<tr class="memitem:aacf13693c53783f654048d33af9ff1d6"><td class="memItemLeft" align="right" valign="top"><a class="el" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="shaderProgram_8h.html#aacf13693c53783f654048d33af9ff1d6">shaderInstanceGetBool</a> (<a class="el" href="structshaderInstance__s.html">shaderInstance_s</a> *si, int id, bool *value)</td></tr>
<tr class="memdesc:aacf13693c53783f654048d33af9ff1d6"><td class="mdescLeft"> </td><td class="mdescRight">Gets a bool uniform of a shader. <a href="#aacf13693c53783f654048d33af9ff1d6">More...</a><br /></td></tr>
<tr class="separator:aacf13693c53783f654048d33af9ff1d6"><td class="memSeparator" colspan="2"> </td></tr>
-<tr class="memitem:aa3f30bdd60cc64184b17577f13ac57be"><td class="memItemLeft" align="right" valign="top"><a class="el" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="shaderProgram_8h.html#aa3f30bdd60cc64184b17577f13ac57be">shaderInstanceGetUniformLocation</a> (<a class="el" href="structshaderInstance__s.html">shaderInstance_s</a> *si, const char *name)</td></tr>
-<tr class="memdesc:aa3f30bdd60cc64184b17577f13ac57be"><td class="mdescLeft"> </td><td class="mdescRight">Gets the location of a shader's uniform. <a href="#aa3f30bdd60cc64184b17577f13ac57be">More...</a><br /></td></tr>
-<tr class="separator:aa3f30bdd60cc64184b17577f13ac57be"><td class="memSeparator" colspan="2"> </td></tr>
+<tr class="memitem:afc98c295e7c2634daad923f159ddf604"><td class="memItemLeft" align="right" valign="top"><a class="el" href="types_8h.html#a9e382f207c65ca13ab4ae98363aeda80">s8</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="shaderProgram_8h.html#afc98c295e7c2634daad923f159ddf604">shaderInstanceGetUniformLocation</a> (<a class="el" href="structshaderInstance__s.html">shaderInstance_s</a> *si, const char *name)</td></tr>
+<tr class="memdesc:afc98c295e7c2634daad923f159ddf604"><td class="mdescLeft"> </td><td class="mdescRight">Gets the location of a shader's uniform. <a href="#afc98c295e7c2634daad923f159ddf604">More...</a><br /></td></tr>
+<tr class="separator:afc98c295e7c2634daad923f159ddf604"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a4907e3572c644efe27c130a8c37bddf0"><td class="memItemLeft" align="right" valign="top"><a class="el" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="shaderProgram_8h.html#a4907e3572c644efe27c130a8c37bddf0">shaderProgramInit</a> (<a class="el" href="structshaderProgram__s.html">shaderProgram_s</a> *sp)</td></tr>
<tr class="memdesc:a4907e3572c644efe27c130a8c37bddf0"><td class="mdescLeft"> </td><td class="mdescRight">Initializes a shader program. <a href="#a4907e3572c644efe27c130a8c37bddf0">More...</a><br /></td></tr>
<tr class="separator:a4907e3572c644efe27c130a8c37bddf0"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a9dfb834657daeaa420744d0d55a857b4"><td class="memItemLeft" align="right" valign="top"><a class="el" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="shaderProgram_8h.html#a9dfb834657daeaa420744d0d55a857b4">shaderProgramSetGsh</a> (<a class="el" href="structshaderProgram__s.html">shaderProgram_s</a> *sp, <a class="el" href="structDVLE__s.html">DVLE_s</a> *dvle, <a class="el" href="types_8h.html#a92c50087ca0e64fa93fc59402c55f8ca">u8</a> stride)</td></tr>
<tr class="memdesc:a9dfb834657daeaa420744d0d55a857b4"><td class="mdescLeft"> </td><td class="mdescRight">Sets the geometry shader of a shader program. <a href="#a9dfb834657daeaa420744d0d55a857b4">More...</a><br /></td></tr>
<tr class="separator:a9dfb834657daeaa420744d0d55a857b4"><td class="memSeparator" colspan="2"> </td></tr>
+<tr class="memitem:a6695d885a673c1157c9790f2a732323d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="shaderProgram_8h.html#a6695d885a673c1157c9790f2a732323d">shaderProgramSetGshInputPermutation</a> (<a class="el" href="structshaderProgram__s.html">shaderProgram_s</a> *sp, <a class="el" href="types_8h.html#a3f7e2bcbb0b4c338f3c4f6c937cd4234">u64</a> permutation)</td></tr>
+<tr class="memdesc:a6695d885a673c1157c9790f2a732323d"><td class="mdescLeft"> </td><td class="mdescRight">Configures the permutation of the input attributes of the geometry shader of a shader program. <a href="#a6695d885a673c1157c9790f2a732323d">More...</a><br /></td></tr>
+<tr class="separator:a6695d885a673c1157c9790f2a732323d"><td class="memSeparator" colspan="2"> </td></tr>
+<tr class="memitem:ae086b40996896135d182f0676e4cdcfe"><td class="memItemLeft" align="right" valign="top"><a class="el" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="shaderProgram_8h.html#ae086b40996896135d182f0676e4cdcfe">shaderProgramConfigure</a> (<a class="el" href="structshaderProgram__s.html">shaderProgram_s</a> *sp, bool sendVshCode, bool sendGshCode)</td></tr>
+<tr class="memdesc:ae086b40996896135d182f0676e4cdcfe"><td class="mdescLeft"> </td><td class="mdescRight">Configures the shader units to use the specified shader program. <a href="#ae086b40996896135d182f0676e4cdcfe">More...</a><br /></td></tr>
+<tr class="separator:ae086b40996896135d182f0676e4cdcfe"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a29749780857245eb8860fe1bda3bcc97"><td class="memItemLeft" align="right" valign="top"><a class="el" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="shaderProgram_8h.html#a29749780857245eb8860fe1bda3bcc97">shaderProgramUse</a> (<a class="el" href="structshaderProgram__s.html">shaderProgram_s</a> *sp)</td></tr>
-<tr class="memdesc:a29749780857245eb8860fe1bda3bcc97"><td class="mdescLeft"> </td><td class="mdescRight">Sets the active shader program. <a href="#a29749780857245eb8860fe1bda3bcc97">More...</a><br /></td></tr>
+<tr class="memdesc:a29749780857245eb8860fe1bda3bcc97"><td class="mdescLeft"> </td><td class="mdescRight">Same as shaderProgramConfigure, but always loading code/operand descriptors and uploading DVLE constants afterwards. <a href="#a29749780857245eb8860fe1bda3bcc97">More...</a><br /></td></tr>
<tr class="separator:a29749780857245eb8860fe1bda3bcc97"><td class="memSeparator" colspan="2"> </td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
</div>
</div>
-<a class="anchor" id="aa3f30bdd60cc64184b17577f13ac57be"></a>
+<a class="anchor" id="afc98c295e7c2634daad923f159ddf604"></a>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
- <td class="memname"><a class="el" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> shaderInstanceGetUniformLocation </td>
+ <td class="memname"><a class="el" href="types_8h.html#a9e382f207c65ca13ab4ae98363aeda80">s8</a> shaderInstanceGetUniformLocation </td>
<td>(</td>
<td class="paramtype"><a class="el" href="structshaderInstance__s.html">shaderInstance_s</a> * </td>
<td class="paramname"><em>si</em>, </td>
</dd>
</dl>
+</div>
+</div>
+<a class="anchor" id="ae086b40996896135d182f0676e4cdcfe"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> shaderProgramConfigure </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="structshaderProgram__s.html">shaderProgram_s</a> * </td>
+ <td class="paramname"><em>sp</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">bool </td>
