : fix
u32 f32tof24(float f)
{
tmp3>>=31;
return (tmp1|(tmp2<<23)|(tmp3<<30))<<1;
}
-
-//takes PAs as arguments
-void GPU_SetViewport(u32* depthBuffer, u32* colorBuffer, u32 x, u32 y, u32 w, u32 h)
-{
- u32 param[0x4];
- float fw=(float)w;
- float fh=(float)h;
-
- GPUCMD_AddWrite(GPUREG_0111, 0x00000001);
- GPUCMD_AddWrite(GPUREG_0110, 0x00000001);
-
- u32 f116e=0x01000000|(((h-1)&0xFFF)<<12)|(w&0xFFF);
-
- param[0x0]=((u32)depthBuffer)>>3;
- param[0x1]=((u32)colorBuffer)>>3;
- param[0x2]=f116e;
- GPUCMD_AddIncrementalWrites(GPUREG_DEPTHBUFFER_LOC, param, 0x00000003);
-
- GPUCMD_AddWrite(GPUREG_006E, f116e);
- GPUCMD_AddWrite(GPUREG_DEPTHBUFFER_FORMAT, 0x00000003); //depth buffer format
- GPUCMD_AddWrite(GPUREG_COLORBUFFER_FORMAT, 0x00000002); //color buffer format
- GPUCMD_AddWrite(GPUREG_011B, 0x00000000); //?
-
- param[0x0]=f32tof24(fw/2);
- param[0x1]=computeInvValue(fw);
- param[0x2]=f32tof24(fh/2);
- param[0x3]=computeInvValue(fh);
- GPUCMD_AddIncrementalWrites(GPUREG_0041, param, 0x00000004);
-
- GPUCMD_AddWrite(GPUREG_0068, (y<<16)|(x&0xFFFF));
-
- param[0x0]=0x00000000;
- param[0x1]=0x00000000;
- param[0x2]=((h-1)<<16)|((w-1)&0xFFFF);
- GPUCMD_AddIncrementalWrites(GPUREG_SCISSORTEST_MODE, param, 0x00000003);
-
- //enable depth buffer
- param[0x0]=0x0000000F;
- param[0x1]=0x0000000F;
- param[0x2]=0x00000002;
- param[0x3]=0x00000002;
- GPUCMD_AddIncrementalWrites(GPUREG_0112, param, 0x00000004);
-}
-
-void GPU_SetScissorTest(GPU_SCISSORMODE mode, u32 x, u32 y, u32 w, u32 h)
-{
- u32 param[3];
-
- param[0x0] = mode;
- param[0x1] = (y<<16)|(x&0xFFFF);
- param[0x2] = ((h-1)<<16)|((w-1)&0xFFFF);
- GPUCMD_AddIncrementalWrites(GPUREG_SCISSORTEST_MODE, param, 0x00000003);
-}
-
-void GPU_DepthMap(float zScale, float zOffset)
-{
- GPUCMD_AddWrite(GPUREG_006D, 0x00000001); //?
- GPUCMD_AddWrite(GPUREG_DEPTHMAP_SCALE, f32tof24(zScale));
- GPUCMD_AddWrite(GPUREG_DEPTHMAP_OFFSET, f32tof24(zOffset));
-}
-
-void GPU_SetAlphaTest(bool enable, GPU_TESTFUNC function, u8 ref)
-{
- GPUCMD_AddWrite(GPUREG_ALPHATEST_CONFIG, (enable&1)|((function&7)<<4)|(ref<<8));
-}
-
-void GPU_SetStencilTest(bool enable, GPU_TESTFUNC function, u8 ref, u8 input_mask, u8 write_mask)
-{
- GPUCMD_AddWrite(GPUREG_STENCILTEST_CONFIG, (enable&1)|((function&7)<<4)|(write_mask<<8)|(ref<<16)|(input_mask<<24));
-}
-
-void GPU_SetStencilOp(GPU_STENCILOP sfail, GPU_STENCILOP dfail, GPU_STENCILOP pass)
-{
- GPUCMD_AddWrite(GPUREG_STENCILOP_CONFIG, sfail | (dfail << 4) | (pass << 8));
-}
-
-void GPU_SetDepthTestAndWriteMask(bool enable, GPU_TESTFUNC function, GPU_WRITEMASK writemask)
-{
- GPUCMD_AddWrite(GPUREG_DEPTHTEST_CONFIG, (enable&1)|((function&7)<<4)|(writemask<<8));
-}
-
-void GPU_SetAlphaBlending(GPU_BLENDEQUATION colorEquation, GPU_BLENDEQUATION alphaEquation,
- GPU_BLENDFACTOR colorSrc, GPU_BLENDFACTOR colorDst,
- GPU_BLENDFACTOR alphaSrc, GPU_BLENDFACTOR alphaDst)
-{
- GPUCMD_AddWrite(GPUREG_BLEND_CONFIG, colorEquation | (alphaEquation<<8) | (colorSrc<<16) | (colorDst<<20) | (alphaSrc<<24) | (alphaDst<<28));
