From: chaoskagami Date: Mon, 18 Jan 2016 12:11:50 +0000 (-0500) Subject: Update readme X-Git-Url: https://chaos.moe/g/?a=commitdiff_plain;h=18dde2426f13a7cd18dc9c1b2d6d1e7bd8be3f82;p=misc%2Fpatchrepo.git Update readme --- diff --git a/README.md b/README.md index 7900238..132e2fc 100644 --- a/README.md +++ b/README.md @@ -27,13 +27,17 @@ I make every effort to slap documentation at the head of every patch, so read it * Adds ECDHE-Camellia-GCM cipher suites to nss. * Pale Moon forces internal nss now, so this is of limited utility, but disabling the check with PM allows to build against a patched system-nss. * wine/ - * wine-1.7.54-force-laa-exec.patch (works - 1.7.55) + * wine-1.7.54-force-laa-exec.patch (works - 1.9.1) * Environment var 'WINE_FORCE_LARGEADDR' can be set to force a binary to run as if the LAA flag is set. Useful for some games that need dll injection to fix otherwise. - * wine-1.7.54-mmap-higher-memory.patch (works - 1.7.55) + * wine-1.7.54-mmap-higher-memory.patch (works - 1.9.1) * Environment var 'WINE_HIGHER_USERSPACE_MMAP' can be set to do allocation mapping starting at a higher location. - * wine-1.7.54-opengl-hooking-allow.patch (works - 1.7.55) + * wine-1.7.54-opengl-hooking-allow.patch (works - 1.9.1) * WINE by default loads glSwapBuffers directly from libGL.so. This makes WINE use RTLD_NEXT so preloads can override glSwapBuffers. * All of the above are compatible with staging, too. + * wine-1.9.1-nine.patch + * This is the gallium nine state tracker from iXit/wine rebased onto 1.9.1 since NP-Hardass' tools cannot generate patches anymore. Read the patch header. + * wine-1.9.1-nine_for_staging.patch + * Again, nine state tracker. This is intended to be applied after staging and resolves a few conflicts not occuring otherwise. * gmpc/ * gmpc-*-fix-annoyance.patch * Disables the annoying dialog when clearing the now playing queue. The average person clears now playing all the time. Seriously a design issue.