+ <td class="paramname"><em>sendVshCode</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">bool </td>
+ <td class="paramname"><em>sendGshCode</em> </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Configures the shader units to use the specified shader program. </p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramname">sp</td><td>Shader program to use. </td></tr>
+ <tr><td class="paramname">sendVshCode</td><td>When true, the vertex shader's code and operand descriptors are uploaded. </td></tr>
+ <tr><td class="paramname">sendGshCode</td><td>When true, the geometry shader's code and operand descriptors are uploaded. </td></tr>
+ </table>
+ </dd>
+</dl>
+
</div>
</div>
<a class="anchor" id="a57cbd903975f5ccce6169159f89714d8"></a>
</dl>
<dl><dt><b>Examples: </b></dt><dd><a class="el" href="graphics_2gpu_2geoshader_2source_2main_8c-example.html#a55">graphics/gpu/geoshader/source/main.c</a>.</dd>
</dl>
+</div>
+</div>
+<a class="anchor" id="a6695d885a673c1157c9790f2a732323d"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> shaderProgramSetGshInputPermutation </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="structshaderProgram__s.html">shaderProgram_s</a> * </td>
+ <td class="paramname"><em>sp</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="types_8h.html#a3f7e2bcbb0b4c338f3c4f6c937cd4234">u64</a> </td>
+ <td class="paramname"><em>permutation</em> </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Configures the permutation of the input attributes of the geometry shader of a shader program. </p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramname">sp</td><td>Shader program to use. </td></tr>
+ <tr><td class="paramname">permutation</td><td>Attribute permutation to use. </td></tr>
+ </table>
+ </dd>
+</dl>
+
</div>
</div>
<a class="anchor" id="a3ca416a2e6bc3c2aaae1895435e8452c"></a>
</table>
</div><div class="memdoc">
-<p>Sets the active shader program. </p>
+<p>Same as shaderProgramConfigure, but always loading code/operand descriptors and uploading DVLE constants afterwards. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">sp</td><td>Shader program to use. </td></tr>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span> {</div>
<div class="line"><a name="l00020"></a><span class="lineno"><a class="line" href="structshaderInstance__s.html#a3e0cff4ae283440abfb6b94ad97b5e6d"> 20</a></span>  <a class="code" href="structDVLE__s.html">DVLE_s</a>* <a class="code" href="structshaderInstance__s.html#a3e0cff4ae283440abfb6b94ad97b5e6d">dvle</a>; <span class="comment">///< Shader DVLE.</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"><a class="line" href="structshaderInstance__s.html#a64bf1a13c4bb33e7f8c84ba70dbf696b"> 21</a></span> <span class="comment"></span> <a class="code" href="types_8h.html#ace9d960e74685e2cd84b36132dbbf8aa">u16</a> <a class="code" href="structshaderInstance__s.html#a64bf1a13c4bb33e7f8c84ba70dbf696b">boolUniforms</a>; <span class="comment">///< Boolean uniforms.</span></div>
-<div class="line"><a name="l00022"></a><span class="lineno"><a class="line" href="structshaderInstance__s.html#a7418f1bc7845340bba728698a83d789b"> 22</a></span> <span class="comment"></span> <a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a> intUniforms[4]; <span class="comment">///< Integer uniforms.</span></div>
-<div class="line"><a name="l00023"></a><span class="lineno"><a class="line" href="structshaderInstance__s.html#ad210d25d30bb8afec0b83b55a57483db"> 23</a></span> <span class="comment"></span> <a class="code" href="structfloat24Uniform__s.html">float24Uniform_s</a>* <a class="code" href="structshaderInstance__s.html#ad210d25d30bb8afec0b83b55a57483db">float24Uniforms</a>; <span class="comment">///< 24-bit float uniforms.</span></div>
-<div class="line"><a name="l00024"></a><span class="lineno"><a class="line" href="structshaderInstance__s.html#acea4d3b5b3767e7047e42eddc1907937"> 24</a></span> <span class="comment"></span> <a class="code" href="types_8h.html#a92c50087ca0e64fa93fc59402c55f8ca">u8</a> <a class="code" href="structshaderInstance__s.html#acea4d3b5b3767e7047e42eddc1907937">numFloat24Uniforms</a>; <span class="comment">///< Float uniform count.</span></div>
-<div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="comment"></span>}<a class="code" href="structshaderInstance__s.html">shaderInstance_s</a>;</div>
-<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment"></span></div>
-<div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="comment">/// Describes an instance of a full shader program.</span></div>
-<div class="line"><a name="l00028"></a><span class="lineno"><a class="line" href="structshaderProgram__s.html"> 28</a></span> <span class="comment"></span><span class="keyword">typedef</span> <span class="keyword">struct</span></div>
-<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> {</div>
-<div class="line"><a name="l00030"></a><span class="lineno"><a class="line" href="structshaderProgram__s.html#a607da7b7218dbc29d5bd811ecfe7f8f0"> 30</a></span>  <a class="code" href="structshaderInstance__s.html">shaderInstance_s</a>* <a class="code" href="structshaderProgram__s.html#a607da7b7218dbc29d5bd811ecfe7f8f0">vertexShader</a>; <span class="comment">///< Vertex shader.</span></div>
-<div class="line"><a name="l00031"></a><span class="lineno"><a class="line" href="structshaderProgram__s.html#a80f25550817af2c8163bc95430542f1f"> 31</a></span> <span class="comment"></span> <a class="code" href="structshaderInstance__s.html">shaderInstance_s</a>* <a class="code" href="structshaderProgram__s.html#a80f25550817af2c8163bc95430542f1f">geometryShader</a>; <span class="comment">///< Geometry shader.</span></div>
-<div class="line"><a name="l00032"></a><span class="lineno"><a class="line" href="structshaderProgram__s.html#a866777a720080de8076b957bbd0f09c6"> 32</a></span> <span class="comment"></span> <a class="code" href="types_8h.html#a92c50087ca0e64fa93fc59402c55f8ca">u8</a> <a class="code" href="structshaderProgram__s.html#a866777a720080de8076b957bbd0f09c6">geometryShaderInputStride</a>; <span class="comment">///< Geometry shader input stride.</span></div>
-<div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="comment"></span>}<a class="code" href="structshaderProgram__s.html">shaderProgram_s</a>;</div>
-<div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="comment"></span></div>
-<div class="line"><a name="l00035"></a><span class="lineno"> 35</span> <span class="comment">/**</span></div>
-<div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="comment"> * @brief Initializes a shader instance.</span></div>
-<div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="comment"> * @param si Shader instance to initialize.</span></div>
-<div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="comment"> * @param dvle DVLE to initialize the shader instance with.</span></div>
-<div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="comment"> */</span></div>
