--- /dev/null
+#---------------------------------------------------------------------------------
+.SUFFIXES:
+#---------------------------------------------------------------------------------
+
+ifeq ($(strip $(DEVKITARM)),)
+$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
+endif
+
+TOPDIR ?= $(CURDIR)
+include $(DEVKITARM)/3ds_rules
+
+#---------------------------------------------------------------------------------
+# TARGET is the name of the output
+# BUILD is the directory where object files & intermediate files will be placed
+# SOURCES is a list of directories containing source code
+# DATA is a list of directories containing data files
+# INCLUDES is a list of directories containing header files
+#
+# NO_SMDH: if set to anything, no SMDH file is generated.
+# APP_TITLE is the name of the app stored in the SMDH file (Optional)
+# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
+# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
+# ICON is the filename of the icon (.png), relative to the project folder.
+# If not set, it attempts to use one of the following (in this order):
+# - <Project name>.png
+# - icon.png
+# - <libctru folder>/default_icon.png
+#---------------------------------------------------------------------------------
+TARGET := $(notdir $(CURDIR))
+BUILD := build
+SOURCES := source
+DATA := data
+INCLUDES := include
+
+#---------------------------------------------------------------------------------
+# options for code generation
+#---------------------------------------------------------------------------------
+ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp
+
+CFLAGS := -g -Wall -O2 -mword-relocations \
+ -fomit-frame-pointer -ffast-math \
+ $(ARCH)
+
+CFLAGS += $(INCLUDE) -DARM11 -D_3DS
+
+CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
+
+ASFLAGS := -g $(ARCH)
+LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
+
+LIBS := -lctru -lm
+
+#---------------------------------------------------------------------------------
+# list of directories containing libraries, this must be the top level containing
+# include and lib
+#---------------------------------------------------------------------------------
+LIBDIRS := $(CTRULIB)
+
+
+#---------------------------------------------------------------------------------
+# no real need to edit anything past this point unless you need to add additional
+# rules for different file extensions
+#---------------------------------------------------------------------------------
+ifneq ($(BUILD),$(notdir $(CURDIR)))
+#---------------------------------------------------------------------------------
+
+export OUTPUT := $(CURDIR)/$(TARGET)
+export TOPDIR := $(CURDIR)
+
+export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
+ $(foreach dir,$(DATA),$(CURDIR)/$(dir))
+
+export DEPSDIR := $(CURDIR)/$(BUILD)
+
+CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
+CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
+SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
+BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
+
+#---------------------------------------------------------------------------------
+# use CXX for linking C++ projects, CC for standard C
+#---------------------------------------------------------------------------------
+ifeq ($(strip $(CPPFILES)),)
+#---------------------------------------------------------------------------------
+ export LD := $(CC)
+#---------------------------------------------------------------------------------
+else
+#---------------------------------------------------------------------------------
+ export LD := $(CXX)
+#---------------------------------------------------------------------------------
+endif
+#---------------------------------------------------------------------------------
+
+export OFILES := $(addsuffix .o,$(BINFILES)) \
+ $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
+
+export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
+ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
+ -I$(CURDIR)/$(BUILD)
+
+export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
+
+ifeq ($(strip $(ICON)),)
+ icons := $(wildcard *.png)
+ ifneq (,$(findstring $(TARGET).png,$(icons)))
+ export APP_ICON := $(TOPDIR)/$(TARGET).png
+ else
+ ifneq (,$(findstring icon.png,$(icons)))
+ export APP_ICON := $(TOPDIR)/icon.png
+ endif
+ endif
+else
+ export APP_ICON := $(TOPDIR)/$(ICON)
+endif
+
+ifeq ($(strip $(NO_SMDH)),)
+ export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
+endif
+
+.PHONY: $(BUILD) clean all
+
+#---------------------------------------------------------------------------------
+all: $(BUILD)
+
+$(BUILD):
+ @[ -d $@ ] || mkdir -p $@
+ @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
+
+#---------------------------------------------------------------------------------
+clean:
+ @echo clean ...
+ @rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf
+
+
+#---------------------------------------------------------------------------------
+else
+
+DEPENDS := $(OFILES:.o=.d)
+
+#---------------------------------------------------------------------------------
+# main targets
+#---------------------------------------------------------------------------------
+ifeq ($(strip $(NO_SMDH)),)
+$(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh
+else
+$(OUTPUT).3dsx : $(OUTPUT).elf
+endif
+
+$(OUTPUT).elf : $(OFILES)
+
+#---------------------------------------------------------------------------------
+# you need a rule like this for each extension you use as binary data
+#---------------------------------------------------------------------------------
+%.bin.o : %.bin
+#---------------------------------------------------------------------------------
+ @echo $(notdir $<)
+ @$(bin2o)
+
+# WARNING: This is not the right way to do this! TODO: Do it right!