- GPUCMD_AddMaskedWrite(GPUREG_COLOROUTPUT_CONFIG, 0x2, 0x00000100);
-}
-
-void GPU_SetColorLogicOp(GPU_LOGICOP op)
-{
- GPUCMD_AddWrite(GPUREG_COLORLOGICOP_CONFIG, op);
- GPUCMD_AddMaskedWrite(GPUREG_COLOROUTPUT_CONFIG, 0x2, 0x00000000);
-}
-
-void GPU_SetBlendingColor(u8 r, u8 g, u8 b, u8 a)
-{
- GPUCMD_AddWrite(GPUREG_BLEND_COLOR, r | (g << 8) | (b << 16) | (a << 24));
-}
-
-void GPU_SetTextureEnable(GPU_TEXUNIT units)
-{
- GPUCMD_AddMaskedWrite(GPUREG_006F, 0x2, units<<8); // enables texcoord outputs
- GPUCMD_AddWrite(GPUREG_TEXUNITS_CONFIG, 0x00011000|units); // enables texture units
-}
-
-void GPU_SetTexture(GPU_TEXUNIT unit, u32* data, u16 width, u16 height, u32 param, GPU_TEXCOLOR colorType)
-{
- switch (unit)
- {
- case GPU_TEXUNIT0:
- GPUCMD_AddWrite(GPUREG_TEXUNIT0_TYPE, colorType);
- GPUCMD_AddWrite(GPUREG_TEXUNIT0_LOC, ((u32)data)>>3);
- GPUCMD_AddWrite(GPUREG_TEXUNIT0_DIM, (width<<16)|height);
- GPUCMD_AddWrite(GPUREG_TEXUNIT0_PARAM, param);
- break;
-
- case GPU_TEXUNIT1:
- GPUCMD_AddWrite(GPUREG_TEXUNIT1_TYPE, colorType);
- GPUCMD_AddWrite(GPUREG_TEXUNIT1_LOC, ((u32)data)>>3);
- GPUCMD_AddWrite(GPUREG_TEXUNIT1_DIM, (width<<16)|height);
- GPUCMD_AddWrite(GPUREG_TEXUNIT1_PARAM, param);
- break;
-
- case GPU_TEXUNIT2:
- GPUCMD_AddWrite(GPUREG_TEXUNIT2_TYPE, colorType);
- GPUCMD_AddWrite(GPUREG_TEXUNIT2_LOC, ((u32)data)>>3);
- GPUCMD_AddWrite(GPUREG_TEXUNIT2_DIM, (width<<16)|height);
- GPUCMD_AddWrite(GPUREG_TEXUNIT2_PARAM, param);
- break;
- }
-}
-
-void GPU_SetTextureBorderColor(GPU_TEXUNIT unit,u32 borderColor)
-{
- switch (unit)
- {
- case GPU_TEXUNIT0:
- GPUCMD_AddWrite(GPUREG_TEXUNIT0_BORDER_COLOR, borderColor);
- break;
-
- case GPU_TEXUNIT1:
- GPUCMD_AddWrite(GPUREG_TEXUNIT1_BORDER_COLOR, borderColor);
- break;
-
- case GPU_TEXUNIT2:
- GPUCMD_AddWrite(GPUREG_TEXUNIT2_BORDER_COLOR, borderColor);
- break;
- }
-}
-
-const u8 GPU_FORMATSIZE[4]={1,1,2,4};
-
-void GPU_SetAttributeBuffers(u8 totalAttributes, u32* baseAddress, u64 attributeFormats, u16 attributeMask, u64 attributePermutation, u8 numBuffers, u32 bufferOffsets[], u64 bufferPermutations[], u8 bufferNumAttributes[])
-{
- u32 param[0x28];
-
- memset(param, 0x00, 0x28*4);
-
- param[0x0]=((u32)baseAddress)>>3;
- param[0x1]=attributeFormats&0xFFFFFFFF;
- param[0x2]=((totalAttributes-1)<<28)|((attributeMask&0xFFF)<<16)|((attributeFormats>>32)&0xFFFF);
-
- int i, j;
- u8 sizeTable[0xC];
- for(i=0;i<totalAttributes;i++)
- {
- u8 v=attributeFormats&0xF;
- sizeTable[i]=GPU_FORMATSIZE[v&3]*((v>>2)+1);
- attributeFormats>>=4;
- }
-
- for(i=0;i<numBuffers;i++)
- {
- u16 stride=0;
- param[3*(i+1)+0]=bufferOffsets[i];
- param[3*(i+1)+1]=bufferPermutations[i]&0xFFFFFFFF;
- for(j=0;j<bufferNumAttributes[i];j++)stride+=sizeTable[(bufferPermutations[i]>>(4*j))&0xF];
- param[3*(i+1)+2]=(bufferNumAttributes[i]<<28)|((stride&0xFFF)<<16)|((bufferPermutations[i]>>32)&0xFFFF);
- }
-
- GPUCMD_AddIncrementalWrites(GPUREG_ATTRIBBUFFERS_LOC, param, 0x00000027);
-