-<div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#a8e396f4e4c9dd163477afcd0ebede1e0">shaderInstanceInit</a>(<a class="code" href="structshaderInstance__s.html">shaderInstance_s</a>* si, <a class="code" href="structDVLE__s.html">DVLE_s</a>* dvle);</div>
-<div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="comment"></span></div>
-<div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="comment">/**</span></div>
-<div class="line"><a name="l00043"></a><span class="lineno"> 43</span> <span class="comment"> * @brief Frees a shader instance.</span></div>
-<div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="comment"> * @param si Shader instance to free.</span></div>
-<div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="comment"> */</span></div>
-<div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#a813803dc45a4e1232e0092cc5b92e3f2">shaderInstanceFree</a>(<a class="code" href="structshaderInstance__s.html">shaderInstance_s</a>* si);</div>
-<div class="line"><a name="l00047"></a><span class="lineno"> 47</span> <span class="comment"></span></div>
-<div class="line"><a name="l00048"></a><span class="lineno"> 48</span> <span class="comment">/**</span></div>
-<div class="line"><a name="l00049"></a><span class="lineno"> 49</span> <span class="comment"> * @brief Sets a bool uniform of a shader.</span></div>
-<div class="line"><a name="l00050"></a><span class="lineno"> 50</span> <span class="comment"> * @param si Shader instance to use.</span></div>
-<div class="line"><a name="l00051"></a><span class="lineno"> 51</span> <span class="comment"> * @param id ID of the bool uniform.</span></div>
-<div class="line"><a name="l00052"></a><span class="lineno"> 52</span> <span class="comment"> * @param value Value to set.</span></div>
-<div class="line"><a name="l00053"></a><span class="lineno"> 53</span> <span class="comment"> */</span></div>
-<div class="line"><a name="l00054"></a><span class="lineno"> 54</span> <a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#ae90a12bb32c6ff5bc2cc904ee6f16b5c">shaderInstanceSetBool</a>(<a class="code" href="structshaderInstance__s.html">shaderInstance_s</a>* si, <span class="keywordtype">int</span> <span class="keywordtype">id</span>, <span class="keywordtype">bool</span> value);</div>
-<div class="line"><a name="l00055"></a><span class="lineno"> 55</span> <span class="comment"></span></div>
-<div class="line"><a name="l00056"></a><span class="lineno"> 56</span> <span class="comment">/**</span></div>
-<div class="line"><a name="l00057"></a><span class="lineno"> 57</span> <span class="comment"> * @brief Gets a bool uniform of a shader.</span></div>
-<div class="line"><a name="l00058"></a><span class="lineno"> 58</span> <span class="comment"> * @param si Shader instance to use.</span></div>
-<div class="line"><a name="l00059"></a><span class="lineno"> 59</span> <span class="comment"> * @param id ID of the bool uniform.</span></div>
-<div class="line"><a name="l00060"></a><span class="lineno"> 60</span> <span class="comment"> * @param value Pointer to output the value to.</span></div>
-<div class="line"><a name="l00061"></a><span class="lineno"> 61</span> <span class="comment"> */</span></div>
-<div class="line"><a name="l00062"></a><span class="lineno"> 62</span> <a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#aacf13693c53783f654048d33af9ff1d6">shaderInstanceGetBool</a>(<a class="code" href="structshaderInstance__s.html">shaderInstance_s</a>* si, <span class="keywordtype">int</span> <span class="keywordtype">id</span>, <span class="keywordtype">bool</span>* value);</div>
-<div class="line"><a name="l00063"></a><span class="lineno"> 63</span> <span class="comment"></span></div>
-<div class="line"><a name="l00064"></a><span class="lineno"> 64</span> <span class="comment">/**</span></div>
-<div class="line"><a name="l00065"></a><span class="lineno"> 65</span> <span class="comment"> * @brief Gets the location of a shader's uniform.</span></div>
-<div class="line"><a name="l00066"></a><span class="lineno"> 66</span> <span class="comment"> * @param si Shader instance to use.</span></div>
-<div class="line"><a name="l00067"></a><span class="lineno"> 67</span> <span class="comment"> * @param name Name of the uniform.</span></div>
-<div class="line"><a name="l00068"></a><span class="lineno"> 68</span> <span class="comment"> */</span></div>
-<div class="line"><a name="l00069"></a><span class="lineno"> 69</span> <a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#aa3f30bdd60cc64184b17577f13ac57be">shaderInstanceGetUniformLocation</a>(<a class="code" href="structshaderInstance__s.html">shaderInstance_s</a>* si, <span class="keyword">const</span> <span class="keywordtype">char</span>* name);</div>
-<div class="line"><a name="l00070"></a><span class="lineno"> 70</span> <span class="comment"></span></div>
-<div class="line"><a name="l00071"></a><span class="lineno"> 71</span> <span class="comment">/**</span></div>
-<div class="line"><a name="l00072"></a><span class="lineno"> 72</span> <span class="comment"> * @brief Initializes a shader program.</span></div>
-<div class="line"><a name="l00073"></a><span class="lineno"> 73</span> <span class="comment"> * @param sp Shader program to initialize.</span></div>
-<div class="line"><a name="l00074"></a><span class="lineno"> 74</span> <span class="comment"> */</span></div>
-<div class="line"><a name="l00075"></a><span class="lineno"> 75</span> <a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#a4907e3572c644efe27c130a8c37bddf0">shaderProgramInit</a>(<a class="code" href="structshaderProgram__s.html">shaderProgram_s</a>* sp);</div>
-<div class="line"><a name="l00076"></a><span class="lineno"> 76</span> <span class="comment"></span></div>
-<div class="line"><a name="l00077"></a><span class="lineno"> 77</span> <span class="comment">/**</span></div>
-<div class="line"><a name="l00078"></a><span class="lineno"> 78</span> <span class="comment"> * @brief Frees a shader program.</span></div>
-<div class="line"><a name="l00079"></a><span class="lineno"> 79</span> <span class="comment"> * @param sp Shader program to free.</span></div>
-<div class="line"><a name="l00080"></a><span class="lineno"> 80</span> <span class="comment"> */</span></div>
-<div class="line"><a name="l00081"></a><span class="lineno"> 81</span> <a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#a57cbd903975f5ccce6169159f89714d8">shaderProgramFree</a>(<a class="code" href="structshaderProgram__s.html">shaderProgram_s</a>* sp);</div>
-<div class="line"><a name="l00082"></a><span class="lineno"> 82</span> <span class="comment"></span></div>
-<div class="line"><a name="l00083"></a><span class="lineno"> 83</span> <span class="comment">/**</span></div>
-<div class="line"><a name="l00084"></a><span class="lineno"> 84</span> <span class="comment"> * @brief Sets the vertex shader of a shader program.</span></div>
-<div class="line"><a name="l00085"></a><span class="lineno"> 85</span> <span class="comment"> * @param sp Shader program to use.</span></div>
