#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
-ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard
+ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp
CFLAGS := -g -Wall -O2 -mword-relocations \
-fomit-frame-pointer -ffast-math \
export APP_ICON := $(TOPDIR)/$(ICON)
endif
-ifeq ($(strip $(NO_SMDH)),)
- export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
-endif
-
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
ifeq ($(strip $(NO_SMDH)),)
-$(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh
-else
-$(OUTPUT).3dsx : $(OUTPUT).elf
+.PHONY: all
+all : $(OUTPUT).3dsx $(OUTPUT).smdh
endif
-
+$(OUTPUT).3dsx : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
-ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard
+ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp
CFLAGS := -g -Wall -O2 -mword-relocations \
-fomit-frame-pointer -ffast-math \
export APP_ICON := $(TOPDIR)/$(ICON)
endif
-ifeq ($(strip $(NO_SMDH)),)
- export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
-endif
-
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
ifeq ($(strip $(NO_SMDH)),)
-$(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh
-else
-$(OUTPUT).3dsx : $(OUTPUT).elf
+.PHONY: all
+all : $(OUTPUT).3dsx $(OUTPUT).smdh
endif
-
+$(OUTPUT).3dsx : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
-ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard
+ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp
CFLAGS := -g -Wall -O2 -mword-relocations \
-fomit-frame-pointer -ffast-math \
export APP_ICON := $(TOPDIR)/$(ICON)
endif
-ifeq ($(strip $(NO_SMDH)),)
- export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
-endif
-
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
ifeq ($(strip $(NO_SMDH)),)
-$(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh
-else
-$(OUTPUT).3dsx : $(OUTPUT).elf
+.PHONY: all
+all : $(OUTPUT).3dsx $(OUTPUT).smdh
endif
-
+$(OUTPUT).3dsx : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
-ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard
+ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp
CFLAGS := -g -Wall -O2 -mword-relocations \
-fomit-frame-pointer -ffast-math \
export APP_ICON := $(TOPDIR)/$(ICON)
endif
-ifeq ($(strip $(NO_SMDH)),)
- export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
-endif
-
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
ifeq ($(strip $(NO_SMDH)),)
-$(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh
-else
-$(OUTPUT).3dsx : $(OUTPUT).elf
+.PHONY: all
+all : $(OUTPUT).3dsx $(OUTPUT).smdh
endif
-
+$(OUTPUT).3dsx : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
-ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard
+ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp
CFLAGS := -g -Wall -O2 -mword-relocations \
-fomit-frame-pointer -ffast-math \
export APP_ICON := $(TOPDIR)/$(ICON)
endif
-ifeq ($(strip $(NO_SMDH)),)
- export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
-endif
-
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
ifeq ($(strip $(NO_SMDH)),)
-$(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh
-else
-$(OUTPUT).3dsx : $(OUTPUT).elf
+.PHONY: all
+all : $(OUTPUT).3dsx $(OUTPUT).smdh
endif
-
+$(OUTPUT).3dsx : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
-ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard
+ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp
CFLAGS := -g -Wall -O2 -mword-relocations \
-fomit-frame-pointer -ffast-math \
export APP_ICON := $(TOPDIR)/$(ICON)
endif
-ifeq ($(strip $(NO_SMDH)),)
- export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
-endif
-
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
ifeq ($(strip $(NO_SMDH)),)
-$(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh
-else
-$(OUTPUT).3dsx : $(OUTPUT).elf
+.PHONY: all
+all : $(OUTPUT).3dsx $(OUTPUT).smdh
endif
-
+$(OUTPUT).3dsx : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
-ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard
+ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp
CFLAGS := -g -Wall -O2 -mword-relocations \
-fomit-frame-pointer -ffast-math \
export APP_ICON := $(TOPDIR)/$(ICON)
endif
-ifeq ($(strip $(NO_SMDH)),)
- export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
-endif
-
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
ifeq ($(strip $(NO_SMDH)),)
-$(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh
-else
-$(OUTPUT).3dsx : $(OUTPUT).elf
+.PHONY: all
+all : $(OUTPUT).3dsx $(OUTPUT).smdh
endif
-
+$(OUTPUT).3dsx : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------