]> Chaos Git - corbenik/ctrulib.git/commitdiff
Add basic multithreading example
authorfincs <fincs.alt1@gmail.com>
Sun, 22 Nov 2015 16:07:07 +0000 (17:07 +0100)
committerfincs <fincs.alt1@gmail.com>
Mon, 7 Dec 2015 10:44:36 +0000 (11:44 +0100)
examples/threads/thread-basic/Makefile [new file with mode: 0644]
examples/threads/thread-basic/source/main.c [new file with mode: 0644]

diff --git a/examples/threads/thread-basic/Makefile b/examples/threads/thread-basic/Makefile
new file mode 100644 (file)
index 0000000..504d5c7
--- /dev/null
@@ -0,0 +1,196 @@
+#---------------------------------------------------------------------------------
+.SUFFIXES:
+#---------------------------------------------------------------------------------
+
+ifeq ($(strip $(DEVKITARM)),)
+$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
+endif
+
+TOPDIR ?= $(CURDIR)
+include $(DEVKITARM)/3ds_rules
+
+#---------------------------------------------------------------------------------
+# TARGET is the name of the output
+# BUILD is the directory where object files & intermediate files will be placed
+# SOURCES is a list of directories containing source code
+# DATA is a list of directories containing data files
+# INCLUDES is a list of directories containing header files
+#
+# NO_SMDH: if set to anything, no SMDH file is generated.
+# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
+# APP_TITLE is the name of the app stored in the SMDH file (Optional)
+# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
+# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
+# ICON is the filename of the icon (.png), relative to the project folder.
+#   If not set, it attempts to use one of the following (in this order):
+#     - <Project name>.png
+#     - icon.png
+#     - <libctru folder>/default_icon.png
+#---------------------------------------------------------------------------------
+TARGET         :=      $(notdir $(CURDIR))
+BUILD          :=      build
+SOURCES                :=      source
+DATA           :=      data
+INCLUDES       :=      include
+#ROMFS         :=      romfs
+
+#---------------------------------------------------------------------------------
+# options for code generation
+#---------------------------------------------------------------------------------
+ARCH   :=      -march=armv6k -mtune=mpcore -mfloat-abi=hard
+
+CFLAGS :=      -g -Wall -O2 -mword-relocations \
+                       -fomit-frame-pointer -ffunction-sections \
+                       $(ARCH)
+
+CFLAGS +=      $(INCLUDE) -DARM11 -D_3DS
+
+CXXFLAGS       := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
+
+ASFLAGS        :=      -g $(ARCH)
+LDFLAGS        =       -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) -Wl,--gc-sections
+
+LIBS   := -lctru -lm
+
+#---------------------------------------------------------------------------------
+# list of directories containing libraries, this must be the top level containing
+# include and lib
+#---------------------------------------------------------------------------------
+LIBDIRS        := $(CTRULIB)
+
+
+#---------------------------------------------------------------------------------
+# no real need to edit anything past this point unless you need to add additional
+# rules for different file extensions
+#---------------------------------------------------------------------------------
+ifneq ($(BUILD),$(notdir $(CURDIR)))
+#---------------------------------------------------------------------------------
+
+export OUTPUT  :=      $(CURDIR)/$(TARGET)
+export TOPDIR  :=      $(CURDIR)
+
+export VPATH   :=      $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
+                       $(foreach dir,$(DATA),$(CURDIR)/$(dir))
+
+export DEPSDIR :=      $(CURDIR)/$(BUILD)
+
+CFILES         :=      $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
+CPPFILES       :=      $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
+SFILES         :=      $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
+PICAFILES      :=      $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
+SHLISTFILES    :=      $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
+BINFILES       :=      $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
+
+#---------------------------------------------------------------------------------
+# use CXX for linking C++ projects, CC for standard C
+#---------------------------------------------------------------------------------
+ifeq ($(strip $(CPPFILES)),)
+#---------------------------------------------------------------------------------
+       export LD       :=      $(CC)
+#---------------------------------------------------------------------------------
+else
+#---------------------------------------------------------------------------------
+       export LD       :=      $(CXX)
+#---------------------------------------------------------------------------------
+endif
+#---------------------------------------------------------------------------------
+
+export OFILES  :=      $(addsuffix .o,$(BINFILES)) \
+                       $(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
+                       $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
+
+export INCLUDE :=      $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
+                       $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
+                       -I$(CURDIR)/$(BUILD)
+
+export LIBPATHS        :=      $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
+
+ifeq ($(strip $(ICON)),)
+       icons := $(wildcard *.png)
+       ifneq (,$(findstring $(TARGET).png,$(icons)))
+               export APP_ICON := $(TOPDIR)/$(TARGET).png
+       else
+               ifneq (,$(findstring icon.png,$(icons)))
+                       export APP_ICON := $(TOPDIR)/icon.png
+               endif
+       endif
+else
+       export APP_ICON := $(TOPDIR)/$(ICON)
+endif
+
+ifeq ($(strip $(NO_SMDH)),)
+       export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
+endif
+
+ifneq ($(ROMFS),)
+       export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
+endif
+
+.PHONY: $(BUILD) clean all
+
+#---------------------------------------------------------------------------------
+all: $(BUILD)
+
+$(BUILD):
+       @[ -d $@ ] || mkdir -p $@
+       @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
+
+#---------------------------------------------------------------------------------
+clean:
+       @echo clean ...