-<div class="line"><a name="l00086"></a><span class="lineno"> 86</span> <span class="comment"> * @param dvle Vertex shader to set.</span></div>
-<div class="line"><a name="l00087"></a><span class="lineno"> 87</span> <span class="comment"> */</span></div>
-<div class="line"><a name="l00088"></a><span class="lineno"> 88</span> <a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#a3ca416a2e6bc3c2aaae1895435e8452c">shaderProgramSetVsh</a>(<a class="code" href="structshaderProgram__s.html">shaderProgram_s</a>* sp, <a class="code" href="structDVLE__s.html">DVLE_s</a>* dvle);</div>
-<div class="line"><a name="l00089"></a><span class="lineno"> 89</span> <span class="comment"></span></div>
-<div class="line"><a name="l00090"></a><span class="lineno"> 90</span> <span class="comment">/**</span></div>
-<div class="line"><a name="l00091"></a><span class="lineno"> 91</span> <span class="comment"> * @brief Sets the geometry shader of a shader program.</span></div>
-<div class="line"><a name="l00092"></a><span class="lineno"> 92</span> <span class="comment"> * @param sp Shader program to use.</span></div>
-<div class="line"><a name="l00093"></a><span class="lineno"> 93</span> <span class="comment"> * @param dvle Geometry shader to set.</span></div>
-<div class="line"><a name="l00094"></a><span class="lineno"> 94</span> <span class="comment"> * @param stride Stride of the geometry shader.</span></div>
-<div class="line"><a name="l00095"></a><span class="lineno"> 95</span> <span class="comment"> */</span></div>
-<div class="line"><a name="l00096"></a><span class="lineno"> 96</span> <a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#a9dfb834657daeaa420744d0d55a857b4">shaderProgramSetGsh</a>(<a class="code" href="structshaderProgram__s.html">shaderProgram_s</a>* sp, <a class="code" href="structDVLE__s.html">DVLE_s</a>* dvle, <a class="code" href="types_8h.html#a92c50087ca0e64fa93fc59402c55f8ca">u8</a> stride);</div>
-<div class="line"><a name="l00097"></a><span class="lineno"> 97</span> <span class="comment"></span></div>
-<div class="line"><a name="l00098"></a><span class="lineno"> 98</span> <span class="comment">/**</span></div>
-<div class="line"><a name="l00099"></a><span class="lineno"> 99</span> <span class="comment"> * @brief Sets the active shader program.</span></div>
-<div class="line"><a name="l00100"></a><span class="lineno"> 100</span> <span class="comment"> * @param sp Shader program to use.</span></div>
-<div class="line"><a name="l00101"></a><span class="lineno"> 101</span> <span class="comment"> */</span></div>
-<div class="line"><a name="l00102"></a><span class="lineno"> 102</span> <a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#a29749780857245eb8860fe1bda3bcc97">shaderProgramUse</a>(<a class="code" href="structshaderProgram__s.html">shaderProgram_s</a>* sp);</div>
+<div class="line"><a name="l00022"></a><span class="lineno"><a class="line" href="structshaderInstance__s.html#a4cd7f11860b51ee42bdbd21c4d71a4ef"> 22</a></span> <span class="comment"></span> <a class="code" href="types_8h.html#ace9d960e74685e2cd84b36132dbbf8aa">u16</a> <a class="code" href="structshaderInstance__s.html#a4cd7f11860b51ee42bdbd21c4d71a4ef">boolUniformMask</a>; <span class="comment">///< Used boolean uniform mask.</span></div>
+<div class="line"><a name="l00023"></a><span class="lineno"><a class="line" href="structshaderInstance__s.html#a7418f1bc7845340bba728698a83d789b"> 23</a></span> <span class="comment"></span> <a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a> intUniforms[4]; <span class="comment">///< Integer uniforms.</span></div>
+<div class="line"><a name="l00024"></a><span class="lineno"><a class="line" href="structshaderInstance__s.html#ad210d25d30bb8afec0b83b55a57483db"> 24</a></span> <span class="comment"></span> <a class="code" href="structfloat24Uniform__s.html">float24Uniform_s</a>* <a class="code" href="structshaderInstance__s.html#ad210d25d30bb8afec0b83b55a57483db">float24Uniforms</a>; <span class="comment">///< 24-bit float uniforms.</span></div>
+<div class="line"><a name="l00025"></a><span class="lineno"><a class="line" href="structshaderInstance__s.html#a528b3299faaa0a2d5598a5f4c1fda316"> 25</a></span> <span class="comment"></span> <a class="code" href="types_8h.html#a92c50087ca0e64fa93fc59402c55f8ca">u8</a> <a class="code" href="structshaderInstance__s.html#a528b3299faaa0a2d5598a5f4c1fda316">intUniformMask</a>; <span class="comment">///< Used integer uniform mask.</span></div>
+<div class="line"><a name="l00026"></a><span class="lineno"><a class="line" href="structshaderInstance__s.html#acea4d3b5b3767e7047e42eddc1907937"> 26</a></span> <span class="comment"></span> <a class="code" href="types_8h.html#a92c50087ca0e64fa93fc59402c55f8ca">u8</a> <a class="code" href="structshaderInstance__s.html#acea4d3b5b3767e7047e42eddc1907937">numFloat24Uniforms</a>; <span class="comment">///< Float uniform count.</span></div>
+<div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="comment"></span>}<a class="code" href="structshaderInstance__s.html">shaderInstance_s</a>;</div>
+<div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="comment"></span></div>
+<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="comment">/// Describes an instance of a full shader program.</span></div>
+<div class="line"><a name="l00030"></a><span class="lineno"><a class="line" href="structshaderProgram__s.html"> 30</a></span> <span class="comment"></span><span class="keyword">typedef</span> <span class="keyword">struct</span></div>
+<div class="line"><a name="l00031"></a><span class="lineno"> 31</span> {</div>
+<div class="line"><a name="l00032"></a><span class="lineno"><a class="line" href="structshaderProgram__s.html#a607da7b7218dbc29d5bd811ecfe7f8f0"> 32</a></span>  <a class="code" href="structshaderInstance__s.html">shaderInstance_s</a>* <a class="code" href="structshaderProgram__s.html#a607da7b7218dbc29d5bd811ecfe7f8f0">vertexShader</a>; <span class="comment">///< Vertex shader.</span></div>
+<div class="line"><a name="l00033"></a><span class="lineno"><a class="line" href="structshaderProgram__s.html#a80f25550817af2c8163bc95430542f1f"> 33</a></span> <span class="comment"></span> <a class="code" href="structshaderInstance__s.html">shaderInstance_s</a>* <a class="code" href="structshaderProgram__s.html#a80f25550817af2c8163bc95430542f1f">geometryShader</a>; <span class="comment">///< Geometry shader.</span></div>
+<div class="line"><a name="l00034"></a><span class="lineno"><a class="line" href="structshaderProgram__s.html#ac4aa1a5958c171927907932c9ddb8c3a"> 34</a></span> <span class="comment"></span> <a class="code" href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a> geoShaderInputPermutation[2]; <span class="comment">///< Geometry shader input permutation.</span></div>