- GPUCMD_AddMaskedWrite(GPUREG_VSH_INPUTBUFFER_CONFIG, 0xB, 0xA0000000|(totalAttributes-1));
- GPUCMD_AddWrite(GPUREG_0242, (totalAttributes-1));
-
- GPUCMD_AddIncrementalWrites(GPUREG_VSH_ATTRIBUTES_PERMUTATION_LOW, ((u32[]){attributePermutation&0xFFFFFFFF, (attributePermutation>>32)&0xFFFF}), 2);
-}
-
-void GPU_SetAttributeBuffersAddress(u32* baseAddress)
-{
- GPUCMD_AddWrite(GPUREG_ATTRIBBUFFERS_LOC, ((u32)baseAddress)>>3);
-}
-
-void GPU_SetFaceCulling(GPU_CULLMODE mode)
-{
- GPUCMD_AddWrite(GPUREG_FACECULLING_CONFIG, mode&0x3);
-}
-
-void GPU_SetCombinerBufferWrite(u8 rgb_config, u8 alpha_config)
-{
- GPUCMD_AddMaskedWrite(GPUREG_TEXENV_BUFFER_CONFIG, 0x2, (rgb_config << 8) | (alpha_config << 12));
-}
-
-const u8 GPU_TEVID[]={0xC0,0xC8,0xD0,0xD8,0xF0,0xF8};
-
-void GPU_SetTexEnv(u8 id, u16 rgbSources, u16 alphaSources, u16 rgbOperands, u16 alphaOperands, GPU_COMBINEFUNC rgbCombine, GPU_COMBINEFUNC alphaCombine, u32 constantColor)
-{
- if(id>6)return;
- u32 param[0x5];
- memset(param, 0x00, 5*4);
-
- param[0x0]=(alphaSources<<16)|(rgbSources);
- param[0x1]=(alphaOperands<<12)|(rgbOperands);
- param[0x2]=(alphaCombine<<16)|(rgbCombine);
- param[0x3]=constantColor;
- param[0x4]=0x00000000; // ?
-
- GPUCMD_AddIncrementalWrites(GPUREG_0000|GPU_TEVID[id], param, 0x00000005);
-}
-
-void GPU_DrawArray(GPU_Primitive_t primitive, u32 first, u32 count)
-{
- //set primitive type
- GPUCMD_AddMaskedWrite(GPUREG_PRIMITIVE_CONFIG, 0x2, primitive);
- GPUCMD_AddMaskedWrite(GPUREG_025F, 0x2, 0x00000001);
- //index buffer address register should be cleared (except bit 31) before drawing
- GPUCMD_AddWrite(GPUREG_INDEXBUFFER_CONFIG, 0x80000000);
- //pass number of vertices
- GPUCMD_AddWrite(GPUREG_NUMVERTICES, count);
- //set first vertex
- GPUCMD_AddWrite(GPUREG_DRAW_VERTEX_OFFSET, first);
-
- //all the following except 0x000F022E might be useless
- GPUCMD_AddMaskedWrite(GPUREG_0253, 0x1, 0x00000001);
- GPUCMD_AddMaskedWrite(GPUREG_0245, 0x1, 0x00000000);
- GPUCMD_AddWrite(GPUREG_DRAWARRAYS, 0x00000001);
- GPUCMD_AddMaskedWrite(GPUREG_0245, 0x1, 0x00000001);
- GPUCMD_AddWrite(GPUREG_0231, 0x00000001);
- GPUCMD_AddWrite(GPUREG_0111, 0x00000001);
-}
-
-void GPU_DrawElements(GPU_Primitive_t primitive, u32* indexArray, u32 n)
-{
- //set primitive type
- GPUCMD_AddMaskedWrite(GPUREG_PRIMITIVE_CONFIG, 0x2, primitive);
- GPUCMD_AddMaskedWrite(GPUREG_025F, 0x2, 0x00000001);
- //index buffer (TODO : support multiple types)
- GPUCMD_AddWrite(GPUREG_INDEXBUFFER_CONFIG, 0x80000000|((u32)indexArray));
- //pass number of vertices
- GPUCMD_AddWrite(GPUREG_NUMVERTICES, n);
-
- GPUCMD_AddWrite(GPUREG_DRAW_VERTEX_OFFSET, 0x00000000);
-
- GPUCMD_AddMaskedWrite(GPUREG_GEOSTAGE_CONFIG, 0x2, 0x00000100);
- GPUCMD_AddMaskedWrite(GPUREG_0253, 0x2, 0x00000100);
-
- GPUCMD_AddMaskedWrite(GPUREG_0245, 0x1, 0x00000000);
- GPUCMD_AddWrite(GPUREG_DRAWELEMENTS, 0x00000001);
- GPUCMD_AddMaskedWrite(GPUREG_0245, 0x1, 0x00000001);
- GPUCMD_AddWrite(GPUREG_0231, 0x00000001);
-
- // CHECKME: does this one also require command 0x0111 at the end?
