#COMMON_FILES := source/Bootloader.cpp source/arm/*.cpp $(ARM_FILES) $(KERNEL_FILES) $(HARDWARE_FILES) $(PROCESS9_FILES) $(UTIL_FILES)
SOURCE_FILES := source/citraimport/glad/src/glad.o external/imgui/imgui.o external/imgui/examples/opengl3_example/imgui_impl_glfw_gl3.o $(shell for file in `find source -name *.cpp`; do echo $$file ; done)
-CFLAGS := -I$(PWD)/include -Isource/citraimport -I$(PWD)/external/gl3w/include -I$(PWD)/external/imgui -g --std=c11 $(ARM_FLAGS) -mtune=native -msse4.1 -Wfatal-errors
-CXXFLAGS := -I$(PWD)/include -Isource/citraimport -I$(PWD)/external/gl3w/include -I$(PWD)/external/imgui -g --std=c++11 $(ARM_FLAGS) -mtune=native -msse4.1 -Wfatal-errors
+CFLAGS := -I$(PWD)/include -I$(PWD)/source/citraimport -I$(PWD)/external/gl3w/include -I$(PWD)/external/imgui -g --std=c11 $(ARM_FLAGS) -mtune=native -msse4.1 -Wfatal-errors
+CXXFLAGS := -I$(PWD)/include -I$(PWD)/source/citraimport -I$(PWD)/source/citraimport/GPU -I$(PWD)/external/gl3w/include -I$(PWD)/external/imgui -g --std=c++14 $(ARM_FLAGS) -mtune=native -msse4.1 -Wfatal-errors -fpermissive
LDFLAGS := -L/opt/local/lib -Lexternal/gl3w -lpthread -lX11 -lXxf86vm -lXrender -lXcursor -lXrandr -lXinerama -lglfw3 -lgl3w -lGL -ldl
COMMON_FILES := $(patsubst %.cpp,%.o,$(patsubst %.c,%.o,$(SOURCE_FILES)))
#include <condition_variable>
#include <mutex>
-#include "citraimport/common/common_types.h"
+#include "common/common_types.h"
// Support for C++11's thread_local keyword was surprisingly spotty in compilers until very
// recently. Fortunately, thread local variables have been well supported for compilers for a while,
# endif
#endif
-namespace Common
-{
+namespace Common {
int CurrentThreadId();
Event() : is_set(false) {}
void Set() {
- std::lock_guard<std::mutex> lk(m_mutex);
+ std::lock_guard<std::mutex> lk(mutex);
if (!is_set) {
is_set = true;
- m_condvar.notify_one();
+ condvar.notify_one();
}
}
void Wait() {
- std::unique_lock<std::mutex> lk(m_mutex);
- m_condvar.wait(lk, [&]{ return is_set; });
+ std::unique_lock<std::mutex> lk(mutex);
+ condvar.wait(lk, [&]{ return is_set; });
is_set = false;
}
void Reset() {
- std::unique_lock<std::mutex> lk(m_mutex);
+ std::unique_lock<std::mutex> lk(mutex);
// no other action required, since wait loops on the predicate and any lingering signal will get cleared on the first iteration
is_set = false;
}
private:
bool is_set;
- std::condition_variable m_condvar;
- std::mutex m_mutex;
+ std::condition_variable condvar;
+ std::mutex mutex;
};
class Barrier {
public:
- Barrier(size_t count) : m_count(count), m_waiting(0) {}
+ explicit Barrier(size_t count_) : count(count_), waiting(0), generation(0) {}
/// Blocks until all "count" threads have called Sync()
void Sync() {
- std::unique_lock<std::mutex> lk(m_mutex);
+ std::unique_lock<std::mutex> lk(mutex);
+ const size_t current_generation = generation;
- // TODO: broken when next round of Sync()s
- // is entered before all waiting threads return from the notify_all
-
- if (++m_waiting == m_count) {
- m_waiting = 0;
- m_condvar.notify_all();
+ if (++waiting == count) {
+ generation++;
+ waiting = 0;
+ condvar.notify_all();
} else {
- m_condvar.wait(lk, [&]{ return m_waiting == 0; });
+ condvar.wait(lk, [this, current_generation]{ return current_generation != generation; });
}
}
private:
- std::condition_variable m_condvar;
- std::mutex m_mutex;
- const size_t m_count;
- size_t m_waiting;
+ std::condition_variable condvar;
+ std::mutex mutex;
+ const size_t count;
+ size_t waiting;
+ size_t generation; // Incremented once each time the barrier is used
};
void SleepCurrentThread(int ms);
// Use this function during a spin-wait to make the current thread
// relax while another thread is working. This may be more efficient
// than using events because event functions use kernel calls.
-inline void YieldCPU()
-{
+inline void YieldCPU() {
std::this_thread::yield();
}