+<div class="line"><a name="l00035"></a><span class="lineno"><a class="line" href="structshaderProgram__s.html#ac51cab306bae4a050faa060dbd59ac09"> 35</a></span> <span class="comment"></span> <a class="code" href="types_8h.html#a92c50087ca0e64fa93fc59402c55f8ca">u8</a> <a class="code" href="structshaderProgram__s.html#ac51cab306bae4a050faa060dbd59ac09">geoShaderInputStride</a>; <span class="comment">///< Geometry shader input stride.</span></div>
+<div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="comment"></span>}<a class="code" href="structshaderProgram__s.html">shaderProgram_s</a>;</div>
+<div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="comment"></span></div>
+<div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="comment">/**</span></div>
+<div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="comment"> * @brief Initializes a shader instance.</span></div>
+<div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="comment"> * @param si Shader instance to initialize.</span></div>
+<div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="comment"> * @param dvle DVLE to initialize the shader instance with.</span></div>
+<div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="comment"> */</span></div>
+<div class="line"><a name="l00043"></a><span class="lineno"> 43</span> <a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#a8e396f4e4c9dd163477afcd0ebede1e0">shaderInstanceInit</a>(<a class="code" href="structshaderInstance__s.html">shaderInstance_s</a>* si, <a class="code" href="structDVLE__s.html">DVLE_s</a>* dvle);</div>
+<div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="comment"></span></div>
+<div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="comment">/**</span></div>
+<div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="comment"> * @brief Frees a shader instance.</span></div>
+<div class="line"><a name="l00047"></a><span class="lineno"> 47</span> <span class="comment"> * @param si Shader instance to free.</span></div>
+<div class="line"><a name="l00048"></a><span class="lineno"> 48</span> <span class="comment"> */</span></div>
+<div class="line"><a name="l00049"></a><span class="lineno"> 49</span> <a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#a813803dc45a4e1232e0092cc5b92e3f2">shaderInstanceFree</a>(<a class="code" href="structshaderInstance__s.html">shaderInstance_s</a>* si);</div>
+<div class="line"><a name="l00050"></a><span class="lineno"> 50</span> <span class="comment"></span></div>
+<div class="line"><a name="l00051"></a><span class="lineno"> 51</span> <span class="comment">/**</span></div>
+<div class="line"><a name="l00052"></a><span class="lineno"> 52</span> <span class="comment"> * @brief Sets a bool uniform of a shader.</span></div>
+<div class="line"><a name="l00053"></a><span class="lineno"> 53</span> <span class="comment"> * @param si Shader instance to use.</span></div>
+<div class="line"><a name="l00054"></a><span class="lineno"> 54</span> <span class="comment"> * @param id ID of the bool uniform.</span></div>
+<div class="line"><a name="l00055"></a><span class="lineno"> 55</span> <span class="comment"> * @param value Value to set.</span></div>
+<div class="line"><a name="l00056"></a><span class="lineno"> 56</span> <span class="comment"> */</span></div>
+<div class="line"><a name="l00057"></a><span class="lineno"> 57</span> <a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#ae90a12bb32c6ff5bc2cc904ee6f16b5c">shaderInstanceSetBool</a>(<a class="code" href="structshaderInstance__s.html">shaderInstance_s</a>* si, <span class="keywordtype">int</span> <span class="keywordtype">id</span>, <span class="keywordtype">bool</span> value);</div>
+<div class="line"><a name="l00058"></a><span class="lineno"> 58</span> <span class="comment"></span></div>
+<div class="line"><a name="l00059"></a><span class="lineno"> 59</span> <span class="comment">/**</span></div>
+<div class="line"><a name="l00060"></a><span class="lineno"> 60</span> <span class="comment"> * @brief Gets a bool uniform of a shader.</span></div>
+<div class="line"><a name="l00061"></a><span class="lineno"> 61</span> <span class="comment"> * @param si Shader instance to use.</span></div>
+<div class="line"><a name="l00062"></a><span class="lineno"> 62</span> <span class="comment"> * @param id ID of the bool uniform.</span></div>
+<div class="line"><a name="l00063"></a><span class="lineno"> 63</span> <span class="comment"> * @param value Pointer to output the value to.</span></div>
+<div class="line"><a name="l00064"></a><span class="lineno"> 64</span> <span class="comment"> */</span></div>
+<div class="line"><a name="l00065"></a><span class="lineno"> 65</span> <a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#aacf13693c53783f654048d33af9ff1d6">shaderInstanceGetBool</a>(<a class="code" href="structshaderInstance__s.html">shaderInstance_s</a>* si, <span class="keywordtype">int</span> <span class="keywordtype">id</span>, <span class="keywordtype">bool</span>* value);</div>
+<div class="line"><a name="l00066"></a><span class="lineno"> 66</span> <span class="comment"></span></div>
+<div class="line"><a name="l00067"></a><span class="lineno"> 67</span> <span class="comment">/**</span></div>
+<div class="line"><a name="l00068"></a><span class="lineno"> 68</span> <span class="comment"> * @brief Gets the location of a shader's uniform.</span></div>
+<div class="line"><a name="l00069"></a><span class="lineno"> 69</span> <span class="comment"> * @param si Shader instance to use.</span></div>
+<div class="line"><a name="l00070"></a><span class="lineno"> 70</span> <span class="comment"> * @param name Name of the uniform.</span></div>
+<div class="line"><a name="l00071"></a><span class="lineno"> 71</span> <span class="comment"> */</span></div>
+<div class="line"><a name="l00072"></a><span class="lineno"> 72</span> <a class="code" href="types_8h.html#a9e382f207c65ca13ab4ae98363aeda80">s8</a> <a class="code" href="shaderProgram_8h.html#afc98c295e7c2634daad923f159ddf604">shaderInstanceGetUniformLocation</a>(<a class="code" href="structshaderInstance__s.html">shaderInstance_s</a>* si, <span class="keyword">const</span> <span class="keywordtype">char</span>* name);</div>
+<div class="line"><a name="l00073"></a><span class="lineno"> 73</span> <span class="comment"></span></div>
+<div class="line"><a name="l00074"></a><span class="lineno"> 74</span> <span class="comment">/**</span></div>
+<div class="line"><a name="l00075"></a><span class="lineno"> 75</span> <span class="comment"> * @brief Initializes a shader program.</span></div>
+<div class="line"><a name="l00076"></a><span class="lineno"> 76</span> <span class="comment"> * @param sp Shader program to initialize.</span></div>
+<div class="line"><a name="l00077"></a><span class="lineno"> 77</span> <span class="comment"> */</span></div>
+<div class="line"><a name="l00078"></a><span class="lineno"> 78</span> <a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#a4907e3572c644efe27c130a8c37bddf0">shaderProgramInit</a>(<a class="code" href="structshaderProgram__s.html">shaderProgram_s</a>* sp);</div>
+<div class="line"><a name="l00079"></a><span class="lineno"> 79</span> <span class="comment"></span></div>