+#---------------------------------------------------------------------------------
+%.vsh.o : %.vsh
+#---------------------------------------------------------------------------------
+ @echo $(notdir $<)
+ @python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin
+ @bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@
+ @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h
+ @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h
+ @echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h
+ @rm ../$(notdir $<).shbin
+
+-include $(DEPENDS)
+
+#---------------------------------------------------------------------------------------
+endif
+#---------------------------------------------------------------------------------------
--- /dev/null
+#include <string.h>
+#include <stdio.h>
+#include <3ds.h>
+
+int main()
+{
+ u32 pos;
+ u32 x, y;
+ Result ret;
+ bool qtm_usable;
+ qtmHeadtrackingInfo qtminfo;
+ u32 colors[4] = {0x0000FF, 0x00FF00, 0xFF0000, 0xFFFFFF};
+
+ // Initialize services
+ srvInit();
+ aptInit();
+ hidInit(NULL);
+ gfxInit();
+ //gfxSet3D(true); // uncomment if using stereoscopic 3D
+
+ qtmInit();
+
+ consoleInit(GFX_BOTTOM, NULL);
+
+ printf("qtm example\n");
+
+ qtm_usable = qtmCheckInitialized();
+ if(!qtm_usable)printf("QTM is not usable, therefore this example won't do anything with QTM.\n");
+
+ // Main loop
+ while (aptMainLoop())
+ {
+ gspWaitForVBlank();
+ hidScanInput();
+
+ u32 kDown = hidKeysDown();
+ if (kDown & KEY_START)
+ break; // break in order to return to hbmenu
+
+ if(qtm_usable)
+ {
+ u8* fb = gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL);
+ memset(fb, 0, 400*240*3);
+
+ ret = qtmGetHeadtrackingInfo(0, &qtminfo);
+ if(ret==0)
+ {
+ consoleClear();
+
+ for(pos=0; pos<5; pos++)
+ {
+ printf("flags[%x]=0x%x", (unsigned int)pos, qtminfo.flags[pos]);
+ if(pos<4)printf(", ");
+ }
+
+ printf("\nfloatdata_x08: %f\n", qtminfo.floatdata_x08);
+
+ printf("coords0: ");
+ for(pos=0; pos<4; pos++)
+ {
+ printf("[%x].x=%f, y=%f", (unsigned int)pos, qtminfo.coords0[pos].x, qtminfo.coords0[pos].y);
+ if(pos<3)printf(", ");
+ }
+
+ printf("\n");
+
+ if(qtmCheckHeadFullyDetected(&qtminfo))
+ {
+ for(pos=0; pos<4; pos++)
+ {
+ ret = qtmConvertCoordToScreen(&qtminfo.coords0[pos], NULL, NULL, &x, &y);
+
+ if(ret==0)memcpy(&fb[(x*240 + y) * 3], &colors[pos], 3);
+ }
+ }
+ }
+ }
+
+ // Flush and swap framebuffers
+ gfxFlushBuffers();
+ gfxSwapBuffers();
+ }
+
+ // Exit services
+ qtmExit();
+ gfxExit();
+ hidExit();
+ aptExit();
+ srvExit();
+ return 0;
+}
+
--- /dev/null
+/*
+ qtm.c - New3DS head-tracking
+*/
+#include <stdlib.h>
+#include <string.h>
+#include <3ds/types.h>
+#include <3ds/svc.h>
+#include <3ds/srv.h>
+#include <3ds/services/qtm.h>
+
+Handle qtmHandle;
+
+static bool qtmInitialized = false;
+
+Result qtmInit()
+{
+ Result ret=0;
+
+ if(qtmInitialized)return 0;
+
+ if((ret=srvGetServiceHandle(&qtmHandle, "qtm:u")))return ret;
+
+ qtmInitialized = true;
+
+ return 0;
+}
+
+void qtmExit()
+{
+ if(!qtmInitialized)return;
+
+ svcCloseHandle(qtmHandle);
+ qtmInitialized = false;
+}
+
+bool qtmCheckInitialized()
+{
+ return qtmInitialized;
+}
+
+Result qtmGetHeadtrackingInfo(u64 val, qtmHeadtrackingInfo *out)
+{
+ u32* cmdbuf=getThreadCommandBuffer();
+
+ if(!qtmInitialized)return -1;
+
+ cmdbuf[0]=0x00020080; //request header code
+ memcpy(&cmdbuf[1], &val, 8);
+
+ Result ret=0;
+ if((ret=svcSendSyncRequest(qtmHandle)))return ret;
+
+ ret = (Result)cmdbuf[1];
+ if(ret!=0)return ret;
+
+ if(out)memcpy(out, &cmdbuf[2], sizeof(qtmHeadtrackingInfo));
+
+ return 0;
+}
+
+bool qtmCheckHeadFullyDetected(qtmHeadtrackingInfo *info)
+{
+ if(info==NULL)return false;
+
+ if(info->flags[0] && info->flags[1] && info->flags[2])return true;
+ return false;
+}
+
+Result qtmConvertCoordToScreen(qtmHeadtrackingInfoCoord *coord, float *screen_width, float *screen_height, u32 *x, u32 *y)
+{
+ float width = 200.0f;
+ float height = 160.0f;
+
+ if(coord==NULL || x==NULL || y==NULL)return -1;
+
+ if(screen_width)width = (*screen_width) / 2;
+ if(screen_height)height = (*screen_height) / 2;
+
+ if(coord->x > 1.0f || coord->x < -1.0f)return -2;
+ if(coord->y > 1.0f || coord->y < -1.0f)return -2;
+
+ *x = (u32)((coord->x * width) + width);
+ *y = (u32)((coord->y * height) + height);
+
+ return 0;
+}
+