+       @rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf
+
+
+#---------------------------------------------------------------------------------
+else
+
+DEPENDS        :=      $(OFILES:.o=.d)
+
+#---------------------------------------------------------------------------------
+# main targets
+#---------------------------------------------------------------------------------
+ifeq ($(strip $(NO_SMDH)),)
+$(OUTPUT).3dsx :       $(OUTPUT).elf $(OUTPUT).smdh
+else
+$(OUTPUT).3dsx :       $(OUTPUT).elf
+endif
+
+$(OUTPUT).elf  :       $(OFILES)
+
+#---------------------------------------------------------------------------------
+# you need a rule like this for each extension you use as binary data
+#---------------------------------------------------------------------------------
+%.bin.o        :       %.bin
+#---------------------------------------------------------------------------------
+       @echo $(notdir $<)
+       @$(bin2o)
+
+#---------------------------------------------------------------------------------
+# rules for assembling GPU shaders
+#---------------------------------------------------------------------------------
+define shader-as
+       $(eval CURBIN := $(patsubst %.shbin.o,%.shbin,$(notdir $@)))
+       picasso -o $(CURBIN) $1
+       bin2s $(CURBIN) | $(AS) -o $@
+       echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
+       echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
+       echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
+endef
+
+%.shbin.o : %.v.pica %.g.pica
+       @echo $(notdir $^)
+       @$(call shader-as,$^)
+
+%.shbin.o : %.v.pica
+       @echo $(notdir $<)
+       @$(call shader-as,$<)
+
+%.shbin.o : %.shlist
+       @echo $(notdir $<)
+       @$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)/$(file)))
+
+-include $(DEPENDS)
+
+#---------------------------------------------------------------------------------------
+endif
+#---------------------------------------------------------------------------------------
diff --git a/examples/threads/thread-basic/source/main.c b/examples/threads/thread-basic/source/main.c
new file mode 100644 (file)
index 0000000..af4011e
--- /dev/null
@@ -0,0 +1,65 @@
+#include <string.h>
+#include <stdio.h>
+#include <3ds.h>
+
+#define NUMTHREADS 3
+#define STACKSIZE (4 * 1024)
+
+volatile bool runThreads = true;
+
+void threadMain(void *arg)
+{
+       u64 sleepDuration = 1000000ULL * (u32)arg;
+       int i = 0;
+       while (runThreads)
+       {
+               printf("thread%d says %d\n", (int)arg, i++);
+               svcSleepThread(sleepDuration);
+       }
+}
+
+int main(int argc, char** argv)
+{
+       gfxInitDefault();
+       consoleInit(GFX_TOP, NULL);
+
+       Thread threads[NUMTHREADS];
+       int i;
+       s32 prio = 0;
+       svcGetThreadPriority(&prio, CUR_THREAD_HANDLE);
+       printf("Main thread prio: 0x%lx\n", prio);
+
+       for (i = 0; i < NUMTHREADS; i ++)
+       {
+               // The priority of these child threads must be higher (aka the value is lower) than that
+               // of the main thread, otherwise there is thread starvation due to stdio being locked.
+               threads[i] = threadCreate(threadMain, (void*)((i+1)*250), STACKSIZE, prio-1, -2, false);
+               printf("created thread %d: %p\n", i, threads[i]);
+       }
+
+       // Main loop
+       while (aptMainLoop())
+       {
+               gspWaitForVBlank();
+               hidScanInput();
+
+               u32 kDown = hidKeysDown();
+               if (kDown & KEY_START)
+                       break; // break in order to return to hbmenu
+
+               // Flush and swap framebuffers
+               gfxFlushBuffers();
+               gfxSwapBuffers();
+       }
+
+       // tell threads to exit & wait for them to exit
+       runThreads = false;
+       for (i = 0; i < NUMTHREADS; i ++)
+       {
+               threadJoin(threads[i], U64_MAX);
+               threadFree(threads[i]);
+       }
+
+       gfxExit();
+       return 0;
+}