+<div class="line"><a name="l00080"></a><span class="lineno"> 80</span> <span class="comment">/**</span></div>
+<div class="line"><a name="l00081"></a><span class="lineno"> 81</span> <span class="comment"> * @brief Frees a shader program.</span></div>
+<div class="line"><a name="l00082"></a><span class="lineno"> 82</span> <span class="comment"> * @param sp Shader program to free.</span></div>
+<div class="line"><a name="l00083"></a><span class="lineno"> 83</span> <span class="comment"> */</span></div>
+<div class="line"><a name="l00084"></a><span class="lineno"> 84</span> <a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#a57cbd903975f5ccce6169159f89714d8">shaderProgramFree</a>(<a class="code" href="structshaderProgram__s.html">shaderProgram_s</a>* sp);</div>
+<div class="line"><a name="l00085"></a><span class="lineno"> 85</span> <span class="comment"></span></div>
+<div class="line"><a name="l00086"></a><span class="lineno"> 86</span> <span class="comment">/**</span></div>
+<div class="line"><a name="l00087"></a><span class="lineno"> 87</span> <span class="comment"> * @brief Sets the vertex shader of a shader program.</span></div>
+<div class="line"><a name="l00088"></a><span class="lineno"> 88</span> <span class="comment"> * @param sp Shader program to use.</span></div>
+<div class="line"><a name="l00089"></a><span class="lineno"> 89</span> <span class="comment"> * @param dvle Vertex shader to set.</span></div>
+<div class="line"><a name="l00090"></a><span class="lineno"> 90</span> <span class="comment"> */</span></div>
+<div class="line"><a name="l00091"></a><span class="lineno"> 91</span> <a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#a3ca416a2e6bc3c2aaae1895435e8452c">shaderProgramSetVsh</a>(<a class="code" href="structshaderProgram__s.html">shaderProgram_s</a>* sp, <a class="code" href="structDVLE__s.html">DVLE_s</a>* dvle);</div>
+<div class="line"><a name="l00092"></a><span class="lineno"> 92</span> <span class="comment"></span></div>
+<div class="line"><a name="l00093"></a><span class="lineno"> 93</span> <span class="comment">/**</span></div>
+<div class="line"><a name="l00094"></a><span class="lineno"> 94</span> <span class="comment"> * @brief Sets the geometry shader of a shader program.</span></div>
+<div class="line"><a name="l00095"></a><span class="lineno"> 95</span> <span class="comment"> * @param sp Shader program to use.</span></div>
+<div class="line"><a name="l00096"></a><span class="lineno"> 96</span> <span class="comment"> * @param dvle Geometry shader to set.</span></div>
+<div class="line"><a name="l00097"></a><span class="lineno"> 97</span> <span class="comment"> * @param stride Stride of the geometry shader.</span></div>
+<div class="line"><a name="l00098"></a><span class="lineno"> 98</span> <span class="comment"> */</span></div>
+<div class="line"><a name="l00099"></a><span class="lineno"> 99</span> <a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#a9dfb834657daeaa420744d0d55a857b4">shaderProgramSetGsh</a>(<a class="code" href="structshaderProgram__s.html">shaderProgram_s</a>* sp, <a class="code" href="structDVLE__s.html">DVLE_s</a>* dvle, <a class="code" href="types_8h.html#a92c50087ca0e64fa93fc59402c55f8ca">u8</a> stride);</div>
+<div class="line"><a name="l00100"></a><span class="lineno"> 100</span> <span class="comment"></span></div>
+<div class="line"><a name="l00101"></a><span class="lineno"> 101</span> <span class="comment">/**</span></div>
+<div class="line"><a name="l00102"></a><span class="lineno"> 102</span> <span class="comment"> * @brief Configures the permutation of the input attributes of the geometry shader of a shader program.</span></div>
+<div class="line"><a name="l00103"></a><span class="lineno"> 103</span> <span class="comment"> * @param sp Shader program to use.</span></div>
+<div class="line"><a name="l00104"></a><span class="lineno"> 104</span> <span class="comment"> * @param permutation Attribute permutation to use.</span></div>
+<div class="line"><a name="l00105"></a><span class="lineno"> 105</span> <span class="comment"> */</span></div>
+<div class="line"><a name="l00106"></a><span class="lineno"> 106</span> <a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#a6695d885a673c1157c9790f2a732323d">shaderProgramSetGshInputPermutation</a>(<a class="code" href="structshaderProgram__s.html">shaderProgram_s</a>* sp, <a class="code" href="types_8h.html#a3f7e2bcbb0b4c338f3c4f6c937cd4234">u64</a> permutation);</div>
+<div class="line"><a name="l00107"></a><span class="lineno"> 107</span> <span class="comment"></span></div>
+<div class="line"><a name="l00108"></a><span class="lineno"> 108</span> <span class="comment">/**</span></div>
+<div class="line"><a name="l00109"></a><span class="lineno"> 109</span> <span class="comment"> * @brief Configures the shader units to use the specified shader program.</span></div>
+<div class="line"><a name="l00110"></a><span class="lineno"> 110</span> <span class="comment"> * @param sp Shader program to use.</span></div>
+<div class="line"><a name="l00111"></a><span class="lineno"> 111</span> <span class="comment"> * @param sendVshCode When true, the vertex shader's code and operand descriptors are uploaded.</span></div>
+<div class="line"><a name="l00112"></a><span class="lineno"> 112</span> <span class="comment"> * @param sendGshCode When true, the geometry shader's code and operand descriptors are uploaded.</span></div>
+<div class="line"><a name="l00113"></a><span class="lineno"> 113</span> <span class="comment"> */</span></div>
+<div class="line"><a name="l00114"></a><span class="lineno"> 114</span> <a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#ae086b40996896135d182f0676e4cdcfe">shaderProgramConfigure</a>(<a class="code" href="structshaderProgram__s.html">shaderProgram_s</a>* sp, <span class="keywordtype">bool</span> sendVshCode, <span class="keywordtype">bool</span> sendGshCode);</div>
+<div class="line"><a name="l00115"></a><span class="lineno"> 115</span> <span class="comment"></span></div>
+<div class="line"><a name="l00116"></a><span class="lineno"> 116</span> <span class="comment">/**</span></div>
+<div class="line"><a name="l00117"></a><span class="lineno"> 117</span> <span class="comment"> * @brief Same as shaderProgramConfigure, but always loading code/operand descriptors and uploading DVLE constants afterwards.</span></div>
+<div class="line"><a name="l00118"></a><span class="lineno"> 118</span> <span class="comment"> * @param sp Shader program to use.</span></div>
+<div class="line"><a name="l00119"></a><span class="lineno"> 119</span> <span class="comment"> */</span></div>
+<div class="line"><a name="l00120"></a><span class="lineno"> 120</span> <a class="code" href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a> <a class="code" href="shaderProgram_8h.html#a29749780857245eb8860fe1bda3bcc97">shaderProgramUse</a>(<a class="code" href="structshaderProgram__s.html">shaderProgram_s</a>* sp);</div>