-}
-
-void GPU_FinishDrawing()
-{
- GPUCMD_AddWrite(GPUREG_0111, 0x00000001);
- GPUCMD_AddWrite(GPUREG_0110, 0x00000001);
- GPUCMD_AddWrite(GPUREG_0063, 0x00000001);
-}
-
-void GPU_SetShaderOutmap(u32 outmapData[8])
-{
- GPUCMD_AddMaskedWrite(GPUREG_PRIMITIVE_CONFIG, 0x1, outmapData[0]-1);
- GPUCMD_AddIncrementalWrites(GPUREG_SH_OUTMAP_TOTAL, outmapData, 8);
-}
-
-void GPU_SendShaderCode(GPU_SHADER_TYPE type, u32* data, u16 offset, u16 length)
-{
- if(!data)return;
-
- int regOffset=(type==GPU_GEOMETRY_SHADER)?(-0x30):(0x0);
-
- GPUCMD_AddWrite(GPUREG_VSH_CODETRANSFER_CONFIG+regOffset, offset);
-
- int i;
- for(i=0;i<length;i+=0x80)GPUCMD_AddWrites(GPUREG_VSH_CODETRANSFER_DATA+regOffset, &data[i], ((length-i)<0x80)?(length-i):0x80);
-
- GPUCMD_AddWrite(GPUREG_VSH_CODETRANSFER_END+regOffset, 0x00000001);
-}
-
-void GPU_SendOperandDescriptors(GPU_SHADER_TYPE type, u32* data, u16 offset, u16 length)
-{
- if(!data)return;
-
- int regOffset=(type==GPU_GEOMETRY_SHADER)?(-0x30):(0x0);
-
- GPUCMD_AddWrite(GPUREG_VSH_OPDESCS_CONFIG+regOffset, offset);
-
- GPUCMD_AddWrites(GPUREG_VSH_OPDESCS_DATA+regOffset, data, length);
-}
\r
return 0;\r
}\r
+\r
+void GPU_SetShaderOutmap(u32 outmapData[8])\r
+{\r
+ GPUCMD_AddMaskedWrite(GPUREG_PRIMITIVE_CONFIG, 0x1, outmapData[0]-1);\r
+ GPUCMD_AddIncrementalWrites(GPUREG_SH_OUTMAP_TOTAL, outmapData, 8);\r
+}\r
+\r
+void GPU_SendShaderCode(GPU_SHADER_TYPE type, u32* data, u16 offset, u16 length)\r
+{\r
+ if(!data)return;\r
+\r
+ int regOffset=(type==GPU_GEOMETRY_SHADER)?(-0x30):(0x0);\r
+\r
+ GPUCMD_AddWrite(GPUREG_VSH_CODETRANSFER_CONFIG+regOffset, offset);\r
+\r
+ int i;\r
+ for(i=0;i<length;i+=0x80)GPUCMD_AddWrites(GPUREG_VSH_CODETRANSFER_DATA+regOffset, &data[i], ((length-i)<0x80)?(length-i):0x80);\r
+\r
+ GPUCMD_AddWrite(GPUREG_VSH_CODETRANSFER_END+regOffset, 0x00000001);\r
+}\r
+\r
+void GPU_SendOperandDescriptors(GPU_SHADER_TYPE type, u32* data, u16 offset, u16 length)\r
+{\r
+ if(!data)return;\r
+\r
+ int regOffset=(type==GPU_GEOMETRY_SHADER)?(-0x30):(0x0);\r
+\r
+ GPUCMD_AddWrite(GPUREG_VSH_OPDESCS_CONFIG+regOffset, offset);\r
+\r
+ GPUCMD_AddWrites(GPUREG_VSH_OPDESCS_DATA+regOffset, data, length);\r
+}\r