+<div class="ttc" id="types_8h_html_a9e382f207c65ca13ab4ae98363aeda80"><div class="ttname"><a href="types_8h.html#a9e382f207c65ca13ab4ae98363aeda80">s8</a></div><div class="ttdeci">int8_t s8</div><div class="ttdoc">8-bit signed integer </div><div class="ttdef"><b>Definition:</b> types.h:26</div></div>
<div class="ttc" id="types_8h_html"><div class="ttname"><a href="types_8h.html">types.h</a></div><div class="ttdoc">Various system types. </div></div>
<div class="ttc" id="types_8h_html_ac830bf5a4f2cf8273f61ab99a46cf163"><div class="ttname"><a href="types_8h.html#ac830bf5a4f2cf8273f61ab99a46cf163">Result</a></div><div class="ttdeci">s32 Result</div><div class="ttdoc">Function result. </div><div class="ttdef"><b>Definition:</b> types.h:42</div></div>
<div class="ttc" id="shbin_8h_html"><div class="ttname"><a href="shbin_8h.html">shbin.h</a></div><div class="ttdoc">Shader binary support. </div></div>
<div class="ttc" id="types_8h_html_ace9d960e74685e2cd84b36132dbbf8aa"><div class="ttname"><a href="types_8h.html#ace9d960e74685e2cd84b36132dbbf8aa">u16</a></div><div class="ttdeci">uint16_t u16</div><div class="ttdoc">16-bit unsigned integer </div><div class="ttdef"><b>Definition:</b> types.h:22</div></div>
<div class="ttc" id="structshaderInstance__s_html_a3e0cff4ae283440abfb6b94ad97b5e6d"><div class="ttname"><a href="structshaderInstance__s.html#a3e0cff4ae283440abfb6b94ad97b5e6d">shaderInstance_s::dvle</a></div><div class="ttdeci">DVLE_s * dvle</div><div class="ttdoc">Shader DVLE. </div><div class="ttdef"><b>Definition:</b> shaderProgram.h:20</div></div>
<div class="ttc" id="structfloat24Uniform__s_html_ad48e556dddf7db4c9432e3835c51274e"><div class="ttname"><a href="structfloat24Uniform__s.html#ad48e556dddf7db4c9432e3835c51274e">float24Uniform_s::id</a></div><div class="ttdeci">u32 id</div><div class="ttdoc">Uniform ID. </div><div class="ttdef"><b>Definition:</b> shaderProgram.h:13</div></div>
-<div class="ttc" id="structshaderInstance__s_html_ad210d25d30bb8afec0b83b55a57483db"><div class="ttname"><a href="structshaderInstance__s.html#ad210d25d30bb8afec0b83b55a57483db">shaderInstance_s::float24Uniforms</a></div><div class="ttdeci">float24Uniform_s * float24Uniforms</div><div class="ttdoc">24-bit float uniforms. </div><div class="ttdef"><b>Definition:</b> shaderProgram.h:23</div></div>
+<div class="ttc" id="structshaderProgram__s_html_ac51cab306bae4a050faa060dbd59ac09"><div class="ttname"><a href="structshaderProgram__s.html#ac51cab306bae4a050faa060dbd59ac09">shaderProgram_s::geoShaderInputStride</a></div><div class="ttdeci">u8 geoShaderInputStride</div><div class="ttdoc">Geometry shader input stride. </div><div class="ttdef"><b>Definition:</b> shaderProgram.h:35</div></div>
+<div class="ttc" id="structshaderInstance__s_html_ad210d25d30bb8afec0b83b55a57483db"><div class="ttname"><a href="structshaderInstance__s.html#ad210d25d30bb8afec0b83b55a57483db">shaderInstance_s::float24Uniforms</a></div><div class="ttdeci">float24Uniform_s * float24Uniforms</div><div class="ttdoc">24-bit float uniforms. </div><div class="ttdef"><b>Definition:</b> shaderProgram.h:24</div></div>
<div class="ttc" id="shaderProgram_8h_html_a57cbd903975f5ccce6169159f89714d8"><div class="ttname"><a href="shaderProgram_8h.html#a57cbd903975f5ccce6169159f89714d8">shaderProgramFree</a></div><div class="ttdeci">Result shaderProgramFree(shaderProgram_s *sp)</div><div class="ttdoc">Frees a shader program. </div></div>
<div class="ttc" id="types_8h_html_a92c50087ca0e64fa93fc59402c55f8ca"><div class="ttname"><a href="types_8h.html#a92c50087ca0e64fa93fc59402c55f8ca">u8</a></div><div class="ttdeci">uint8_t u8</div><div class="ttdoc">would be nice if newlib had this already </div><div class="ttdef"><b>Definition:</b> types.h:21</div></div>
<div class="ttc" id="structshaderInstance__s_html"><div class="ttname"><a href="structshaderInstance__s.html">shaderInstance_s</a></div><div class="ttdoc">Describes an instance of either a vertex or geometry shader. </div><div class="ttdef"><b>Definition:</b> shaderProgram.h:18</div></div>
-<div class="ttc" id="structshaderProgram__s_html_a80f25550817af2c8163bc95430542f1f"><div class="ttname"><a href="structshaderProgram__s.html#a80f25550817af2c8163bc95430542f1f">shaderProgram_s::geometryShader</a></div><div class="ttdeci">shaderInstance_s * geometryShader</div><div class="ttdoc">Geometry shader. </div><div class="ttdef"><b>Definition:</b> shaderProgram.h:31</div></div>
+<div class="ttc" id="types_8h_html_a3f7e2bcbb0b4c338f3c4f6c937cd4234"><div class="ttname"><a href="types_8h.html#a3f7e2bcbb0b4c338f3c4f6c937cd4234">u64</a></div><div class="ttdeci">uint64_t u64</div><div class="ttdoc">64-bit unsigned integer </div><div class="ttdef"><b>Definition:</b> types.h:24</div></div>
+<div class="ttc" id="shaderProgram_8h_html_ae086b40996896135d182f0676e4cdcfe"><div class="ttname"><a href="shaderProgram_8h.html#ae086b40996896135d182f0676e4cdcfe">shaderProgramConfigure</a></div><div class="ttdeci">Result shaderProgramConfigure(shaderProgram_s *sp, bool sendVshCode, bool sendGshCode)</div><div class="ttdoc">Configures the shader units to use the specified shader program. </div></div>
+<div class="ttc" id="structshaderProgram__s_html_a80f25550817af2c8163bc95430542f1f"><div class="ttname"><a href="structshaderProgram__s.html#a80f25550817af2c8163bc95430542f1f">shaderProgram_s::geometryShader</a></div><div class="ttdeci">shaderInstance_s * geometryShader</div><div class="ttdoc">Geometry shader. </div><div class="ttdef"><b>Definition:</b> shaderProgram.h:33</div></div>
<div class="ttc" id="types_8h_html_afaa62991928fb9fb18ff0db62a040aba"><div class="ttname"><a href="types_8h.html#afaa62991928fb9fb18ff0db62a040aba">u32</a></div><div class="ttdeci">uint32_t u32</div><div class="ttdoc">32-bit unsigned integer </div><div class="ttdef"><b>Definition:</b> types.h:23</div></div>
<div class="ttc" id="shaderProgram_8h_html_a3ca416a2e6bc3c2aaae1895435e8452c"><div class="ttname"><a href="shaderProgram_8h.html#a3ca416a2e6bc3c2aaae1895435e8452c">shaderProgramSetVsh</a></div><div class="ttdeci">Result shaderProgramSetVsh(shaderProgram_s *sp, DVLE_s *dvle)</div><div class="ttdoc">Sets the vertex shader of a shader program. </div></div>
-<div class="ttc" id="shaderProgram_8h_html_a29749780857245eb8860fe1bda3bcc97"><div class="ttname"><a href="shaderProgram_8h.html#a29749780857245eb8860fe1bda3bcc97">shaderProgramUse</a></div><div class="ttdeci">Result shaderProgramUse(shaderProgram_s *sp)</div><div class="ttdoc">Sets the active shader program. </div></div>
+<div class="ttc" id="shaderProgram_8h_html_a29749780857245eb8860fe1bda3bcc97"><div class="ttname"><a href="shaderProgram_8h.html#a29749780857245eb8860fe1bda3bcc97">shaderProgramUse</a></div><div class="ttdeci">Result shaderProgramUse(shaderProgram_s *sp)</div><div class="ttdoc">Same as shaderProgramConfigure, but always loading code/operand descriptors and uploading DVLE consta...</div></div>
+<div class="ttc" id="shaderProgram_8h_html_afc98c295e7c2634daad923f159ddf604"><div class="ttname"><a href="shaderProgram_8h.html#afc98c295e7c2634daad923f159ddf604">shaderInstanceGetUniformLocation</a></div><div class="ttdeci">s8 shaderInstanceGetUniformLocation(shaderInstance_s *si, const char *name)</div><div class="ttdoc">Gets the location of a shader's uniform. </div></div>
<div class="ttc" id="shaderProgram_8h_html_a4907e3572c644efe27c130a8c37bddf0"><div class="ttname"><a href="shaderProgram_8h.html#a4907e3572c644efe27c130a8c37bddf0">shaderProgramInit</a></div><div class="ttdeci">Result shaderProgramInit(shaderProgram_s *sp)</div><div class="ttdoc">Initializes a shader program. </div></div>
<div class="ttc" id="shaderProgram_8h_html_a9dfb834657daeaa420744d0d55a857b4"><div class="ttname"><a href="shaderProgram_8h.html#a9dfb834657daeaa420744d0d55a857b4">shaderProgramSetGsh</a></div><div class="ttdeci">Result shaderProgramSetGsh(shaderProgram_s *sp, DVLE_s *dvle, u8 stride)</div><div class="ttdoc">Sets the geometry shader of a shader program. </div></div>
<div class="ttc" id="shaderProgram_8h_html_a813803dc45a4e1232e0092cc5b92e3f2"><div class="ttname"><a href="shaderProgram_8h.html#a813803dc45a4e1232e0092cc5b92e3f2">shaderInstanceFree</a></div><div class="ttdeci">Result shaderInstanceFree(shaderInstance_s *si)</div><div class="ttdoc">Frees a shader instance. </div></div>
-<div class="ttc" id="structshaderProgram__s_html_a607da7b7218dbc29d5bd811ecfe7f8f0"><div class="ttname"><a href="structshaderProgram__s.html#a607da7b7218dbc29d5bd811ecfe7f8f0">shaderProgram_s::vertexShader</a></div><div class="ttdeci">shaderInstance_s * vertexShader</div><div class="ttdoc">Vertex shader. </div><div class="ttdef"><b>Definition:</b> shaderProgram.h:30</div></div>
-<div class="ttc" id="structshaderProgram__s_html"><div class="ttname"><a href="structshaderProgram__s.html">shaderProgram_s</a></div><div class="ttdoc">Describes an instance of a full shader program. </div><div class="ttdef"><b>Definition:</b> shaderProgram.h:28</div></div>
-<div class="ttc" id="structshaderInstance__s_html_acea4d3b5b3767e7047e42eddc1907937"><div class="ttname"><a href="structshaderInstance__s.html#acea4d3b5b3767e7047e42eddc1907937">shaderInstance_s::numFloat24Uniforms</a></div><div class="ttdeci">u8 numFloat24Uniforms</div><div class="ttdoc">Float uniform count. </div><div class="ttdef"><b>Definition:</b> shaderProgram.h:24</div></div>
+<div class="ttc" id="shaderProgram_8h_html_a6695d885a673c1157c9790f2a732323d"><div class="ttname"><a href="shaderProgram_8h.html#a6695d885a673c1157c9790f2a732323d">shaderProgramSetGshInputPermutation</a></div><div class="ttdeci">Result shaderProgramSetGshInputPermutation(shaderProgram_s *sp, u64 permutation)</div><div class="ttdoc">Configures the permutation of the input attributes of the geometry shader of a shader program...</div></div>
+<div class="ttc" id="structshaderProgram__s_html_a607da7b7218dbc29d5bd811ecfe7f8f0"><div class="ttname"><a href="structshaderProgram__s.html#a607da7b7218dbc29d5bd811ecfe7f8f0">shaderProgram_s::vertexShader</a></div><div class="ttdeci">shaderInstance_s * vertexShader</div><div class="ttdoc">Vertex shader. </div><div class="ttdef"><b>Definition:</b> shaderProgram.h:32</div></div>
+<div class="ttc" id="structshaderProgram__s_html"><div class="ttname"><a href="structshaderProgram__s.html">shaderProgram_s</a></div><div class="ttdoc">Describes an instance of a full shader program. </div><div class="ttdef"><b>Definition:</b> shaderProgram.h:30</div></div>
+<div class="ttc" id="structshaderInstance__s_html_acea4d3b5b3767e7047e42eddc1907937"><div class="ttname"><a href="structshaderInstance__s.html#acea4d3b5b3767e7047e42eddc1907937">shaderInstance_s::numFloat24Uniforms</a></div><div class="ttdeci">u8 numFloat24Uniforms</div><div class="ttdoc">Float uniform count. </div><div class="ttdef"><b>Definition:</b> shaderProgram.h:26</div></div>
<div class="ttc" id="shaderProgram_8h_html_ae90a12bb32c6ff5bc2cc904ee6f16b5c"><div class="ttname"><a href="shaderProgram_8h.html#ae90a12bb32c6ff5bc2cc904ee6f16b5c">shaderInstanceSetBool</a></div><div class="ttdeci">Result shaderInstanceSetBool(shaderInstance_s *si, int id, bool value)</div><div class="ttdoc">Sets a bool uniform of a shader. </div></div>
-<div class="ttc" id="structshaderProgram__s_html_a866777a720080de8076b957bbd0f09c6"><div class="ttname"><a href="structshaderProgram__s.html#a866777a720080de8076b957bbd0f09c6">shaderProgram_s::geometryShaderInputStride</a></div><div class="ttdeci">u8 geometryShaderInputStride</div><div class="ttdoc">Geometry shader input stride. </div><div class="ttdef"><b>Definition:</b> shaderProgram.h:32</div></div>
<div class="ttc" id="structshaderInstance__s_html_a64bf1a13c4bb33e7f8c84ba70dbf696b"><div class="ttname"><a href="structshaderInstance__s.html#a64bf1a13c4bb33e7f8c84ba70dbf696b">shaderInstance_s::boolUniforms</a></div><div class="ttdeci">u16 boolUniforms</div><div class="ttdoc">Boolean uniforms. </div><div class="ttdef"><b>Definition:</b> shaderProgram.h:21</div></div>
<div class="ttc" id="structfloat24Uniform__s_html"><div class="ttname"><a href="structfloat24Uniform__s.html">float24Uniform_s</a></div><div class="ttdoc">24-bit float uniforms. </div><div class="ttdef"><b>Definition:</b> shaderProgram.h:11</div></div>
<div class="ttc" id="shaderProgram_8h_html_aacf13693c53783f654048d33af9ff1d6"><div class="ttname"><a href="shaderProgram_8h.html#aacf13693c53783f654048d33af9ff1d6">shaderInstanceGetBool</a></div><div class="ttdeci">Result shaderInstanceGetBool(shaderInstance_s *si, int id, bool *value)</div><div class="ttdoc">Gets a bool uniform of a shader. </div></div>
-<div class="ttc" id="shaderProgram_8h_html_aa3f30bdd60cc64184b17577f13ac57be"><div class="ttname"><a href="shaderProgram_8h.html#aa3f30bdd60cc64184b17577f13ac57be">shaderInstanceGetUniformLocation</a></div><div class="ttdeci">Result shaderInstanceGetUniformLocation(shaderInstance_s *si, const char *name)</div><div class="ttdoc">Gets the location of a shader's uniform. </div></div>
+<div class="ttc" id="structshaderInstance__s_html_a528b3299faaa0a2d5598a5f4c1fda316"><div class="ttname"><a href="structshaderInstance__s.html#a528b3299faaa0a2d5598a5f4c1fda316">shaderInstance_s::intUniformMask</a></div><div class="ttdeci">u8 intUniformMask</div><div class="ttdoc">Used integer uniform mask. </div><div class="ttdef"><b>Definition:</b> shaderProgram.h:25</div></div>
<div class="ttc" id="structDVLE__s_html"><div class="ttname"><a href="structDVLE__s.html">DVLE_s</a></div><div class="ttdoc">DVLE data. </div><div class="ttdef"><b>Definition:</b> shbin.h:65</div></div>
+<div class="ttc" id="structshaderInstance__s_html_a4cd7f11860b51ee42bdbd21c4d71a4ef"><div class="ttname"><a href="structshaderInstance__s.html#a4cd7f11860b51ee42bdbd21c4d71a4ef">shaderInstance_s::boolUniformMask</a></div><div class="ttdeci">u16 boolUniformMask</div><div class="ttdoc">Used boolean uniform mask. </div><div class="ttdef"><b>Definition:</b> shaderProgram.h:22</div></div>
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